@infancy1996.bsky.social @infancy1996.bsky.social
かねまる @qwertyuiop2828.bsky.social めんえす探訪/東京⇔大阪⇔福岡/度重なる凍結...
@ajmiles.bsky.social @ajmiles.bsky.social
Leand_r @buckethat.bsky.social interested in all things computer graphics
Ivo Pavlík @ivopavlik.bsky.social
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Samuel Alvarenga @samueledu.bsky.social Currently teaching myself c++ with the goal of learning graphics programming
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
@iangipson.bsky.social @iangipson.bsky.social
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
nananana @f09f8d8c.bsky.social making a game to make a game to make a game so i can make a game after i finish the
ゲーム開発 #solodev #gamedev #hashtag ☀️
I also do art: https://vgen.co/bvnana
@matt77hias.bsky.social @matt77hias.bsky.social 🧙
@xdirtypunkx.bsky.social @xdirtypunkx.bsky.social
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
iji @ijimo.bsky.social
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
@lagrang.bsky.social @lagrang.bsky.social
Ryan Bourassa😅 @grandtheftginger.bsky.social Comedian┃Actor┃Editor┃Gamer┃Ginger 🤡
Co-host of In Pour Taste: A Comedy Wine Tasting Experience off The Strip in Las Vegas! 🍷🕺
⬇️GET TICKETS!⬇️
https://inpourtastevegas.com
All my links: https://linktr.ee/radryan
YouTube: https://youtube.com/@RadRyan
Rate The Rack 🔞 - Nice Rack Magazine - Nice Rack Hall of Fame @ratetherack.bsky.social
-We are all about rating racks and be voted into our Nice Rack Hall of Fame
https://allmylinks.com/RateTheRack
Telegram
https://t.me/+NCiAT8OFbcA0ZTIx
https://www.fanvue.com/ratetherack
https://www.patreon.com/u33200985
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
@wumohu.bsky.social @wumohu.bsky.social
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
@codemonkkkey.bsky.social @codemonkkkey.bsky.social
Brenno Castro @brdcastro.bsky.social director @ primocontent 🇧🇷🇲🇽🇦🇷🇪🇸🇨🇴🇨🇱
wasting time in the scrolling hell
https://vimeo.com/brennocastro
Garry Wallis @technomanceraus.bsky.social Lead Engine Programmer @ Rockstar San Diego... previously an engine/graphics programmer on #LANoire @teambondi
& did secret stuff @KMMIE_
Ryan The Developer @ryanthedeveloper.bsky.social Threejs, Nextjs & Javascript Web Developer
patreon.com/RYANTHEDEVELOPER
Reza Masoumi @dashreza7.bsky.social
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Stephen Hill @selfshadow.com
Michał Zontek @michalzontek.bsky.social Recruiter🎣 & Sourcer🔎at Techland 🎮| Dad👨👨👧👦| Funk lover🎸
Virtual Reaity 3D Photographer and Videographer @vr3d.bsky.social I’ve been a 3D photographer for over 20 years. Now I’m enjoying creating 3D immersive photos and videos panoramas and 3D scans
https://youtube.com/@virtualreality3d
https://deovr.com/channel/VirtualReality3D
http://OnlyFans.com/VirtualReality3D
Norm Nazaroff @normnazaroff.bsky.social Boston-based principal gameplay engineer at probablyMonsters working on an unannounced title. Previously at Proletariat on Spellbreak, a stylized PvP battlemage game.
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Diede Apers @diedeapers.bsky.social Rendering at Frostbite
PTrefall @ptrefall.bsky.social Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Chad Barb @chadbarb.bsky.social I code games, and play a fair number too. (Call of Duty 2/4/MW2, Titanfall 1/2, Apex, working on an unannounced game.)
Here to see cat pictures and learn about whatever. Also to hear about cool games/music/books/movies I might have missed.
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft- B Stefan Wagner @bompo.bsky.social
Rasmus Michelsen @rmichelsen.bsky.social
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
@mjshorty.bsky.social @mjshorty.bsky.social
Emilio Laiso @emiliolaiso.bsky.social Rendering Engineer @ Traverse Research - Prev: EA/Codemasters - 🏳️🌈 (He/Him) - Views are my own.
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
Ray Dey @raydey.bsky.social SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
Jean-Francois Roy @wavefront.bsky.social Nvidia working on GFN. Previously Google (Stadia) and Apple (Xcode GPU). New dad. IRONMAN 70.3 and gamer. My opinions are my own. @wavefront@mastodon.gamedev.place. github.com/jfroy
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
MittenFacedLass @pipgoesthepossum.bsky.social (she/her) Games QA, Hardware Support, Engine/Tech Nerd, Artist, Writer - Music, Film/TV, Food, Cats, Politics - 🏳️⚧️/🇺🇸/🇩🇪- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Pete @mnstrmnch.bsky.social GPU driver engineer but now in the Scottish Highlands
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Steven Kah Hien Wong @glutinous.bsky.social An Australian in Los Angeles writing code for video games.
https://stegobego.com
Argilliath @argilliath.com Mexican game programmer living in Canada. Worked in Warframe, Minecraft and Omega Strikers!
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Joseph Simons @sigmel.bsky.social Graphics programmer and optimizer by day, helping make your games look prettier and run faster. Husband, father, and gamer by night, having fun and living well. Technical Director at Iron Galaxy Studios. 99% chance I can't talk about my current work.
Ray Graham @wadarass.bsky.social CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie
#wearegameheads
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
*Off Bluesky for August* Email me!
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com
Al Swearengen @al-swearengen.bsky.social Country punk.
Fire the GOP. Because in a country where liars aren't punished, liars rule. We're finding that out.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Jens Fursund @fursund.bsky.social Building https://bugless.ai, https://convert3d.org and https://clipla.co. Past: @Cylindo3D @ChaosGroup @PinscreenInc @ImaginationTech @ILMVFX @unity3d
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
@justinpaver.bsky.social @justinpaver.bsky.social Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Keith Judge @keefjudge.bsky.social Lead programmer - does a lot of Unreal Engine coding. Cats, Coding, Sci-Fi, Occasional TTRPG. Neutral Good, maybe? | Opinions mine not my employer's
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Martin Caine @martincaine.com Solo Indie Dev working on Positron (out now on Steam). Also: Senior Programmer at @Rebellion.com North (formerly TickTock Games).
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.