Gabriel | mystal @mystal.cafe [they/them] Queer 🇵🇷 nb game dev, programmer & designer. Rock climber. Rustacean. Mask wearer 😷
Former Combat Designer/Gameplay Programmer @ Brass Lion Entertainment
Makes games for money in Unreal and for soul in Bevy, Godot, and other cozy engines
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Zohran Kwame Mamdani @zohrankmamdani.bsky.social Mayor of New York City
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Tiago Sousa @tiagogestalt.com BizDev @ ACTSAN, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Terry Jones @terryjones.bsky.social Patreon is a complete bust. I'mma try this ko-fi thing...
https://ko-fi.com/terryjones64
https://throne.com/tyrranux
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
PlayStation News / Discussion @sonyplaystation.bsky.social A channel dedicated to sharing PlayStation related news, updates, discussions, ...
Used to repost the Highlights from PlayStation's Twitter before the official account joined Bluesky
Private acc: @ultimatepresident.bsky.social
I speak: 🇷🇸🇩🇪🇬🇧
Dhabíḥ @dhabih.com Artist @valvesoftware.com since 1999. On Dota 2, Half-life 2, Team Fortress 2 & Steam. That's not me who contacted you about your Steam account. Creator of Sijun art forums.
Twitter https://twitter.com/dhabiheng
IG https://www.instagram.com/dhabiheng
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Charles Petersen @cpetersen.bsky.social Editor @nplusonemag; published in @nybooks etc. Writing a book about meritocracy and Silicon Valley.
@samzg.bsky.social @samzg.bsky.social
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Very Human Robot @jwatte.bsky.social Very human. Breathes oxygen.
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
cachorro do cão @flayra.bsky.social
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Dan Schmidt @dfan.bsky.social Co-creator of Ultima Underworld, Guitar Hero, Rock Band, et al. Lead singer & songwriter of Honest Bob and the Factory-to-Dealer-Incentives. These days I mostly play the piano and Go.
Aaron @aaron-macklar.bsky.social I’m pretty good at using a computer. I mostly use one via @knockoutgames.bsky.social.
Brian McNett @bmcnett.bsky.social Radical Mycologist and Gnome Appreciator on full disability. "Serius profeshunal wirtor™" of EXTREMELY short fiction. SFWA member. Pronouns: he/him. Rather more than a bit ace. Will likely not notice you flirting with me.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz- T Tim Sweeney @timsweeneyepic.bsky.social
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Stephen Hill @selfshadow.com
JD Hassel (He/Him) @jandavidhassel.bsky.social Private account, mostly Warhammer;
Senior Game Designer for EA DICE;
Worked on games you know and on games precious few played.
https://www.linkedin.com/in/jandavidhassel
Adrian Bentley @adrianb3000.bsky.social Dad, Coder, Story enthusiast. Tech lead at Sucker Punch Productions. Opinions are my own.
Nico López @nicolaslopez.bsky.social Estudio Sociología y Ciencias Políticas en Pablo de Olavide 🌐📖🔖 || Andalucía en vena💚⚪💚.
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram- P Jason Mitchell @pixelmaven.bsky.social Expat wannabe
@cwyman.bsky.social @cwyman.bsky.social
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Richard Whitelock @rpgwhitelock.bsky.social Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds.
richardwhitelock.com
Miguel Cepero @miguelcepero.bsky.social Voxels and ProcGen
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Florian Hoenig @rianflo.bsky.social Expressing your ideology by moving platforms is not really that interesting.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Double Fine @doublefine.com Official source of Action Posts from Double Fine Productions, creators of Psychonauts, Brütal Legend, Broken Age, RAD, and Keeper
https://www.doublefine.com
Dave Gilbert @wadjeteyegames.com Known for Old Skies, Blackwell, Technobabylon, Primordia, Unavowed, Hob's Barrow, and more! Working on: Nighthawks, Gilt, [REDACTED], [REDACTED] and [REDACTED]. Discord: http://discord.com/invite/kj2mkWs
@seanbeeson.bsky.social @seanbeeson.bsky.social
@netcoyote.bsky.social @netcoyote.bsky.social
Michael Cerny @cerny.bsky.social PhD Student, Department of Government, Harvard
michaelbcerny.net
Bungie @bungie.net News, updates, and community love from the developers of @DestinyTheGame.bungie.net and @MarathonTheGame.bungie.net. For status updates about the game, follow @BungieHelp.bungie.net.
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Graham Hazel @grahamhazel.bsky.social CEO @ RealBridge. Former GPU- & FPGA-whisperer. Musician. Dancer. Used to know about AI, graphics, lighting, geometric topology
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
timoni west @timoni.bsky.social they/them. Nullius in verba.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@themotleyfool.bsky.social @themotleyfool.bsky.social
@petershirley.bsky.social @petershirley.bsky.social
Unity for Games @unitygames.bsky.social The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Elizabeth Warren @warren.senate.gov U.S. Senator, Massachusetts. She/her/hers. Official Senate account.
https://substack.com/@senatorwarren
elizabeth warren ✓ @ewarren.bsky.social they/them/xer | connoisseur of fine wines & obscure literature 🍷📚 | minimalist at heart, maximalist in style | aspiring gallery curator | debating the merits of existentialism over espresso ☕ | advocate for slow fashion & intentional living ✨
Alexandria Ocasio-Cortez @aoc.bsky.social Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Bartosz Ciechanowski @bciechanowski.bsky.social https://ciechanow.ski
Vivien @pinbender.com
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Walter Somol @waltersomol.bsky.social
Deb @debfx.bsky.social Don't scam me bro.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
XBOX @xbox.com Gaming since 2001
@jannovak.bsky.social @jannovak.bsky.social
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Ryan Corniel @dukegunston.bsky.social Living in the Bay Area creating random stuff for games and film.
Chris Murphy @highlyspammable.bsky.social Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Dan Goodayle @dannygoodayle.com Game Dev based in 🇬🇧, Brighton
Engineering + Unreal + Planes + YouTube + Motorcycles
Currently: Running hiddenstate.games
Prev: S. Eng Manager 2 @ Zynga / Take2, Just a Pixel co-founder, Brighton Game Collective
Jeff Tiedrich @jefftiedrich.bsky.social ugh, who invited this guy
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app