Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool Journaliste et co-fondateur @Origami.ng
✉️ gauthier.andres@origami.ng
▶️ http://youtube.com/@origatube
💸 https://patreon.com/origamimedia
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Justin Oaksford @justinoaksford.bsky.social he\him, also a Dad
AD @ Spry Fox on Spirit Crossing
Open playtest: s.team/a/2321960
Black Trans Lives Matter
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
River Salmon @riversalmon.itch.io Indie gamedev, Unreal Engine specialist, and UZDoom contributor.
Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers.
Available to provide AND commission contract work/freelancing
Nic Barker @handle.invalid Open source developer & programming educator.
github.com/nicbarker for my projects.
https://www.youtube.com/@nicbarkeragain for programming videos.
ex engineering @canva & game dev @cerebralfix
Oleg Dolya @watabou.bsky.social Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
https://www.patreon.com/c/watawatabou
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Neverway - COMING IN 2027! @coldbloodinc.studio Neverway is a blend of horror, life sim, and action RPG.
Follow here for the latest announcements! 🩸
☆ Play the prologue on http://steam.neverway.co
☆ Discord: https://tinyurl.com/neverway
castpixel ⚧️⚢ @castpixel.bsky.social 🎨 Senior game artist and art director with 20 years of experience | 🎮 Pixel artist & gamedev | Playdate dev | ⚧️⚢
🍉 🇵🇸
Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW
📬 christina.neofotistou@gmail.com
🎨 castpixel.artstation.com
BuzzerMan @buzzerman.bsky.social barf flemme
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Érico Andrei @ericof.com Entrepreneur, open source evangelist, and bad developer.
PSF Fellow,
Former Plone Foundation President.
Hyper @hyperbx.bsky.social Code Rewriter (he/him)
Linktree: https://linktr.ee/hyperbx
Gabe Fern @gabefern.bsky.social Game dev, pixel artist, designer and animator! / Patreon http://patreon.com/gabe_fern
orx @orx.bsky.social Open Source, (Heavily) Data-Driven, 2D Game Engine
site: https://orx-project.org
git: https://github.com/orx/orx
youtube: https://www.youtube.com/orxengine
come chat with us: https://orx-project.org/discord
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Michael Fogleman @michaelfogleman.com Bird-obsessed software engineer
michaelfogleman.com
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
@redblobgames.com.web.brid.gy @redblobgames.com.web.brid.gy Explaining algorithms with interactive diagrams
Unbound @unbound-io.bsky.social 3D Reimagined.
Try for free at www.unbound.io/
Join us on Discord: https://discord.gg/Uh3Yc43
#madeWithUnbound
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
PpluX (Jose L. Hidalgo) @pplux.bsky.social Rendering Engineer @ EpicGames
https://pplux.github.io/
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
@filmicworlds.bsky.social @filmicworlds.bsky.social
@voxagon.bsky.social @voxagon.bsky.social
Tomas Sala @falconeerdev.bsky.social Creator of the Falconeer,, Bulwark, Shipshaper and the Moonpath SKyrim Mods, passionate about games as Art. Honorable Luddite, Chaotic Creative Dad Game Dev, working on Ancient Waves. Creative Cockroach most comfortable behind the fridge.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Fabien Sanglard @fabinou.bsky.social
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Jakob Wahlberg @jakobwahlberg.bsky.social I like making games.
Gameplay, Animation, Tech Art & low effort graphics.
Made Go Mecha Ball.
Prevously: Image & Form, Moon Studios
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Nico Tro @nicotro.bsky.social Professional dilettante and newfound northman. Back from the home of the brave, previously apprentice at IKEA USA, 3D artist, 3D teacher, Blossom Minds co-founder.
Jón Kristinsson @jonkk.bsky.social art, motion graphics, hobby gamedev -
working on Tiny Tires in my free time 🏁🚗
full-time work at framebyframe.dk
🚗 tinytires.com
🌐 kristinsson.dk
✏️ pointclicking.com
Nauris @nauris.bsky.social Artist and Indie Developer | No AI |
Songs of Conquest | Coromon | Tiny Thor| ...
Business: aamatniekss@gmail.com |
Website: https://nauris.art
My itch assets: https://aamatniekss.itch.io/
My Discord server: discord.gg/4ztfr86hND
Marcus "Serith" Andersson @serith.maloria.org 37 year old game developer. 🇸🇪 who moved to 🇪🇸 to enjoy the ☀️🏖️🍻
Current project:
@maloria.org
Maloria Discord: https://discord.gg/Sph8WGv
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Golan Levin @golan.bsky.social Artist, researcher, educator, instigator. Chaotic Good.
Dmytro "Boolka" Bulatov @devaniti.bsky.social Just another render dev
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Krooq @krooq.bsky.social Software Engineer 💻
Hobby Game Dev 🎮
Samoyed Enthusiast 🐾
Australian 🇦🇺🦘
Juless @juless08.bsky.social 💖🌸❤️🔥🍒🐰🍭
2D artist - sometimes pixel art
Support me 👉 https://ko-fi.com/juless_08
✨️ May your heart be your guiding key ✨️
Playing Dark Souls 1 and Genshin
ESP/ENG 🇦🇷
@c0de517e.bsky.social @c0de517e.bsky.social
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
ChessNetwork @chessnetwork.bsky.social Self-taught National Master in chess from PA. Content creator on YouTube since 2007
youtube.com/chessnetwork
linktr.ee/chessnetwork
Chris Offner @chrisoffner3d.bsky.social Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Jon Davies 🦖 🔜 Pixel Art Park (Tokyo) @sovanjedi.bsky.social Pixel Artist (derogatory) worked on Super House of Dead Ninjas, Binding of Isaac, Inmost, Cursed to Golf, X-Men ‘97, Marvel: Cosmic Invasion. #pixelart
🚫NFTs/AI/Crypto
👍Dinosaurs.
Portfolio: jontendo.format.com
Ko-Fi: https://ko-fi.com/sovanjedi
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Matt Nava @mattnava.bsky.social Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
subblue @sub.blue aka Tom Beddard.
Into 3D graphics and rendering using WebGL/WebGPU.
Director of KPV LAB Edinburgh building info viz. apps.
Ex laser physicist.
http://sub.blue | https://kpv-lab.co.uk
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Oliver Lawson @olawson.bsky.social https://kalapaint.app - Working on Kala Paint, powerful new painting software
AD / Artist / TA / Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
One Byte Cafe @onebytecafe.bsky.social Pixel artist
ENG/ESP 🇭🇳
https://linktr.ee/onebytecafe- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Jordan Mechner @jmechner.bsky.social I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo, Liberty) and fill up sketchbooks. American in France. https://jordanmechner.com
Mytino (Asbjørn L) @mytino.bsky.social Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social
Join our game's Discord: https://discord.gg/XWXAHTEsfX
c67 @c67513.bsky.social To help my wife @oxalisoer.bsky.social with her work, I started to create pixel art.
Oxalis @oxalisoer.bsky.social A very hard working pixel artist and a very not trying lawyer. I'm working on two games at the same time.
My honey @c67513.bsky.social
Helm @helmll.bsky.social makes videogames, makes comics, makes records - perennial pixel artist - dedicated to Heavy Metal Lightning Steel
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
David Bruce @davidbrucecomposer.bsky.social Apprentice silence-improver.
Composer: http://davidbruce.com ♫
Founder of http://8notes.com ♫
YouTube: http://youtube.com/c/dbruce ♫
Support my channel ♫ http://patreon.com/davidbruce
Jubilee ❣️ @16pxl.bsky.social freelance pixel artist; MtG, microsoft, etc✨
outdoor adventurer in the PNW 🏕️
my shop 🩷 http://8pxl.co
wallpapers 💜 http://ko-fi.com/8pxl
commissions 💙 by.jubilee@gmail.com
game jolt: https://gamejolt.com/@8pxl
Mike Dailly ™ @mdf200.bsky.social Game programmer, creator of Lemmings and Grand Theft Auto. Comments are my own and those of the voices in my head.
Support my work:
http://www.patreon.com/mikedailly
http://www.lemmings.info
https://mdf200.itch.io/
http://www.youtube.com/mikedailly