- F fido06.bsky.social @fido06.bsky.social
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Bengi @bengisurf.bsky.social I chase the wind of a prism ship
@jaitye.bsky.social @jaitye.bsky.social Música, videojuegos y literatura.
He/Him
@boltach.com @boltach.com
@cytonevo.bsky.social @cytonevo.bsky.social
Anthony Reddan @areddan.bsky.social Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
charlie @charliemakesthings.bsky.social i make video game things. Formerly charliesgames, now charliemakesthings. https://charliemakesthings.com/
Goodies @ohmygoodies.bsky.social
Jens @neon.moe Programming games for fun and 3D modeling software for work. Trans rights are human rights. he/him
Blog: https://blog.neon.moe/
Games: https://nc.itch.io/
Fediverse: @neon@fedi.neon.moe
Qookie Games @qookiegames.bsky.social Unity developer and computer scientist.
Making 2D mobile games and unity game templates.
https://bio.link/qookie
Carla G Kron @txcy.bsky.social Please let this nightmare end.
Go Cyclones.
#resist #blueCy
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Jason Lavoie @jasonlavoie.robotsgoboom.dev 🇨🇦 Making things go boom @ Robots Go Boom!
🐦⬛Working on "Chirp Chirp" a cozy precision platformer (coming 2027)
Previously Lead / Principal Env Artist on some fun games with great teams!
🎨 www.artstation.com/jasonlavoie
🎮 robotsgoboom.itch.io
He/Him
c0d3rguy @mihail.co Senior Software Gardener, Assembly Artist
Made Floppy Bird, Flordle (16-bit ASM).
All opinions are my own. Hi, bye!
@simontreny.bsky.social @simontreny.bsky.social
Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
Rūta Pryjmachuk @rutablue.bsky.social 2D/Concept artist.
Working on Honcho.
Formerly LandLord's Super,
Shoppe Keep 2.
Aubrey Serr @serr.bsky.social Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
John Austin @johnaustin.bsky.social Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order.
Previously: Lead XR Eng at Funomena | Research at Google Brain
@kleptine on the Hellbirdsite
David Lindsey Pittman @dphrygian.com MAEK GAEM
Expert game engineer
Co-founder at @minorkeygames.com, making Eldritch 2
Guitar, vinyl, film, pro wrestling
All cats are beautiful
Anti-fascist
✝️🏳️🌈
👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
martin pichlmair @martinpi.bsky.social 🔥 making playful things
🐦⬛ he/him
🀄️ https://store.steampowered.com/app/3473440/Sparrow_Warfare/
HughSJ @hughsj.bsky.social co-founder/designer at Stellar Jockeys, made Brigador
email: hugh @ http://stellarjockeys.com
Aaron @aaron-macklar.bsky.social I’m pretty good at using a computer. I mostly use one via @knockoutgames.bsky.social.
Holden Link @holdenlink.bsky.social Making silly games like Slap Out Of It! and Floor Plan at @TurboButtonInc.bsky.social. Bucket's dad. Occasional sports person. (he/him)
Graham Davis @velvetycouch.bsky.social Independent game developer at Velvety Couch Games. Made OddBalls on mobile. Now making Elemancy - an alchemy themed adventure card game. He/him. http://www.velvetycouchgames.com
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com- N @non-defini.bsky.social @non-defini.bsky.social
Miguel Dorta @miguedorta.bsky.social Making space game: https://store.steampowered.com/app/3256790/Satelital/
Discord: https://discord.gg/ChuNWuj3Z2
Hypernode @hypernode.bsky.social 💾 Hypernode is your feed for terminal telnet #BBS culture, dystopian DIY tech and #ASCII aesthetics! Scroll below to see what's hype in the underground #Textmode world. All content is curated by MaxMouse, a real human!
