Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Bruno Simon @bruno-simon.bsky.social Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
Joyce [MinionsArt] @minionsart.bsky.social Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Frederik Vanhoutte - Winterbloed @winterbloed.be Generative geometrist, medical radiation physicist, pronouns: he/him
Sometimes at night, I find myself behind the computer. When I finally blink, a mess of code is drawing random structures on the screen. I spend the rest of the night staring.
Amy Goodchild @amygoodchild.bsky.social Generative Artist • Triangle enthusiast • Writing about art, tech & science • Exhibited internationally • Londoner but wish it was sunnier • She / Her • www.amygoodchild.com
loren schmidt @lorenschmidt.bsky.social i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
mattdesl @mattdesl.bsky.social artist, coder
ncnvrgnt @inconvergent.net procedural & graphics artist
parallel programmer
advisor at the office of alternative geometry
website | https://inconvergent.net
gallery | https://img.inconvergent.net/plot/
a game | https://boxtype.app
store | https://buy.inconvergent.net
Taylor Baldwin @taylorbaldwin.bsky.social co-founder Jamsocket • YC W22
generative art • data vis • classical piano
previously at Datadog, Uber, NYTimes R&D
Melissa Wiederrecht @mwiederrecht.bsky.social Generative Artist
https://linktr.ee/mwiederrecht
https://www.melissawiederrecht.com/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nicolas Barradeau @nicoptere.bsky.social freelance senior creative coder working at the intersection of nonsense and fuck-all
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
⚠️ AVAILABLE FOR WORK (soon-ish)⚠️
Anderson Mancini @andersonmancini.bsky.social Creative developer from Brazil 🇧🇷 CTO @neotix. XR / AR / VR Three.js evangelist and teacher.
Karan Ganesan @handle.invalid • Engineering at Luma AI
• Previously Flipkart Camera, Scapic
• An eclectic person interested in technologies of the future
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
RubenFro @rubenfro.bsky.social VFX Artist and Director
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Felix Turner @felixturner.bsky.social Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.
Jaume Sanchez Elias @thespite.bsky.social Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
Karlos g Liberal @karlosgliberal.com En Bikolabs Estudio la complejidad de personas y tecnología y busco la luna de Anarres
Blog: https://www.karlosgliberal.com/
Jeremie Boulay @jeremboo.bsky.social Creative Developer freelancer ✨
But also Game Dev 💪
Ex-student at @Gobelins_paris
jeremieboulay.fr
Piter Pasma @piterpasma.nl Piter Pasma is an emergent generative artist from the Universe. In the beginning there was code, and the code had a groove.
PiterPasma.nl/impossible-sentinels
Genuary: genuary.art
Skulptuur: skulpturen.nl
Universal Rayhatcher: fxwho.xyz/fxhash/urh
Dave Pagurek @davepagurek.com Toronto artist and computer graphics programmer. I help maintain p5.js and its WebGL mode. Will probably answer your graphics questions if you ask 👀
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Andy Duboc @andbc.bsky.social andbc.co
Borja Morales @reality3d.bsky.social Senior Engineering Manager at Roblox. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
Aki @handle.invalid Computer graphics geek and reinventor of wheels.
Grant Sanderson @3blue1brown.com Math videos
Marcin Ignac @marcinignac.bsky.social Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Arturo Castro @arturocastro.bsky.social Artist, educator, engineer. Core developer of @openframeworks
Reza Ali @rezaali.bsky.social Designer • Engineer
David Lublin @davidlublin.bsky.social Writing code, making art, and other stuff. Mostly yelling into the void. He / Him.
Profile pic by Fernando Orellana.
Robert Hodgin @roberthodgin.bsky.social Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
Matt Blair @matteblair.bsky.social Video games maker. Pontoco co-founder. Currently working on secret new project. Unrepentant Phantom Menace Phan.
Jason Van Cleave @jvcleave.bsky.social
Yuri Artiukh @akella.bsky.social Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
Satoru HIGA @satoruhiga.bsky.social Visual Artist | Engineer | (TouchDesigner / UnrealEngine / Blender / Houdini) | BACKSPACE Productions Inc | backspacetokyo | HEXPIXELS | http://backspace.tokyo
Leon Denise @leondenise.bsky.social designer and engineer.
weird and experimental.
https://neondelice.xyz/
https://neonminuit.xyz/
https://cookie.paris/all/
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
eliza @elizasj.bsky.social digital art | code | #curiouslyminded w/ @ilithya.bsky.social
portfolio : elizasj.com
nfts : bit.ly/elizasjobjkt
instagram.com/iamelizasj
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
char stiles @charstiles.bsky.social Math at the Club
@ mit media lab future sketches
CharStiles.com
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Nicole Vella @handle.invalid Computer artist
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
v buckenham @v21.bsky.social hello again
made (and continuing to make) downpour.games, a game-making app that anyone can use
also i have a website: v21.io
Philippe Mesotten 🔜 Gamescom @mrphilippe.bsky.social Unreal & VFX are my thing!
Working with @mantisgames.bsky.social on https://store.steampowered.com/app/3179730/Deck_of_Haunts/
Past: Ghostrunner | Divinity Original Sin | LEGO Dimensions
Portfolio: https://www.artstation.com/philippenac
Gustav Olsson @gustavolsson.com currently working on lo-fi games, sketches and experiments
I'm most active on mastodon at https://merveilles.town/@gustav . if you haven't tried it, please do, it's the place to be.
Jonas-Merlin Schumacher @jonasmerlin.bsky.social I wish I could but I would prefer not to.
(Morally) good negotiator.
Probably thinking about RPGs.
Xor @xordev.com Building FragCoord.xyz
xordev.com
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Tyler Morgan-Wall @tylermw.com R, data science, dataviz, maps, experimental design, raytracing. Developer of rayshader, rayrender, and the rayverse | PhD in Physics from Johns Hopkins | Penn
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Matt Henderson @matthen.com Maths animations, dialogue systems research
Theo Watson @theowatson.bsky.social Interactive installation artist.
Co-founder of Design I/O (2020 National Design Award winner).
Co-founder of open source toolkit: openFrameworks.
https://design-io.com || https://openframeworks.cc
Processing @processing.org Processing is a flexible software sketchbook and a language for learning how to code. #BuiltWithProcessing
🔗 processing.org
🐱 github.com/processing/processing4
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
subblue @sub.blue aka Tom Beddard.
Into 3D graphics and rendering using WebGL/WebGPU.
Director of KPV LAB Edinburgh building info viz. apps.
Ex laser physicist.
http://sub.blue | https://kpv-lab.co.uk
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Tom Duff @tomduff.bsky.social Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
- R Rodney Huff @rodneyhuff.bsky.social Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Stephen Hill @selfshadow.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app