Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Alison Lührs @alisontheperson.bsky.social Narrative Director at Bungie. Personal account.
alisonluhrs.com
Jamrock Hobo @jamrockhobo.bsky.social Disco Elysium guy on Youtube
youtube.com/@JamrockHobo
Adam Chase @adamchase.bsky.social kickin’ it in the Snack Zone
Natalie @nataliethenerd.com Self taught maker just trying to make and learn more.
LEDs and Game Boys.
and a bit of gaming ofc
she/her
https://links.nataliethenerd.com/
Tasting History with Max Miller @tastinghistory.bsky.social
Not Your Sagittarius @notyoursagittarius.bsky.social drawer of silly girls
Kingdoms of the Dump @kingdomsofthedump.bsky.social ROACH GAMES, real life Janitors, real life
game developers
KINGDOMS OF THE DUMP - Available now!
https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/
goba @gobadev.bsky.social 26 year old artist | making REAL WEB LEGENDS: Carter's Quest
https://store.steampowered.com/app/2409110/REAL_WEB_LEGENDS_Carters_Quest/
http://discord.gg/MUHG5YjMHs
Distant Illusions @distantillusions.com CREATING ILLUSIONS OF DISTANT WORLDS
@mors.games | @catonator.net
https://distantillusions.com
🔭 Get Operius DX on Steam and Nintendo eShop:
https://distantillusions.com/games/operius-dx
sink @sinksadventure.bsky.social Writer's Block is out now!
https://store.steampowered.com/app/4025400
made Vampire's Best Friend, Shooting Saucer, Crowtel
worked on Shovel Knight Dig, Burrito Galaxy
House House @househouse.com We made Push Me Pull You, and an Untitled Goose Game: goose.game. Next is Big Walk: bigwalk.game
househouse.com
David Buchanan @retr0.id reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time
Fedi: @retr0id@retr0.id
Macroblog: https://www.da.vidbuchanan.co.uk/blog/
f4mi ‼️ @f4mi.bsky.social i am a creative mess who lives in the EU and [insert the rest of a cool funny description here] www.f4mi.com
Xe @xeiaso.net Some nerd that uses computers | Blogger with 500-ish articles at https://xeiaso.net | @theprincessxena on the bird website | CEO @techaro.lol | Minors DNI
フブキ👑 Letourneau🫃(librarian) @northerniion.bsky.social There is research that suggests that playing Clover Pit after experiencing a traumatic event can help reduce intrusive memories and thoughts.
https://nlquotes.com/
https://www.twitch.tv/northernlion
https://www.youtube.com/@Northernlion
videl🐒image distribution @imgdist.bsky.social they/them
illustrator + animator
contact: imgdist.numbers@gmail.com
Commissions request form: https://forms.gle/wbMXFPPuXxmerUL86
Patreon: https://patreon.com/imgdist_0000
rittz @rittzler.bsky.social i make 3d real time jump-em-ups like Pseudoregalia
my old discord is still hacked!
https://rittzler.itch.io/
eliza🌻 @elizas.website e-girl (engineering girl) • interested in the kind of software nobody writes anymore • making computers at @oxide.computer • love too cheap to meter • nulla crux, nulla corona
Bryce B @brycebucher.bsky.social Indie dev making indie dev games indie games indie video games.
https://store.steampowered.com/app/2571410/500_CALIBER_CONTRACTZ/
Please wishlist 500 caliber contractz please thank you please.
https://ko-fi.com/brycebucher/commissions- C Matt Foley @chthonoclast.bsky.social He/Him | 25
Storyboard artist and character designer
ItsTheTalia - Crawling Angels is out now on Steam! @itsthetalia.bsky.social Game Dev on Crawling Angels 🐔🔨 https://store.steampowered.com/app/3958640/Crawling_Angels/ (She/Her) Pronounced Tah-Lee-Ah. 🏳️⚧️
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Mike Kasprzak❓🦈🍁 @distraction.engineer Former professional GameDev (1999+); IGF Finalist (2009); Retro, DIY, Repair, C64 nerd; AKA PoV, PoVRAZOR, VA3POV 📻; They/them; 🍁
Caretake and co-creator of the @ludumdare.com online game jam
Empathy is punk! Trans rights! 🏳️⚧️💜🤘
Apple Bottom Jings @afraidofwasps.bsky.social driving behind you really close with my brights on and i'm screaming
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
j4 @j4nw.com indie game dev, made j4nw.com/pawnbarian
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Ben Stanley @benstanley.eu Associate Professor, SWPS University. Welsh by birth. English by upbringing. Irish by design. Polish by choice. I am a lineman for the county.
Malvanean - Announcement coming soon @mistandmirrors.bsky.social Summon demons. Ascend the throne of the sun. Delve into the oceans beyond the firmament.
An upcoming videogame by Studio Mist and Mirrors. Announcement soon.
Hbomberguy @hbomberguy.bsky.social 🖥️ Gaming Youtuber, Media Critic, Philosopher King 🤴
💙 Patreon.com/Hbomb
📩 Enquiries to contact@hbomb.zone
HoneyFox @honeyfox-ohworm.bsky.social :>
Twitter: @HoneyFox_
head @barbuta.bsky.social pollfeoil.net
minichibis art @minichibisart.bsky.social rust to rust | oc artist | intermittent gamedev | mid-twenties | not a human | please be 18+ to follow
ivy sly @ivysly.com jerk of some trades
ivysly.com
LaZrick @breadskate.how i make breadskate https://breadskate.how/ and white chocolate and fish³;
https://store.steampowered.com/developer/bakeryofgames
Vadym, friend of eggbug @yellowafterlife.bsky.social I write tools and code for videogames!
Links and newsletter: https://yal.cc/links
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon 🚄 Game Camp @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
gray @fusha.moe I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)