Emma Miller 😁📚🍁 @emmadmiller.bsky.social Canadian Author & Creator of "The Doonies" children's book series! 📚🍁 https://thedoonies.ca
- Follow on: Bluesky, LinkedIn, Facebook, Pinterest, Instagram, Threads, Spotify
- Find our podcast on YouTube and Buzzsprout 📱✨️📚😁❤️🍁
Simon A @eponymoose.bsky.social 🎮 Indie Gamedev 🎮
🚀 Making Sol Mates, a co-op space game for you and your friends!🚀
🪐Play the demo at https://www.solmatesgame.com/ 🪐
Jake Birkett - Veteran Indie @greyalien.bsky.social Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy our games. Thx. https://www.greyaliengames.com/
Jan Hackl @v01pe.bsky.social Indie game developer
Co-founder of Broken Rules
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
⚫️ https://black.bullshit.site/gpakosz
Gordon Tisher 🇨🇦 @gordon.balafon.net I do programming and I like linguistics and aerospace.- M xem @maximeeuziere.bsky.social
Indy Ray @scatteredray.bsky.social Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Nuno Leiria @nunopleiria.bsky.social Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
colour-science @colour-science.bsky.social Colour Science for Python
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Adam Bromell @adambromell.info ├─SYSTEM ERA SOFTWORKS
├── Co-found, Direction, Vision
├─CREATOR & CONSUMER
└──Art, Design, Photography, Games
A Lost Quark @alostquark.bsky.social I make games!
Bram Stolk @bramstolk.bsky.social Game Developer behind "The Little Crane That Could."
Pronoun: He/Him, Noun: anti-fascist.
Geert Nellen @geertnellen.bsky.social Game Designer and artist. In the past: Director of Metrico, Lead Designer on Mini Motorways, worked as a designer on games like Manifold Garden and Viewfinder.
Ichiro Lambe @ichiro.bsky.social Solving Game Discovery at WeLoveIt.io • Founder, Dejobaan Games • Prev. Steam Labs @ Valve • 30 Year Veteran Game Dev • Boston!
Karel Crombecq @karelcrombecq.bsky.social Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.
Rudolf Kremers @rudolfkremers.bsky.social Co-creator Eufloria, Bioframe Outpost, and MOAR!
Author, BAFTA Nominated Game Dev/consultant, Writer, Photographer. Making games since 1984, Director Omni Systems Ltd & Publishing
https://www.omni-labs.com/
http://www.rudolfkremers.com/
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Brian Cronin @briangcronin.bsky.social Game dev working on Slumber Realm 🎲💤 @chuggagames.bsky.social
Formerly Monster Train, Natural Selection 2, Inkbound
@olegoandreev.bsky.social @olegoandreev.bsky.social
Jobye Karmaker @jobyek.bsky.social 🏢 Principal Env Artist @WildlightEnt
🎓 Env Art Mentor @skilltree_inc
⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto
✨ Dabbles in cooking/photography
Kayla @kaylasara.bsky.social Head of Creator - Minecraft
minecraft.net/creator
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Nick Waanders @nickwaanders.bsky.social Programmer at Klei.
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Rigear ~ 0.0.0 @rigear.bsky.social 🐘 @rigear@mstdn.ca (🐘 to 🔵bridge: @rigear.mstdn.ca.ap.brid.gy)
✖️rigear
I write code, take pictures & play video games. What else is there?
In game:
Rigear
Caedis
Escapis
Helen Carmichael - Forbidden Solitaire @bchezza.bsky.social #GameDev with @greyalien.bsky.social at Grey Alien Games. Forbidden Solitaire, Ancient Enemy, Shadowhand, Regency Solitaire. Writer: Going Medieval & more…https://greyaliengames.com/blog/writing-editing/
Martin Vigneron @drach.bsky.social French/German. Sysadmin at day, insomniac at night. Likes Mountains and Cats. Former VR-dev. Made some Quake3/4 mods/tools.
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
Tyler Owens @heyt.red Senior Build Engineer
himothy @vancouvertim.bsky.social turn up the bass to make that funky sound
like a nuclear bomb hitting the ground
Joel Davis @joeld42.bsky.social Graphics programmer, tool builder, tabletop gamer. he/him