Ewoud @ewoud.dev 路 Mar 19

This is not a texture! Experimenting with cartoon style rendering in #godot All of the lines are drawn by the object's material (not in post this time). All properties are variable. #gamedev #indiedev

315 likes 7 replies

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Replies

Etienne Pouvreau 路 Jun 19

dayum this is phenomenal !

Ian Eborn ~ [Making "Moons in Crystal" 馃寲馃敭] 路 Mar 22

That's pretty cool! ^_^

SECRET SAUCE 路 Mar 20

Oh damn, this looks really good! I'm now imagining the rest of the world this floor exists in.

Ewoud 路 Mar 19

My goal is to reveal more detail of the material when viewed up close. Notice how the lines also remain their thickness when viewed from afar. #vfx #techart

jason 馃憖 路 Mar 19

this is so sick!! a long time ago I did an experiment making a shader that could render svg files as textures (with infinite zoom like this), but performance was dogshit lmao. this looks 100x better than my attempt

Daniel / Caaz 路 Mar 19

Oh this is very interesting! I've been tempted to do something similar a few times now but never knew how to approach it

Stuart 路 Jun 19

This is so cool omg