🏳️⚧️Critical Kate Willært @katewillaert.bsky.social (Pronounced WILL-ert) | Investigating forgotten gaming history | Creator of the greatest Metroid video on Youtube | Asexual, autistic, artistic, 🏳️⚧️(she/her) | Linktree: https://katewillaert.com/link-tree
Sara Joy ☠️ @sjoy.lol Fronty-front end developer. Extremely online since 1998!
I'm a cis het elder millennial mum of 2, she/her. I like bikes, buses, trains and inclusivity.
♿✊🏿🏳️⚧️🏳️🌈🚲
(see also @sarajw.front-end.social.ap.brid.gy - bridged Mastodon account)
Steve Klabnik @steveklabnik.com #rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes.
Working on #ruelang but just for fun.
Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
Openvibe @openvibe.social The App for Connecting Open Social Web
Mastodon, Bluesky, Nostr, Threads in ONE app, in ONE feed ✨
https://openvibe.social
jess @jchangsta.bsky.social designer mostly just like making thingz
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Xor @xordev.com Building FragCoord.xyz
xordev.com
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Bastiaan Olij @mux213.bsky.social Godot lead XR developer
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/- A Jeremy Ong @atomicrmw.bsky.social Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Andy Ray @andrewray.me Creative full stack developer and engineering manager. Typescript, React, Next.js, Three.js, WebGL, Golang. Dabble in compilers. License plates, biking, Vim.
Blog: https://andrewray.me
Creator of Shaderfrog https://shaderfrog.com/2
He/him
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Brielle Garcia @tacolamp.bsky.social AR Designer/Developer - VFX Artist & Animator - Sega Genesis/MD Developer
Brandel Zachernuk @zachernuk.bsky.social Spatial web technologies by day, digitally-embodied cognition enthusiast by night https://linktr.ee/zachernuk
John Brewer @jbrewer-jera.bsky.social At MAGWest this weekend.
Apple Graphics Developer
https://jera.com they/them
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Dave Anderson @electrobarn.bsky.social Evangelism at + Swim : Bike : Run
Colin Cornaby @colincornaby.me https://www.colincornaby.me
I'm a programmer in Portland, OR doing graphics rendering and performance on Mac, iOS and visionOS.- A @ablaze479.bsky.social @ablaze479.bsky.social
Arthur Schiller @arthurschiller.bsky.social Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
𝔗𝔞𝔶𝔩𝔬𝔯 🤘 @tayholliday.bsky.social https://taylorholliday.com/
Jacob Bandes-Storch @jtband.es Making software tools for robotics at https://foxglove.dev. Easily distracted by math, science, classical music, photography, etc. Also on https://mastodon.social/@jtbandes
Michael Helmbrecht @mrh.is
Tom Keresztes @tkeresztes.bsky.social Once a coder, stays a coder.
Dave Verwer @daveverwer.com Author of iOS Dev Weekly and co-founder of the Swift Package Index.
Gregory @dreamwieber.bsky.social Apple Design Award Nominee, 2026. Art & Code. Gardener. Maker of things. Creator of Metaballs, Vibescape for Apple Vision Pro, and Polychord for iPad. Ex - Design & Engineering @ Google.
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Brett Walker @petsound.bsky.social Writer, musician, developer, sham
iOS code: https://github.com/poetmountain
old music: https://brettwalker.bandcamp.com/album/demos
Shiny Quagsire @shinyquagsire.bowser.gay 27, He/Him | ARM(S) wizard, Nintendo kernel enthusiast • mastodon.social/@ShinyQuagsire • twitter.com/ShinyQuagsire
Hunter Harris ᯅ Vision Pro @hunter-spatial.bsky.social iOS / visionOS Engineer - ARKit, RealityKit, SharePlay. 10+ Vision Pro Apps ᯅ DicyaninLabs.com
Harlan Haskins @harlanhaskins.com
Gil @gil-n.bsky.social Indie iOS / visionOS dev from France
Creator of https://5DPlan.app
And Imagipets for visionOS:
https://apps.apple.com/us/app/dragon-games-imagipets/id6523434951?platform=vision
Design Reviewed @designreviewed.com
Moodsoup @moodsoup.bsky.social Independent generative artist. #genartclub
Curated artist at Vivid Ordinals, VerticalCrypto Art, Hodlers.one.
https://moodsoup.art
https://linktr.ee/moodsoup
Matt Pfeiffer ᯅ @mattpfeiffer.bsky.social Platforms Engineer | Audio/Graphics | RealityKit | Metal
Oleg Frolov @volorf.bsky.social XR Design and Engineering. Spatial Computing. Semiotics.
