Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
台羽正 @tadashidaiba.bsky.social Approach your target and attack! Your mission starts now - are you ready?
David Aerne @meodai.bsky.social Self-employed Design & Interaction Developer at Elastiq Ltd.
Independent researcher exploring color perception, palette tools, and interface design through prototyping.
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Ipotrick @ipotrick.bsky.social
Jake S. Del Mastro @jakedelmastro.com Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) 🇨🇦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
𝔻𝕖𝕖𝕡 𝕋𝕙𝕠𝕥 @thatsgoodweb.bsky.social my hearts as full as a baked potatah
i post sci-fi/fantasy/retro/weird art and images mostly
cashapp: $thatsgoodweb if you wanna help me pay bills
🚨this is a no AI zone🚨
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
@fabricen.bsky.social @fabricen.bsky.social
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
TAKADA @takada.works 22 / Visual Artist :: 3DCG 🇮🇩
→ @desktopgeneration.com
[ https://takada.works/ ]
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Paul Byrne @theplanetaryguy.com Associate Professor of Earth, Environmental, and Planetary Science at WashU • NASA Planetary Data System Geosciences Node Director • Explorers Club EC50 • eeps.washu.edu/people/paul-byrne • he/him
Xor @xordev.com Building FragCoord.xyz
xordev.com
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Carter Anderson @cart.work Creator of Bevy Engine. Gamedev, programmer, and artist.
Alice I Cecile @alice-i-cecile.bsky.social Full-time engine dev for Bevy: an open source Rust game engine.
I design games, make all manner of things, and was once a plant ecologist. Dreaming of a transhumanist, solarpunk future.
I blog at https://shaping.systems/
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Florian Hahlbohm @fhahlbohm.bsky.social PhD student, Computer Graphics Lab, TU Braunschweig.
Radiance Fields and Point Rendering.
Webpage: https://fhahlbohm.github.io/
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Thomas Steiner @tomayac.com Developer Relations Engineer at Google, focused on the Web, WebAssembly, and Project Fugu 🐡. Dad-of-3.
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Will Usher @willgfx.bsky.social My account is under my domain: https://bsky.app/profile/willusher.io
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Tuatara ➡️ XDS @tuataragames.com Creative studio. Founded by klemen.bsky.social
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com