Harvey Smith @harvey1966.bsky.social CEO/Creative Director:
BLACK PONY IMMERSIVE
Deus Ex, Dishonored
🕹️⚔️🐉🖤👻🏳️🌈
@yuphin.bsky.social @yuphin.bsky.social I do 3D programming
Richard Archibald @rarchibald.bsky.social Associate Principal Graphics Programmer @ Rockstar Games | Astrophysics PhD | Writer and performer of "comedy" | All views are my own... especially those ones.
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
ThinMatrix @thinmatrix.bsky.social Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'.
Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
Oguzhan Karakaya @mokarakaya.bsky.social Graphics Programmer at Rockstar North
Opinions are my own
Michael Krehan @ebomike.bsky.social Programmer, ex game dev (Red Dead Redemption, Grand Theft Auto V), Googler, filmmaker, Android dev, mud runner, #BLM. Opinions my own. he/him
#gamedev, #filmmaking, #photography, #ocr, #coding
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Alex Hadjadj @c0unt0.bsky.social Postmodern C Programmer. VP of Technology / Technical Director: Graphics @ Rockstar Games. (Views my own, including the ones on metal)
Romain Barrilliot @skacky.bsky.social Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
Alex Rosenberg @ohmantics.bsky.social Compilers, Games, and Operating Systems
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at @NaughtyDog.com from Taiwan.
Math. Physics. Graphics. Game AI. Bunnies 🐰
Gamedev Blog: http://AllenChou.net/blog
MudBun: https://LongBunnyLabs.com/mudbun/
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Mike Ramsey @themikeramsey.bsky.social Game and AI engineer
Paul "Paulie" Hughes @pauliehughes.bsky.social 43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Jim Van Verth @cthulhim.bsky.social Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
dannyodwyer @dannyodwyer.bsky.social maker of video game documentaries @noclip, alternative game coverage @noclip_2, selling out with style @SecretTape and F1 chat @shiftf1podcast. Irishman inside an American.
Raphael Colantonio @rafcolantonio.bsky.social President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Bob Zasio @bzasio.bsky.social Graphics programmer. Upright bassist. Cat and horse dad.
loosche @loosche.bsky.social RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.
Matt Yan @m4ttyan.bsky.social Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Jake S. Del Mastro @jakedelmastro.com Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) 🇨🇦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
@filkry.bsky.social @filkry.bsky.social career: engine programmer at Another Axiom
life: oof
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Paolo Surricchio @rollingshark.bsky.social Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Erika @rrika9.bsky.social GPU compiler dev, reverse engineer, mostly in Glasgow
Kuba Kuźnik @kubakuznik.bsky.social Senior Staff Gameplay AI Programmer at @CDProjektRed
Eryk Dwornicki @rootkiller.bsky.social Senior Engineer, Coordinator, Gameplay at CD PROJEKT RED
At night working on project „Pink Lotus” an adventure game set in 90s Poland @ wearenotacultofficial.com 🥰
Keven Villeneuve @keven-v.bsky.social Senior Software Engineer. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
Dillon Cower @dcower.bsky.social engineer @ waymo, xoogler
make models go brr & all things data
🎸 → @ratan.bsky.social
George Kopanas @grgkopanas.bsky.social Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
Sayak Biswas @sayakbiswas.bsky.social GPU Software, HPC @ AMD | Opinions are my own and all that
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art
Peter @peter-heil.bsky.social Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Rami Tabbara @rtabbara.bsky.social
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Clément Godard @mrharicot.bsky.social ML & 3D @ Project Starline / Google
http://www0.cs.ucl.ac.uk/staff/C.Godard/
Jalal El Mansouri @jelmansouri.bsky.social Software engineer
Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
Matthias Niessner @niessner.bsky.social Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Michal Klos @mklos.bsky.social R&D, Pixels, Applied ML, Demoscene.
Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own.
http://mathstodon.xyz/@klos
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Ray “Tracing” Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Anjul @anjulpatney.bsky.social Applied Research in AI for Games. All opinions are personal.
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
Vision and Graphics Trends @si-cv-graphics.bsky.social Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Anthony Reddan @areddan.bsky.social Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Eric Brachmann @ericbrachmann.bsky.social Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
sparth @sparth.bsky.social @Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Ben Ingram @ingramb.bsky.social Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
David @warddav16.bsky.social Game engine programmer. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@themaister.bsky.social @themaister.bsky.social
Daqi Lin @daqilin.bsky.social
Łukasz Bogaczyński @woookie.bsky.social GPU DevTech at AMD
I post about graphics programming and gamdev.
ex Keen Software House, Deck 13, Flying Wild Hog.
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Rasmus Rønn Nielsen @sumsar.bsky.social Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Craig Kolb @craigkolb.net Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Fabio Camaiora @fcama.bsky.social Machine Learning
Diede Apers @diedeapers.bsky.social Rendering at Frostbite
Andrés Valencia Téllez @andresvalencia.bsky.social Senior Graphics Engineer @ Larian Studios
Arttu Peltonen @apeltonen.bsky.social Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.- A Andrea @andrearendering.bsky.social Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
U.S. Graphics Company @us.graphics Engineering graphics.
usgraphics.com- T Thomas Roughton @torust.bsky.social Computer graphics and some other (music, photography, indie filmmaking) stuff.
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu