David Lindsey Pittman @dphrygian.com · 26d

Slayer Shock, for comparison. I spent around 18 months making that game, when my burn rate would've been about $6000/mo. So, yeah, that was a disaster.

10 likes 3 replies

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Replies

David Lindsey Pittman · 26d

(P.S. Yes I also had some other revenue from Humble and itch but it was minimal and I don't think VGInsights is even trying to account for that.)

Serial Experiments Abigail · 26d

I'm still so sad about that; I really enjoyed it. A bit less so after the balance patch but I was perhaps a bit too accustomed to Ramboing levels lol

Duck buck etc · 26d

I loved slayer shock