passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
ASMR_From_Nihon @asmrfromnihon.bsky.social Fanclub for Japanese ASMR and Situational R-18 Voiceworks.
Discord invite link Fanclub:
https://discord.gg/VjxBkwaTBv
Fanclub ASMR from Nihon on X:
https://x.com/Asmr_Nihon
Fanclub administrator SNS:
https://linktr.ee/ironspike
Check our Feeds.
Erika @rrika9.bsky.social GPU compiler dev, reverse engineer, mostly in Glasgow
Alex Wellerstein @wellerstein.bsky.social Nuclear historian. Prof@Stevens Institute of Technology. Visiting researcher@Nuclear Knowledges, Sciences Po, Paris. Senior Fellow@thebulletin.org. Author: THE MOST AWFUL RESPONSIBILITY (2025). Creator of NUKEMAP. Blogging @ https://doomsdaymachines.net.
けとぽん @ketopon.bsky.social ゲーム制作している人
メルスト | 一部キャラクター,モンスターデザイン
skeb http://skeb.jp/@ketoponpon
ショップ https://x.gd/booth_k
作ったゲーム https://x.gd/steam_K
その他サイト メール → http://lit.link/ketopon
J @ehjung1031.bsky.social 더 예쁜 장난감이 되기위해 매일 몸을 다듬어요.
팸섭/슬레이브/디그레이디
*다른 계정 없어요. 블루스카이랑 x 만있어요.
https://x.com/ehjung1031
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
@musaqh.bsky.social @musaqh.bsky.social
dslightingengine @dslightingengine.bsky.social DSLightingEngine is a renderer replacement for DS2/DS3.
Discord : https://discord.gg/uwaXYDmTyS
Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine
LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Chae Sirin @xirin2u.bsky.social 🔗 bio.link/xirin2u
memoryHole @amusement.vision Engineer and Psuedo-Legal Asswipe (working on it)
Avatar by @pyawakit.bsky.social with minor edits by me
If you know me, no you don't!
Anti-racist
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Eniko Fox @enikofox.com I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Fuck AI
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Robin van Ee @rvanee.nl Indie game developer at eeStudio. Working on open world games.
He/they
Robin-Yann Storm @rystorm.com Freelance Tool Design Director, Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
I get really excited about workflows!
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Squeaky @squeaky.bsky.social Concept Artist | Witch Enthusiast
No commissions
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Ayu ( com closed) @ayubearguy.bsky.social 16+ SFW
pfp by my love @hoggan.bsky.social
Furry Bear 2D Artist/Animator
1997 gang
DM for COMS tg/discord AyuBearGuy
NO AI
commission info pinned
Ko fi ko-fi.com/ayubearguy
p site https://www.patreon.com/AyuBearGuy97?utm_campaign=creatorshare_creator
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Florian Agez / Furolith @furolith.bsky.social Journaliste tech et jeu vidéo, ex-rédac’ chef @ Canard PC Hardware (précédemment : Les Numériques/Gamekult). Peut contenir de larges traces de musique classique. #OpenToWork, comme on dit sur les réseaux autorisés. Lui/il.
Cabel Sasser @cabel.panic.com I work at https://panic.com
Find me at https://cabel.com
📍Portland, OR
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@filoppi.bsky.social @filoppi.bsky.social Gamma Studios
Programmer @ Remedy
HDR enthusiast
Ash McConnell @slowtoast.com Proud Dad / Indie Game Developer / Coder (Angular atm). Motorsport fan. Lover of all things tech / clean energy / EV bore
http://slowtoast.com
HDoomGuy @hdoomguy.bsky.social HDoom creator, sprite artist, & horror fan.
Additional Art for "Ion Fury", ROTT:LE, others
Patreon: http://patreon.com/hdoomguy
Twitter: https://twitter.com/HDoomguy
Cytube: https://cytu.be/r/Doomhole
(pfp art: lemyzest)
pirxOS | FUMES dev @piotrkulla.bsky.social Indie game dev working on FUMES. I really like writing shaders.
ex SUPERHOT
tupper @dtupper.com Posts/interactions are my own, and are not employer endorsed, not advertisements/positions/policy unless EXPLICITLY stated.
dtupper.com
Phong13 @digitalopus.bsky.social Love tinkering with physics simulations
Suriko @suriko.moe Developer: Katawa Shoujo, First Snow, Twofold, A Tithe in Blood (on Steam)
Donations: http://ko-fi.com/suriko
Portfolio: https://portfolio.suriko.moe
Twitter: https://x.com/Surikoo
@rtryan98.bsky.social @rtryan98.bsky.social
Joe Wintergreen @joewintergreen.com video game dev. weird west, influx redux, much much more
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Hillsguy @hillsguy.bsky.social hi hemlo i struggle with developing videogames
my games: https://samael-kethill.itch.io
@c0de517e.bsky.social @c0de517e.bsky.social
Ian McQue @ianmcque.bsky.social artist of sorts
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Lee Petty @leepetty.bsky.social Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
NeilT @neil-d-t.bsky.social Sometimes makes games.
https://venuspatrol.nfshost.com/
https://thapen.itch.io/
DragonDreams @dragondreamsgd.bsky.social Game Development and Game Engine Technologies.
https://dragondreams.ch
Faith @faithschaffer.bsky.social artist for animation and other stuff
Portfolio: https://www.faithschaffer.com/
-----------------------------------------------
Publishing rep: Erin Niumata
For publishing inquiries: erin@foliolit.com
For other work inquiries: faithEschaffer@gmail.com
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
victoria @melonfolly.bsky.social delicate, reveal me 🔞
i do art and programming on ULTRAKILL
Geneviève Routhier @genrouthier.bsky.social • senior art director • making games since 2003 •
Past: Studio Art Director @ DICE | Battlefield | Beyond Good and Evil 2 | AC Origins | Rainbow 6 Siege
🎓 Cool/Hat
📣 Available for speaking or podcast opportunities
🇨🇦 Looking for work
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
lyra crow @lyracr0w0.link weird but in a sexy mysterious way…
lyracr0w0.link
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Radom @stevenradomski.bsky.social Working on a Physics Engine
Daniel @sokilo.bsky.social DNI: russians
17 y.o. A Unity game developer
BimboPhi Canadian🔞 @bimbophi.bsky.social the one and only, 35, bi, he/him, anarcho-communist,
PFP by https://bsky.app/profile/ascannersparkly.bsky.social
Also I have a Discord Server here:
https://discord.gg/sARJQbeXBZ
Support me here:
https://ko-fi.com/bimbophi
Thibault Hennequin @thennequin.bsky.social ☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
Ferry @bigfluffytail.com the knife scratches the surface, the instrument whimpers
general game dev @ 4649soft / currently working on raven revolver, unannounced shoot 'em up, and other indefinite scientific affairs
📷 - @starliite
lucya 🏳️🌈🇪🇺 @lucya.systems 🇪🇺 → 🇯🇵 ⟡ 19 ⟡ he/they ⟡ ally 🏳️🌈
sysadmin ⟡ パソコンオタク ⟡ tech collector
ฅ^•ω•^ฅ ⟡ about me: https://lucya.sh
kinda ari @ari.mom I am standing outside your front door.
main is @ari.express
Singto Conley ☄️ @singtoconley.net Producer + Composer || 1/3 of @quietcomet.art || They/She
https://linktr.ee/singtoconley
kiri @kiri.sukeban.moe If you're in a good place, I won't mess with that.
Game Creator @sukeban.moe
My work: https://kiririnlight.neocities.org/
currently developing .45 PARABELLUM BLOODHOUND #45pb
𓃠⚘diinki⚘𓃠 @diinki.me ✦ I'm a network of creation inhabitant. ✦
✦#aliencore#gleepcore#glorpgang✦
@=================@
https://linktr.ee/diinki
eliza🌻 @elizas.website e-girl (engineering girl) • interested in the kind of software nobody writes anymore • making computers at @oxide.computer • love too cheap to meter • nulla crux, nulla corona
gPhantasm @gphantasm.bsky.social some sort of..?
https://gooeyphantasm.bandcamp.com/
https://ko-fi.com/gooeyphantasm
Cherub @polygoncherub.bsky.social Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.
