Ewoud @ewoud.dev · Jan 17

Writing a cross-hatching shader in #godotengine The lines are following the direction of the light source ☀️

263 likes 8 replies

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Replies

Rick (tinyworlds) · Jan 17

📌

Morgue-an🪦🪦👻 · Jan 17

Sliiiiiiiiick

Charles Popacere · Jan 18

Superb ! For the outline/edge detection did you base yourself on something pre existant or a specific algorithm ?

Dan Johnson will design games for food · Jan 17

Gorgeous! Love the rim light. How does it behave if your camera rotates (changes your orientation vs the light source)? Do the hatches stay static on the objects or reorient to match screen space?

Alen Lapidis · Nov 27

Did you ever complete this? I’m super curious how you did the affect. I’m exploring art styles and was considering some hatched shadows but they often look too noisy when in screen space during animation

Alen Lapidis · Jan 17

📌

Mookie Codes! · Jan 18

Super impressive!