Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
MittenFacedLass @pipgoesthepossum.bsky.social (she/her) Games QA, Hardware Support, Engine/Tech Nerd, Artist, Writer - Music, Film/TV, Food, Cats, Politics - ๐ณ๏ธโโง๏ธ/๐บ๐ธ/๐ฉ๐ช
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Timothy Barela @tbarela.bsky.social Freelance Software + Game Developer.
Owner/Operator @ Starfall Software( @starfallsoftware.bsky.social )
Currently working on https://starfallsoftware.itch.io/cryptwalkers.
vegasplayer69.bsky.social @vegasplayer69.bsky.social
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Abbie Potter @pokabbie.bsky.social Senior Rendering Engineer on Forza Horizon ๐
Creator of Pokรฉmon Emerald Rogue ๐
๐ณ๏ธโ๐ she/her
https://linktr.ee/pokabbie
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Fabio Camaiora @fcama.bsky.social Machine Learning
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | ๐ณ๏ธโ๐
๐ผ - Activision, Central Tech
๐ - Manchester, UK
๐ - Keith gang
๐ญ - Opinions are my own
๐ - https://sharkwithlegs.com/
Franรงois Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Jonathan. @twoscomplement.brnz.org Ones, zeroes, ๐ฑs, etc
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Dan @danmons.bsky.social ๐ฆ๐บ ๐ณ๏ธโ๐ Professional Linux/FOSS/HPC/VFX specialist and digital preservationist. CRT, game history and colour science enthusiast. 18 year Leukaemia fighter and survivor.
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africaโs rising destination.
From ancient civilizations to modern transformation โ E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
MonotoneZombie @monotonezombie.bsky.social Aspiring Game Dev
Rob @8bitbob.dev VR/AR Game Dev ๐ฎ | Tech/Rendering/R&D Lead @hololabs.bsky.socialโฌ
https://linktr.ee/8bitbob
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
Sebavan @sebavan.bsky.social Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Leonardo Fratini @aotner.bsky.social Rendering TD @AssettoCorsa
Jonathan Haberl @jhaberl.com jhaberl.com
Paweล Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Giuseppe "Juice" Modarelli ๐น Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Thomas Decroyรจre @tdecroyere.bsky.social Freelance software engineer.
Working on Elemental graphics library and Kanso (small micro kernel OS).
https://github.com/tdecroyere
Du @dujinzhe.bsky.social
Pocol @pocol.bsky.social I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ใฝใ๏ฝใใ- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Ewan Burnett @ewanburnett.bsky.social UK based Graphics Programmer / FFXIV Addict
I'm learning to speak Japanese, Mandarin and German! Help me practice!- V Victor @vgp.bsky.social Senior Rendering Engineer at Next Level Games
Emilio Lรณpez @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
โก๏ธ dad, photographer, rollerblading liberal in NYC
Sergey Rekuts @srekuts.bsky.social
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
Trung ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ๐ต๐ธ @trungle.bsky.social
David Neto ๐จ๐ฆ @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || ๐ผ ฬถAฬถvฬถaฬถtฬถaฬถrฬถ GenAI Assets @ Meta || โ Skyrim, Vampire Bloodlines, Warhammer Online || ๐ Occasional retro/indie toys || ๐ซ @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
๐ Atheist โข Europeist โข Nerd
#computational #geometry โข #graphics #algorithms โข #OpenVG โข #SVG โข #generative #AI โข #demoscene โข #retrocomputing โข #boardgames โข #18XX โข #scifi
From Italy ๐ฎ๐น
Polygonal Dreams โ @polygonaldreams.bsky.social โ โ โ โ โ โ โ โ โ โ โ โ โโง เญจเญง โงโ
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โ โ โ โ โ โ โ x.com/polygonaldreams
โ โ โ โ โ โ โ ๐๐: @polygonaldreamsโ โ โ โ โ โ
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Angel Angelov @aangelov.bsky.social Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
Ken Hu @kenhu07.bsky.social ________(:ะทใโ )________
Graphics Programmer- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Geordie Hall @geordiemhall.bsky.social Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur.
prev Samurai Punk, Hyper Jam.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Vlad Erium ๐ฏ๐ต @shamanix.bsky.social RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Engใปๆฅๆฌ่ชใปRus. Also @shamanix@mastodon.gamedev.place
Andrei ๐ @equalent.net Working on my game engine
https://equalent.github.io
Amรฉlie Heinrich @dispatchgraph.bsky.social Graphics, ML
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
mamoniem, et al. ๐นโ ๏ธ๐ฆท๐ฟ @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom โค#animals.
Opinions r from an alien operating inside my head๐ฝ
Ben Beilharz @engramm.ing Cognitive Science PhD student working on (inverse) light transport for sensing, planning & acting @tsawallis.bsky.social's Perception Lab.
AI for science. I like my models uncertain.
he/him
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
@ppalmierc.bsky.social @ppalmierc.bsky.social
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From ๐ท๐ด
Dani @dgoldaraz.bsky.social Senior Gameplay Programmer at
@TequilaWorks
, now working on #SongOfNunu, http://dgoldaraz.github.io
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ๆฅๆฌ่ชOK!
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
@furtivewalker.bsky.social @furtivewalker.bsky.social
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Zino @zino2201.bsky.social 22 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity