P(Emil)=1 @emillindfors.com Freelance Artist & Developer. Web: https://emillindfors.com.
XR/Spatial. VFX. Filmmaking. Gamedev. Frontend.
📍Living in BCN📍🇫🇮 From Helsinki 🇫🇮
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Josh Jersild @joshjers.drilian.com I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
@jbbegue.bsky.social @jbbegue.bsky.social
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Andrey Kits @zeronowing.bsky.social Graphics Programmer
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
TaroOzaki / 尾崎太郎 @taroozaki.bsky.social Tech Lighting Artist @都内のGameDev
人の造りしもの大概好きです
https://www.artstation.com/acglay
https://www.linkedin.com/in/%F0%9F%8D%B7taro-%F0%9F%8D%B7ozaki-a75813130
現職
< レースゲーム背景TA
< 独美大建築
< 現代アートViz
< 独都市設計Viz
< 建築学科
< 建築設計
< 建築施工管理
< 土木工学科
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Meetem @meetem.bsky.social Rendering Engineer | C# lover and Unity Performance Maniac. | 🇺🇦 переможе
https://meetemq.com/
Adri Garrido @adriga.bsky.social Aqui todos somos amigos chico
Senior Game Programmer @heartelectricgame.bsky.social
One Piece enjoyer
Hollow Knight: Silksong waiting room
Marta Aguilera - Indoor Pikachu @libelulav.bsky.social Senior AI programmer (in games), pokemon master, padawan, part time hobbit and I defend Hyrule in my free time. Crochet and poodles make my world better. For further questions, the answer is 42. (She / her)
Alejandro García @alexoteiza.bsky.social Lead Engine Tools programmer at #PeopleCanFly.
Ex-Amazon, Ex-Ubisoft, Ex-Indie.
Opinions are my own. #GameDev #Cpp
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Mytino (Asbjørn L) @mytino.bsky.social Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social
Join our game's Discord: https://discord.gg/XWXAHTEsfX
Romain Durand @rdurand.bsky.social Founder at Ripostes.games
Previously : New IP at Gravity Well, Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Remedy Entertainment @remedygames.com Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. #CONTROLResonant coming September 24th 2026. Pre-order now! Header by @valentinapaz.com
Now working on Control RESONANT and Max Payne 1 & 2 Remake.
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Nicolas Le Gland @nicolaslegland.bsky.social https://mastodon.social/@nicolaslegland
Alex @partiallydisassembled.net Programmer @studiodrydock.com, previously EA Melbourne. Also on https://twitter.com/AHolkner
wh1t3lord @wh1t3lord.bsky.social Computer Graphics | AI Researcher | GPGPU (HPC) | Programming Python/C++/Cuda | AI Engineering (CV,RL,3DGS) | Gamedev | Aviation
Cieu @cieu.bsky.social Computer graphics & Game Dev
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Jason Doig @jasondoig.bsky.social Programmer - Currently @ Abstraction, previously Psygnosis, PlayStation R&D.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
@squirrelbaffler.bsky.social @squirrelbaffler.bsky.social Graphics programmer working at Astrobotic simulating the Moon.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Jamie Seward @jseward.bsky.social Senior Software Engineer @ Respawn Entertainment
Nikolay Stefanov @babababoona.bsky.social Technical Director @ Ubisoft Massive. The Division 3, Avatar: Frontiers of Pandora. Recovering graphics programmer
Addy @adellari.bsky.social Physics enthusiast
Simulation + Graphics at Apple
Former: Reality Labs
Sebastian Ploch @sebastianploch.bsky.social Ex Core Tech Programmer in video games industry | Forever trying to make silly sand circuits listen to me 👾
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Erika @rrika9.bsky.social GPU compiler dev, reverse engineer, mostly in Glasgow
Gordon C @vfxgordon.bsky.social R&D Technical Artist, literally everything I do is under NDA :(
Formerly Industrial Light & Magic and Rhythm & Hues.
He/Him.
42yeah @42yeah.is Graphics engineer @ Tencent
Blog: https://blog.42yeah.is
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Geolm @geolm.bsky.social Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Alper Sarikaya @alper.datav.is Senior Visualization R&D at Microsoft's Power BI. PhD from the University of Wisconsin-Madison. I speak for myself. he/him https://alper.datav.is/
Benoit Toth @ahzenrei.bsky.social Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Ganesh B R @theganeshbr.bsky.social Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Duarte David @duartedavid.bsky.social Raytracers are my "hello world"s
drcd1.github.io
he/him
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.