Lucien Greathouse @lpg.space Somebody let me run a game studio and so now I do that. Working on @ms80.space with my favorite people.
he/him
https://lpg.space
https://secondhalf.games/
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Ludovic Chabant @ludovic.chabant.com Gamedev, ex Epic/UE5 & EA/Frostbite (cinematics, cameras). TTRPG nerd and occasional writer/illustrator. Even more occasional open source dev. Lives near Vancouver, BC 🇨🇦
ludovic.chabant.com on the web
@ludovic@chabant.social on Mastodon
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Jason Malinowski @jasonmalinowski.bsky.social Software developer at Microsoft working on Roslyn (with a little detour to GitHub Copilot for Azure.)
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Mattias Ljungström @spacesofplay.com minc.dev, spacesofplay.com, based in berlin.
Glenn Fiedler @mas-bandwidth.bsky.social Creating a 1000 player space game! => https://spacegame.dev
Sébastien de Graffenried @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Brian Reynolds @thegamechief.bsky.social Pernicious Layabout. Videogame Designer and Entrepreneur. Co-founder Firaxis, Big Huge Games, Zynga East. Games: Civ2, Alpha Centauri, Rise of Nations, FrontierVille, DomiNations. Immigrant to Canada (Montréal). Retweeter of Uranus Jokes.
Jonathan Peppers @jonathanpeppers.bsky.social I used to build apps in C#. Now I build *tools* to build apps in C#. @microsoft Engineer on the Xamarin.Andoid / .NET Android / .NET MAUI team.
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Alvin Ashcraft @alvinashcraft.com Sr. Content Developer at Microsoft on the Microsoft Foundry docs; Writer of WinUI and .NET Concurrency books for Packt; Philadelphia area; Mets fan; TechBash organizer.
alvinashcraft.com
Alexandre Mutel @xoofx.mastodon.social.ap.brid.gy C#/.NET, OSS, lang/compilers, GPU/sound, performance/SIMD/HPC, architecture 🏎️
Microsoft MVP, ex-demoscene PC/Amiga, ex-Unity 🎆
Veggie 🌿, opinions are my own […]
🌉 bridged from ⁂ https://mastodon.social/@xoofx, follow @ap.brid.gy to interact
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Vinny DaSilva @vinnydasilva.bsky.social DevRel TechLead at Android XR
http://bit.ly/CV4BusyDevs - Prev: @lenovo, @SamsungNext, @Vuforia - #XR #AR #VR Team Coffee ☕️ - posts in 🇺🇸 & 🇧🇷 - thoughts are my own (He/Him)
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
coldigames @coldigames.bsky.social Hobbyist game dev, mostly using Godot with C# and some pixel art.
Currently working on another prototype.
Mike Tipul @tipul.bsky.social Independent Game Developer
https://dyingsungame.com/
Previously: Pandemic Studios, Bungie, Theorycraft Games
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Mike C @f0da.bsky.social Principle engineer at Double Dagger Studio, @LittleKittyGame
Prev: Visual Studio @Microsoft
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Phil Scott @philco.bsky.social Trying to learn to develop video games to impress my toddler
https://thirty25.blog/
Matt Parker @mattparker.dev Software Engineer @ Arinco
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Avalonia UI @avaloniaui.net Develop desktop, mobile, embedded, and WebAssembly apps with C# & XAML from a single codebase.
https://avaloniaui.net
Jan Jones @janjones.me C# (Roslyn) compiler dev at Microsoft
https://github.com/jjonescz
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Chandler Carruth @chandlerc.blog Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Joannis Orlandos @joanniso.bsky.social Dad, Swift Nerd and consultant - OpenSource Swift (Hummingbird, Swift Server, Android, Build & Packaging Workgroups).
CTO @ wendy.sh
Emi @coppolaemilio.com ⚠️ While I post a lot about Godot, this is my personal account!
💼 Executive Director @godot.foundation
coppolaemilio.com
🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
David Buchanan @retr0.id reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time
Fedi: @retr0id@retr0.id
Macroblog: https://www.da.vidbuchanan.co.uk/blog/
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
koush @koush.bsky.social
Filip Navara @filipnavara.bsky.social
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
nietras @nietras.bsky.social Systems and machine learning programmer pushing .NET performance to the limits for real-time 24/7 edge applications.
@nietras@mastodon.social (he/him)
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Pedro Medeiros @saint11.art Co-founder of @coldbloodinc.studio
Artist of Celeste, TowerFall and +70 free pixel art tutorials
WISHLIST NEVERWAY → http://steam.neverway.co/- C Saleem Abdulrasool @compnerd.bsky.social PL/Compiler Engineer, xplat Swift, & Swift Core Team member @ @thebrowsercompany (ex @GoogleAI, @facebook, @Microsoft)
Levi Broderick @grabyourpitchforks.bsky.social Your friendly neighborhood security otter. Part of Microsoft's .NET team. Personal account, not speaking for my employer. 🔥🦦🛡️🔥 -- he/him
Tanner Gooding @tannergooding.bsky.social Dev on .NET Libraries team working on Hardware Intrinsics and Numerics
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
@britzl.bsky.social @britzl.bsky.social
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Kevin Gosse @kevingosse.net Principal engineer at JetBrains, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
Michael Fitzmayer @mupf.dev Video game historian, N-Gage SDK creator, homebrew game developer, hacking culture cultivator and a nerd at heart. @ngagesdk.de https://mupf.dev
Byron @byronmaybe.bsky.social Senior Tools developer at Electronic Jumping into the weeds of C# and MSBuild to make other people's jobs simpler.
