Etherington Brothers @etheringtonbros.bsky.social Creators of the WORLD'S MOST SUCCESSFUL ART BOOKS of ALL TIME on Kickstarter. To get the FREE Monthly How to THINK When You Draw Magazine, GO HERE: www.HowToThinkWhenYouDraw.com
rane | 💚 VGEN @raneblu.com nonsense illustrator | raneblu.com
DM me for commissions or VGEN @ http://vgen.co/raneblu !
A$AP BERG @asapbergg.bsky.social BR - 3d artist/rigger and animator wannabe
SPFC + Man UTD
noby @prismbeings.bsky.social graphic's program ¥ jungle & DSP ¥ Premodern MTG ¥ 百合愛好家 ¥ they/them
twitter.com/nnnnoby
Toniko Pantoja @tonikopantoja.bsky.social Animation Person.
Previously: Invincible + Blue Eye Samurai + Jurassic World Chaos Theory
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Rubén Fdez. @therubenfdez.com Dibujante de cómics. Cada mes en El Jueves.
Nuevo libro: JK ROWLING, YA TE VALE https://fandogamia.com/linea-adsl/1021-jk-rowling-ya-te-vale.html
therubenfdez.com
Arthur Munoz @arthurmunoz.bsky.social Game Animator
Currently animating at Moon Studios
Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games
Juancho Abad🌧️ @juanchoabad.bsky.social pre 3D art - #DeathsDoor #GoMechaBall
Making @Nautilus_Dev #EverdeepAurora
Web: https://juan-abad.com/
Contact: juan.abad.de.larriva@gmail.com
Ali Motisi @alimotisi.bsky.social Italian/British Game Developer - Founder of @outofthebit.com and @handrockstudio.bsky.social - Loves the Commodore Amiga and #PixelArt
Produced: Full Void - Nanuka | BAFTA Member
OutOfTheBit - indie developer @outofthebit.com Indie Studio working on Nanuka: Secret of the Shattering Moon, also known for award-winning Full Void.
We make handcrafted indie games in pixel art. If you want to know more about what we do, get in touch!
Isaac @isaacmarovitz.com Open source developer & Mac enthusiast
@isaacmarovitz@treehouse.systems
dicey @dicey.bsky.social tunic
he/him
https://twitch.tv/andrewshouldice
Víctor Ojuel @victorojuel.org 🎮Senior Narrative Designer
🕵♀️ #ProjectChamois detective game
🐶TBA VR game
🎓 Lecturer @ESAT
🎖Previously: Coloratura, RiotForge, Temtem, Altered Alma, Wildermyth...
🇬🇧 Writers Guild of GB
🤷🏻♂️ he/him
🖥️ victorojuel.org
👉 ALWAYS LOOKING FOR NEW PROJECTS!
Jussi Kemppainen @jkemppainen.com VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio
Games | animations
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Scott Galloway @profgalloway.com Professor of Marketing at NYU Stern School of Business, serial entrepreneur, and host of the Prof G and Pivot Podcasts.
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Cristóbal Vila @cristobalvila.bsky.social Diseñador Gráfico e Infografista 3D · Graphic Designer & 3D Artisan · My website, trips and all social media links: https://linktr.ee/cristobalvila
@kbeckmann.bsky.social @kbeckmann.bsky.social Building and breaking things for fun. he/him
Luis Llamas @luisllamas.bsky.social 👨💻 Ingeniero industrial, divulgador y creador de contenido
❤️ En mi web http://luisllamas.es comparto tutoriales sobre Arduino, programación y otros temas
Locomalito @locomalito.com Hobbyist developer of traditional video games: #MalditaCastilla #Hydorah #TheCurseOfIssyos #Gaurodan #AbbayeDesMorts #Darkula #Verminest #8bitKiller and more… locomalito.com
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Pinchito 📌 @pinchito.bsky.social Spanish software engineer, love scaling things. I consciously refuse to be driven by current events, or to have an opinion on everything, so I will probably never be an influencer.
KiCad EDA @kicad.org The world's most popular circuit design suite. https://www.kicad.org
Kabuki Flux @kabukiflux.bsky.social Electronics and arcade games fan.
Twitch: https://twitch.tv/kabukiflux
Youtube: https://youtube.com/c/KabukiFlux
Jose EA2EYI | W2EYI @ast-josea.bsky.social 📻 📡 Técnico 👨🔧 de telecomunicaciones en Araba ST. Hago directos en http://twitch.tv/araba_st EA2EYI@winlink.org
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Microsiervos @microsiervos.com Un blog de divulgación sobre tecnología, ciencia, Internet y mucho más. Editado por @Alvy.bsky.social y @Wicho.bsky.social. Nuestro libro: https://SeSuponiaQueEstoEraElFuturo.com
Тsфdiиg @tsoding.bsky.social Recreational Programming
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
- http://twitch.tv/tsoding
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Pablo Vazquez @pablovazquez.art Senior Designer at Blender
Co-founder of https://anima.to
Creator of Caminandes cartoon series
https://pablovazquez.art/
Mark Gurman @markgurman.bsky.social Breaking News on Apple and Tech. Bloomberg Managing Editor and Chief Correspondent. Subscribe to Power On. Tips: mark@markgurman.com. Signal: markgurman.01. Telegram: GurmanMark.
evoke demoparty✌️ @evoke.eu 25+ years of #demoscene spirit in the heart of Cologne! Come as you are and be part of our wonderful community 🌈🫶🏻
Save the date: 21.08-23.08 2026
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
Carlos Rodríguez - Pardo @carlosrodriguezp.bsky.social 🚀Postdoc in Politecnico di Milano and EIEE/CMCC
🔍 I do research on AI for Vision, Graphics, Economics & Climate Change.
💻 https://carlosrodriguezpardo.es
Madrid ↔️ Milano
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Les Pounder @biglesp.bsky.social Content Editor at Pimoroni
I've worked with
Tom's Hardware
Raspberry Pi Foundation
BBC
No Starch Press
TechRadar
The MagPi
Hackspace
Electromaker
Linux User & Developer
Linux Voice
Linux Format
No Starch Press
All views are my own
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Noel Llopis @noel-llopis.bsky.social Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader.
My retro computer channel @noelsretrolab.com
James Brown @ancient.bsky.social youtube: https://www.youtube.com/@ancientjames
email: inquiries@ancient-workshop.com
Unofficial Hackaday Feed @hackaday-feed.bsky.social Unofficial feed from https://hackaday.com/
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
Pascal blanché @pascalblanche.bsky.social Digital Artist since 1993.
Freelancer, world builder, scifi/fantasy lover.
Studio Art Director at Arcanaut Studios.
Posting mostly about #art #scifi #fantasyart and stuff.
posters: https://www.artstation.com/pascalblanche/prints?print_type=art_poster
@meshula.bsky.social @meshula.bsky.social
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
3DBystedt 🔶 @3dbystedt.bsky.social Head of Creative Department at Goodbye Kansas Studios. Senior concept and 3d artist
Rodrigo Monteiro @amzeratul.bsky.social CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!).
Created Halley Game Engine & Aegisub.
BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
Rachelf @rachelftech.bsky.social YouTuber, Software Engineer, now sharing game dev projects :)
https://www.youtube.com/@RachelfTech
🏳️🌈 💻 🎮
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Tom Duff @tomduff.bsky.social Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
- R Rodney Huff @rodneyhuff.bsky.social Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Stephen Hill @selfshadow.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
LabGluon | EA4ICF | Ángel @laboratoriogluon.com Maker en Madrid.
Tecnología, Arduino, Raspberry, electronica, RC...
Sigueme en Youtube y Twitch! :)
https://linktr.ee/labgluon
Apoyame: http://ko-fi.com/labgluon
#Arduino #Maker #DIY #ESP32 #RaspberryPi
befores & afters magazine @beforesmag.bsky.social The VFX magazine from journalist Ian Failes. In print, podcast and online.
beforesandafters.com
Fabien Sanglard @fabinou.bsky.social
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Blender🔶 @blender3d.bsky.social Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. ❤️ Now on bluesky!
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Tobias Anderberg @anderberg.bsky.social Building creative apps. https://otone.app · song ideation app for iPhone/macOS. 20+ years C++ & graphics/game engineering. Minimalist with too many interests.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.