Tim Keenan @timkeenan.bsky.social Indie Dev, provider of Biscuits. Making games as Ginger Biscuit Games
Geoff Evans @gorlak.bsky.social Software Engineer @ Nvidia Omniverse.
Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games.
Amateur Olympic Recurve archer.
Bookshelfie ⭐️ @bookshelfie.bsky.social The Self-Pub Hub (Book Review and Story Site)
Submissions open now:
https://book-shelfie.com/submissions
Postscript (Book Formatter, Socials Post and Cover Designer): www.pscript.app
Book tour inquiries: contact@book-shelfie.com
Gorgoe @gorgoe.bsky.social https://www.criticker.com/profile/velvet_crowe/
https://x.com/DrewStr56396515
Brian Coyle @briandcoyle.bsky.social Senior Lecturer Games Design Ulster University co-founder canyoueatit and Unreal Authorized Instructor.
ulster.ac.uk/screen-academy
Emilia Schatz @thegreatbluebit.bsky.social Principal Game Designer at Naughty Dog. Tools dev, Accessibility! Level design hotshot and mom. Mandolinist. she/her 🏳️🌈🏳️⚧️✊🏻
Rami Ismail (رامي) @ramiismail.com I make games. I help good people make good games in good ways. https://ramiismail.com/
Rubén Garat @rgarat.bsky.social Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
Shantanu @dontstopthinking.bsky.social Tools Programmer @ Ubisoft Reflections
Falk Sonnabend @fa-so.de Lead Tools UX/UI Designer at Crytek, hobby gamedev, casual podcaster.
Have a passion for tools and workflows.
Website(s): https://fa-so.de/, https://textlastig.com/
🎃Natasha Nightmare🎃 @natashanightmaree.bsky.social Boomer shooters 🔫 & Horror games 🕷
💾 Quake/Doom/Blood mod reviews! 💾
Loves Liminal spaces 🏚 & Cryptids
Victor D. Goossens @mr4goosey.bsky.social Now: Indie & open to contract work!
Previously: Sr. Technical Artist at Voxel Plugin. Technical Art for Prehistoric Kingdom and Kenshi 2.
My Discord is open to all: @Mr4Goosey
blue exo 🇺🇦 | zerth0n @zerth0n.bsky.social 3D artist. Hobby-photographer.
Render, lighting, it's all about me
GOTG fan
From 🇺🇦
Panthavma @panthavma.bsky.social Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Sally 🔜 AdventureX @sirin.bsky.social Co-founder @tarinoi.bsky.social - an upcoming narrative design platform for the full game lifecycle
software dev + ui/ux + game tools • lifts things • svenska med fel och allt
🔹prev: tools engineer @ za/um
🔸now: building cool things @ https://tarinoi.com
Jorge Garcia @jorgegarciamartin.com Co-Founder & CEO of @afectivo.es
Background in games development, professional audio, broadcast, R&D and music. Previously SWE/programmer & audio folk at EA, Zynga, MercurySteam, Activision, Codemasters, Music Tribe and more.
Based in Madrid, Spain.
Bryant Francis @bryantfrancis.me Writer: Down With The Ship, Zephon, Endless Space 2 (rbryantfrancis@gmail.com)
Senior Editor: Game Developer (bryant.francis@gamedeveloper.com)
📝: www.bryantfrancis.me
🎥: https://boxd.it/hp9UB
launchsteam @launchsteam.bsky.social In the journey from 2D to 3D in Adventure Jam, which type of mode do fans prefer? Boom, Boom, Boom, test a new bullet tracer in the game.
http://patreon.com/AdventureJam
https://store.steampowered.com/app/3772820
http://www.letmod.com/tag/adventurejam/
Robin-Yann Storm @rystorm.com Freelance Tool Design Director, Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
I get really excited about workflows!