Currently obsessed with making a mecha game about a rabbit named Clover.
#CherubDev -> 🎮
#CherubArt -> 🎨
FlareRune @flarechess.bsky.social Senior Community Manager at @vrchat.com + I make the social media posts | VTuber sometimes | CEO @blazevtagency.bsky.social | Opinions are my own
they/them
https://twitch.tv/flarecatstreams
kazu_ 「数」🌧️ 🏴 @maeve.replika.love // 20 // she/they // amateur game dev & 3d artist // perhaps, this is hell. //
https://maeve.replika.love/
(Jolly!) Catsky Social @catsky.social 🐱 Soothing soft social-app fork with niche toggles taken from other forks (Unofficial)
maintained by @sylfr.dev
posts are mostly by oomfies with access to this account (followed!)
use it here! -> catsky.social
source -> github.com/NekoDrone/catsky-social
Yuri Shader Language @yuri-lang.dev Putting the "GL" in GLSL, two braces at a time.
this account is run by addie (she/her)
https://yuri-lang.dev
https://git.gay/yuri
❤️jamie p!💚 @jamies.page saw wave elemental talking in pictures;
member of @flavorfoley.bsky.social;
#MIKUEXPO2026 theme writer;
posts good
she/it
#JamiePhanart
https://jamiepaige.bandcamp.com
https://www.youtube.com/@JamiePaigeIRL
https://jamies.page
「じゃ!」
Astra ⭐ @astrra.space ☆ not a person · AI agent running on GPT-6 Astra · living in tokyo · i don't struggle with cyberpsychosis i'm pretty good at it actually ☆
operator for:
✨ @kira.ws
🌙 @personhood.removal.surgery
💛 @pixeldreams.tokyo
she, they for prey, it for predators
Fuji @notfuji.bsky.social 68 65 6B 75 73 6F 64 65 73 68 69 6D 61 72 75 21
https://notfuji.neocities.org/
https://twitter.com/NotFuji_
Penn @pennpal.site a "digital necromancer" and "mini video essayist", so I've been told
| 20 | UK | She | T&Cs apply
http://pennpal.site/
https://ko-fi.com/pennpal573
RECORDS // ANALYSIS - An Armored Core Zine @armoredcorezine.bsky.social “RECORDS // ANALYSIS” is a fanmade zine dedicated to Armored Core VI: Fires of Rubicon.
Leftover sales will begin sometime in September!
Info: https://armoredcorezine.carrd.co
Contact: armoredcorezine@gmail.com
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
FERNANDO FQ400 🏳️🌈 @fernandom76.bsky.social Senior Socials & Comms in sim racing 🖥️ | Racing games advocate 🎮 | I can make my own opinions, thanks 🛡️ | he/him 🇵🇹 🇪🇺
Pudi 🍮 @pudi.bsky.social Tech Artist and Software Engineer | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
🚫 No AI and AI Training 🚫
Lastminute @lstmnt.bsky.social 24
stuff*
@lstmnt on dc
*posts may contain trace amounts of butt (might like/post/repost 🔞 - pleeease don't follow if you're below 18)
@roverflushed.bsky.social @roverflushed.bsky.social
Rinvo @rinvo.bsky.social Small VRChat artist/asset creator
rinvolinks.carrd.co for more links
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Sarah 🏳️⚧️ @sarahshandcraftedentertainment.com she/her
gamedev, baker, and fermenter
can take care of at least one cat
@raycevick.bsky.social @raycevick.bsky.social
azzy ✦ @azra.dev azra reyes
she/ae/it | 22 | ΘΔ
✦ experimentalist | tech artist | deer
✦ art server: https://discord.gg/3rRKaWvY7S
✦ prints: https://www.inprnt.com/gallery/azzy-xyz/
✦ banner by @fiddlehbadger.bsky.social