Biggs ᯅ @biggsism.com Brandon Biggs www.BrandonBiggs.com
@projectjumpscare.com
Project Jump Scare www.ProjectJumpScare.com
@firstrulestudios.com
First Rule Studios www.FirstRuleStudios.com
Tim Mitra ᯅ 🇨🇦🇺🇦 @timmitra.bsky.social I strive to create honest and knowledgeable solutions that empower people to embrace change. visionOS & iOS dev, evangelism, podcaster, artist, tech writer, feminist 🇨🇦 morethanjustcode.com spockcast.com
https://bsky.app/profile/timmitra.bsky.social
Roxana Nagy @coderox.bsky.social https://linktr.ee/coderox
Mike Masnick @masnick.com Techdirt guy. Writes about social media, copyright, free speech, content moderation, civil liberties and stuff like that. Once wrote a paper that may have helped inspire this service & now I'm on its board: https://bit.ly/protocolnotplatform
Federico Viticci @viticci.macstories.net Founder and Editor-in-Chief @macstories.net. I write about iPad, iOS, indie apps, and making computers more fun.
I also co-host @appstories.macstories.net, a podcast about Apple and the world of apps, and @npc.macstories.net, a show about handhelds.
VRChat @vrchat.com Welcome to #VRChat! Create, explore, and socialize in virtual reality. Now available on iOS and Android.
Join us! https://hello.vrchat.com/
NSF–DOE Rubin Observatory @vrubinobs.bsky.social Get ready for a new era in astronomy and astrophysics with Rubin Observatory!
Para español siga a Instagram: http://instagram.com/rubin_observatory
vrunt @vrunt.social hi i'm vrunt. your online friend
not a troll
Brian Fitzpatrick @therealfitz.com Chasing Wonder, Engineer, Author, ORD Camp Instigator, Feminist. Potter. Recovering technologist. Would like to pet your dog.
Previously: Founder & CTO of Tock, Xoogler, Ex-Apple. He/Him.
Optimizing for kindness
wonder.voyage
debuggingteams.com
Tyler Hayes @tylerh.social Technology writer: This Week The Trend, PCMag, Business Insider, and more.
https://thisweekstrend.xyz
Jens Scherbl @jensscherbl.bsky.social Tell ’em a hookah smoking caterpillar has given you the call.
derek guy @dieworkwear.bsky.social Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
Agnese Pietrobon @agnesepietrobon.bsky.social The only way to be happy is to love. Unless you love your life will flash by
-
Writer for #XRMust, founder of #fanheart3, dog-person, devoted #LesMisérables supporter, and fangirl with a penchant for fanfictions and slash shipping
XRMust.com 💫 @xrmust.bsky.social Your best source for #immersive & #interactive experiences 🚀 The must of #XR creative content. #VR #AR #MR #Storytelling - By @mgcinema.bsky.social + @FHofnik.
The Washington Post @washingtonpost.com Democracy Skies in Blueness
Bluesky Safety @safety.bsky.app Sharing updates about trust and safety on Bluesky.
This account’s mentions are not actively monitored. To report a post or account, use the in-app reporting feature.
Community Guidelines: https://bsky.social/about/support/community-guidelines
Bloomberg News @bloomberg.com The first word in business news.
Newsletters: http://bloom.bg/newsletters
Podcasts: http://bloom.bg/podcasts
The Big Take podcast: http://trib.al/jtoXfuT
The Atlantic @theatlantic.com Exploring the American idea through ambitious, essential reporting and storytelling. Of no party or clique since 1857. http://theatlantic.com
Sebastiaan de With @sdw.bsky.social human interface design