Greenpeace International 🌍 @greenpeace.org Greenpeace exists because this fragile earth deserves a voice. It needs solutions. It needs change. It needs action. https://empli.fi/greenpeace
Martha Wells @marthawells.com SF/F Writer - The Books of the Raksura, The Murderbot Diaries, Witch King, Queen Demon, and more. Nebula and Hugo Award winner. NYT and Sunday Times Bestseller. (She/her) Agent: Jennifer Jackson
Debug Magazine @debugmag.com The indie games magazine // Available in print and digital // Order support: help@teamdebug.com
Subscribe Now: debu.gg/sub
For Developers: debu.gg/dev
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
hilkojj @hilkojj.nl Making a retro-styled isometric parking lot simulation game..
🅿️🚘🚗🚙🛻🚐💨
Wishlist on Steam! https://s.team/a/3031880
Discord server: https://discord.gg/tpyrwjGxat
linktr.ee/hilkojj
Audio88 @audio88.bsky.social Vinyl + Merch + Tickets
www.normalershop.de
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
ZDF heute-show @heuteshow.de Nachrichtensatire mit Oliver Welke: freitags im ZDF, täglich im Netz. | Impressum & Netiquette: http://ly.zdf.de/social
Museum of Twitter @museum-of-twitter.bsky.social 15 years of saved tweets.
@tfederman.bsky.social
Technology Connections @techconnectify.bsky.social I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Little Alex Horne @alexhorne.bsky.social from Taskmaster, The Horne Section and Chesham United, mainly.
Elle Cordova @ellecordova.bsky.social A nerd at large. Writer of stuff.
Join my sci-fi book club:
http://patreon.com/ellecordova
nerd humor • space & sci fi • books
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Andrew Gallant @burntsushi.net I love to code.
https://burntsushi.net
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Supper Mario Broth @mariobrothblog.bsky.social Additional obscure Mario content for http://suppermariobroth.com.
Now on Patreon: https://www.patreon.com/suppermariobroth
derek guy @dieworkwear.bsky.social Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Cliff Harris (Cliffski) @cliffharris.bsky.social Owner of Positech Games. https://www.positech.co.uk Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
gamescom dev @gamescomdev.bsky.social 🌍 gamescom dev - hub for the global game development community
🎮 Twitch shows, podcasts & community networking all year
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Naseer Alkhouri @naseer.eu Cool Ethnic Baba. Former refugee, 0,08 m³ human. He/him. Lead Release Manager at game publisher Raw Fury.
Some creds: https://www.mobygames.com/person/318771/naseer-alkhouri/
Den svenska bleurgh: https://blog.tmn.nu
John Romero @johnromero.bsky.social FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy
Ryan C. Gordon @icculus.icculus.org Don't use this service, didn't you learn _anything_ from Twitter?
mantis @imakecoolstuff.bsky.social I make cool stuff | he/him
Developer of Roarr! The Adventures of Rampage Rex. Trying to atone for my gamedev sins.
@c0de517e.bsky.social @c0de517e.bsky.social
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Fabien Sanglard @fabinou.bsky.social
Chandler Carruth @chandlerc.blog Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Bryan Cantrill @bcantrill.bsky.social Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
Olivia 🦀 @iolivia.me 👩💻 staff eng
🦀 post a lot about rust and rust gamedev
✍️ wrote https://sokoban.iolivia.me
🔥 blog at https://iolivia.me
🧵 weekly #rustlang threads every Thursday - subscribe here https://forms.gle/Tcm7cAkLt4NF9ZCZ9
Tobias Kopka @dedux101.bsky.social Programme Director & curator connecting games, culture & XR. Leads curatomic & VR Dance Club, co‑initiated European Game Showcase & #ArtOfCoding, and curates gamescom congress. Systemic coach.
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Carter Anderson @cart.work Creator of Bevy Engine. Gamedev, programmer, and artist.
Mike Fitzgerald @mikefitz.me Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
Kate Rayner @kate-rayner.bsky.social Technical Fellow @xbox.com, Technical Director at The Coalition, Xbox Game Studio | Views my own | she/her
Gerhard Koepke @gerhardkoepke.bsky.social senior video game producer at Deep Silver FISHLABS, BoA in graphic design, gaming, bouldering, boom bap rap fan, photos and stuff; Hamburg (he/him) #blm
Mike Dailly ™ @mdf200.bsky.social Game programmer, creator of Lemmings and Grand Theft Auto. Comments are my own and those of the voices in my head.
