Mayor Zohran Kwame Mamdani @mayor.nyc.gov Fighting every day to deliver a city that working New Yorkers can actually afford. Mayor of New York City.
Joseph Simpson @vrhermit.com I share practical visionOS example code, articles, labs, guides, newsletters, and community resources through Step Into Vision, and host weekly Office Hours for visionOS developers.
https://stepinto.vision
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Ipsiom @ipsiom.bsky.social Ipsiom is a Canadian EDM producer specializing in bass music and Y2K nostalgia with 3D art creations and music in the lens of trance and jungle from the 2000s.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
World's Most Aggravating Edge Cases @badedgecases.bsky.social THIS WEEK ON "WORLD'S MOST AGGRAVATING EDGE CASES" by @qntm.org
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Walaber @walaber.com JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Steve Trettel @stevejtrettel.bsky.social Math Prof: Geometry, Topology and Illustration at University of San Francisco. Minnesotan, from the occupied lands of the Dakota people.
Raphaël Améaume @raphaelameaume.com Freelance Creative Technologist. Building Fragment, a web development environment for creative coding. he/him
https://raphaelameaume.com
https://fragment.tools
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
Arthur Schiller @arthurschiller.bsky.social Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
Reza Ali @rezaali.bsky.social Designer • Engineer
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Jeremy // Making Star Spark @jeremyjackson.bsky.social Learning, growing, and staying caffeinated.
Working on #StarSpark, the anime tournament roguelite: https://store.steampowered.com/app/3639950
🎮 https://jeremyjackson89.itch.io
🐘 https://mastodon.social/@jeremyjackson
📍KY
Matthias Zarzecki @matthiascode.bsky.social FOLLOWS YOU. Freelance Senior iOS & Flutter Engineer. Form. Chrono24, OetkerDigital, IBM. Making iOS Videos! Also Unity, VR, XR. Not on the 30u30 list, opinions are my own
https://linktr.ee/matthias_code
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
sndels @sndels.bsky.social Engine plumber and moonlight graphics artisan. Ex-3DMark.
Toys and experiments at https://github.com/sndels
Tim Davison ᯅ @timd-ca.bsky.social Scientist • Apple Design Awards Finalist • CellWalk
computer graphics • phd • biology • visionOS
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Wumpf @wumpf.bsky.social Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Brendan Duncan @brendanduncan.bsky.social Staff Graphics Engineer at Unity, WebGPU and WebGL.
https://github.com/brendan-duncan
Renaud @handle.invalid CTO @utsubo.com
WebGPU @threejs.org
Kitasenju Design @kitasenjudesign.bsky.social 北千住デザイン
https://instagram.com/kitasenjudesign/
https://x.com/kitasenjudesign/
Alex Tokmakchiev @atokma.bsky.social Senior UI/UX on Chronicles: Medieval • Ex: Principal UX on Hytale, Lead UI/UX @ Creative Assembly on Total War • Proud member #WeCanFixItInUI • Space Cowboy • Organizer of Sofia Game Jam • All views are my own.
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app