I will post mostly about programming and maybe my cats.
GitHub: ByronMayne
LinkedIn: ByronMayne
Email: byronmayne@gmail.com
🏳️🌈🧑💻🚴♂️🚶♂️🧀- M Mikael Hermansson @mikael.hermansson.io 🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Jonas Echterhoff @jechter.bsky.social Computer Programmer, Berlin, ex-Unity
Visual Studio @visualstudio.com The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Max Katz @maxkatz6.bsky.social Working with code and collecting teas.
At @avaloniaui.net, Seattle WA
Patrik Svensson @patriksvensson.se Father. Husband. Programmer. Likes OSS, compilers, programming. Spectre.Console, Cake. Works with R&D and innovation at Bitwarden.
Ally ✊🏾🏳️🌈🏳️⚧️♀️(He/Him) @patriksvensson@mstdn.social
Stockholm, Sweden
Swift Language @swift.org Swift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
Ben McCaw @benmccaw.bsky.social Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime. Poetry too!
.NET @dot.net Free. Cross-platform. Open source. A developer platform for building all your apps. Run by the .NET Community team at Microsoft.
Mike Voorhees @mvoorhees.bsky.social
Jeremy Laumon 🚄 Game Camp @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Sergiy Teplyakov @steplyakov.bsky.social Software Engineer at MSFT. Opinions are my own.
Ganksoft @ganksoft.com Ganksoft is a small game studio founded around 1997. We create games, tools, and emulators for retro and modern video game consoles, and PC.
https://ganksoft.com/
Jeff Handley @jeffhandley.com Dad. Husband. Member of the .NET Libraries team. He/Him/His. Opinions mine.
@jeffhandley@hachyderm.io
Chet Husk @chethusk.bsky.social Functional Programmer. .NET SDK/MSBuild/Templating PM @microsoft. @IonideProject contributor. :heart: F# and Linux. he/him.
Andrew Stellman 👾 @andrewstellman.bsky.social Author, developer, team lead, musician.
Author of O'Reilly books including Head First C#, Learning Agile, and Head First PMP.
Solving complexity with simplicity.
Mikayla H @mhut.ch I make tools to help people create wonderful things • metalsmithing, gamedev, garden, & more • adhd • 🏳️⚧️🏳️🌈 • prev. 🔭, 🏴, dotnet, xamarin • she/her • boston area
Antoine Blanchet @antoineb0.bsky.social Father, Climber, Programmer
Currently Senior Dev @ Unity
Simon Ferquel @simonferquel.bsky.social Developer at Unity
Ex @sferquel on Twitter
@praeclarum.bsky.social @praeclarum.bsky.social
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
Jeroen Frijters @jeroenfrijters.bsky.social Retired software developer. De novo high volume metastatic prostate cancer in August 2020. Castrated. Sex worker client. Carpe diem, ...
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Sebastien Lebreton @lebreton.fr Software Engineer @Microsoft. Co-founder @DataGalaxy. Working on Visual Studio Tools for Unity. French but nice.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Oleg Tkachenko 🇺🇦 @olegtk.bsky.social An engineer on the Microsoft VisualStudio team. Ukraine (Luhansk)🇺🇦→Israel🇮🇱→US🇺🇸. Opinions are solely mine.
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Amaury Levé @evangelink.bsky.social @dotnet testing at @Microsoft • Owner of MSTest • Co-creator of Microsoft.Testing.Platform • F# enthusiast. Opinions are my own.
Robin Lavallée @robinlavallee.bsky.social Chief Gaming Officer and Co-Founder @ ImplicitConversions, making classic games alive again,
We emulate PlayStation games on modern consoles! ex-Meta, Twitch, 2K Games, Frima, Ubisoft
Join us and change preservation history
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Matthieu Guyonnet-Duluc @matthieugd.com https://www.midway.travel?utm_source=bsky&utm_medium=social&utm_campaign=profile
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. AI bad. 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Vlad Vukicevic @vvuk.bsky.social Building something great. (Clichés always free!) Formerly: Unity, Mozilla
Karel Zikmund @zikicz.bsky.social SW engineer on .NET Networking team at Microsoft. Hiring for .NET/DevDiv/Microsoft/Prague.
Opinions are my own. He/him.
https://karelz.github.io
Fabien Sanglard @fabinou.bsky.social
Merrie McGaw @merriemcgaw.bsky.social She/her. WinForms Engineering manager passionate about modernizing enterprise LOB apps. All about .NET of course. Mom, wife, celiac, cooking fan, adoptive momma, and lots of other things
Sayed Ibrahim Hashimi @sayedha.bsky.social Principal PM at Microsoft creating tools for ASP.NET developers.