Support my work:
http://www.patreon.com/mikedailly
http://www.lemmings.info
https://mdf200.itch.io/
http://www.youtube.com/mikedailly
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
No Starch Press @nostarchpress.bsky.social The finest in geek entertainment.
Email us: info@nostarch.com
We're live M-F, 7am-6pm PDT
https://nostarch.com/
Nuno Afonso @nafonsopt.bsky.social Developer of Ark Vcs. a Version Control System with games in mind https://ark-vcs.com
Bill Pollock @nostarch.bsky.social No Starch Press Founder and President. Founder and Chair, Hacker Initiative
Andrew Fray Helps Automate Video Games @andrewfray.dev Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies.
https://automatedaf.dev https://atig.dev
Pipapo Games @pipapogames.bsky.social 🎉 Map Map - A Game About Maps - Out Now on Steam! 🎉
Indie Game Studio
funded by Gamecity Hamburg
✨ Play Now s.team/a/2702260/
🧡 Join us on discord.gg/W47cSBnmE7
🗺️ Other Socials wonderl.ink/@pipapogames
Visual Studio @visualstudio.com The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Silent @cookieplmonster.bsky.social Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
https://silentsblog.com/
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Wil Wheaton ❌👑 @wilwheaton.net New York Times bestselling author and audiobook narrator.
Host of It's Storytime with Wil Wheaton
Retired Starfleet officer.
Husband, father, Traveler.
Nazi punks fuck off.
Melissa Phillips (She/Her) @melphillips.bsky.social Views yours, never mine.
www.gamesleadership.com
TEAM SCHEISSE @teamscheisse.bsky.social TICKETS:
https://tickets.teamscheisse.net/tickets
ALLES:
https://soulforcerecs.lnk.to/20JahreDrehorgel
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
game – Verband der deutschen Games-Branche e.V. @gameverband.bsky.social Wir sind der Verband der deutschen Games-Branche. Unsere Mitglieder bilden das gesamte Games-Ökosystem ab, von Entwicklungs-Studios und Publishern bis hin zu E-Sport-Veranstaltern, Bildungseinrichtungen oder Institutionen.
Chip Collier @allyourfaultforever.com Procgen wizard wannabe. Cosmic Doom.
Fix your hearts or die!
http://allyourfaultforever.com
https://icosahedron.website/@photex
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Veikka Saaristo 🇵🇸🇱🇧 @hirmumyrsy.bsky.social Level Designer @ Fishlabs • Dead Island 2: Neighborhood Watch, Teardown: Relics of Barkuna • He/Him 🇫🇮
Isabelle Blanken @azyra.bsky.social Producer @ Fishlabs. Kung Fu nerd. Pianist. Cat mom. Gamer.
Fishlabs GmbH @fishlabs.bsky.social We’re FISHLABS – creators of @ChorusTheGame & more 🔥
Gamecity Hamburg @gamecityhamburg.bsky.social Gamecity Hamburg supports, connects, and makes the vast games ecosystem in Hamburg visible. We are part of Hamburg Kreativ Gesellschaft. Find out more about us: https://t.co/FzDzhCs0tO
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Embracer Games Archive @embracergamesarchive.com The official Bluesky account for the Embracer Games Archive. We believe that games carry a heritage worth celebrating and safeguarding for the future.
https://embracergamesarchive.com/
John Scalzi @scalzi.com I enjoy pie.
Social Media FAQ: https://whatever.scalzi.com/2025/04/16/the-official-john-scalzi-social-media-faq/
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Verrückte Geschichte @drguidoknapp.bsky.social Joachim Telgenbüscher (Historiker, Journalist, Radfahrer, Nerd)
Randall Munroe @xkcd.com
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Riker Googling @rikergoogling.bsky.social It’s okay, I’m in incognito mode.
By @joesondow.bsky.social
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Philipp Muckenfuss 🔜 Gamescom @pmuck303.bsky.social Audio Director at Fishlabs. Leading FAT SOUND. Sound enthusiast with a love for surf, snow, skate, the outdoors, and city subculture. Opinions my own.
Cozy Manny @the-manny.bsky.social The Regreening - a cozy soipunk fairytale simulation game about restoring nature. Wishlist today!!
https://store.steampowered.com/app/3419080/The_Regreening/
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Martin Lindell @martinlindell.bsky.social Games industry journey man since 1994. Written books about games history in Swedish. Currently at Embracer, previously Raw Fury, DICE/EA.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra