Subnautica @subnautica.bsky.social Open world underwater adventure game for PC & Console by Unknown Worlds.
Out Of Context Assemblée Nationale @outofcontextan.bsky.social Ce compte publie des vraies répliques des députés (trouvées dans les comptes rendus) sorties de leur contexte #DirectAN. Géré par
@delemazuretheo.bsky.social
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
D0_L :: ⬡-Drone #4011 @dolores4011.bsky.social -it/she-
Latex Creature, Creation, Creative
Can be designed by 'Doll', 'Poupée', '4011' or simply 'Drone'.
Also host of Sister Dolorès and Daemon.
https://allmylinks.com/d-0-underscore-l
Litherum @litherum.bsky.social
charlotte 🌸 @charlotte.fyi whorl~ 🥀💐🌺
oakland
✨ / 🌀 .. 🧶 ##~
ig: instagram.com/___whorl
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Groud @groud.bsky.social Developer at 🍀@W4Games. Contributor to @godotengine.
Mastodon: @groud@mastodon.gamedev.place
Sebavan @sebavan.bsky.social Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Alice L'Hostis @alicelh.bsky.social Ingénieure, cycliste, féministe. Pour une transition écologique systémique, avec la sobriété au cœur !
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Erich Gubler @erichdongubler.bsky.social Software engineer and general nerd. I work on #WebGPU in #Firefox. Falo português brasileiro! Member of the Church of Jesus Christ of Latter-Day Saints.
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Pier Fumagalli @pier.fumagalli.org Old Chap, father of Leo, and spending most of my time swearing at code...
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@skal65535.bsky.social @skal65535.bsky.social
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Randall Munroe @xkcd.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Sylvain Wallez @swallez.com Software engineer, from big servers to tiny microcontrollers. Principal engineer at @elastic.co, member of @apache.org. Blogging (sometimes) at https://bluxte.net
🌐 Toulouse, France, Europe
Fabien Sanglard @fabinou.bsky.social
@filmicworlds.bsky.social @filmicworlds.bsky.social
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
@thbkrkr.bsky.social @thbkrkr.bsky.social
The Turtle Man 🃑 @zturtleman.clover.moe Likes anime, K-pop, and technology. Hobby game engine dev at @clover.moe.
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Stephen Hill @selfshadow.com
Nicolas Capens @ncapens.bsky.social
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Jeff Gilbert @jeffggilbert.bsky.social bank stocks, sports, music, good people and golden retrievers in no particular order.
Dean Jackson @hashtagdino.bsky.social
Domenic Denicola @domenic.me Working on Google Chrome to make the web better, as a way to pass the time until the singularity hits.
@laparisa.bsky.social @laparisa.bsky.social Browser Boss @googlechrome; Security Princess
@google; Project Zero den mom; former @usds; skilled at baking, eating, and hijacking cookies.
Geoffroy Mouret @geoffroymouret.bsky.social
Sarah Andersen @sarahseeandersen.bsky.social No NFTs, No A.I.
linktr.ee/sarahcandersen
Julia Chatain @juliachatain.bsky.social Dr. | Senior Scientist Singapore-ETH Centre | Embodiment • Math Ed • HCI • XR • AI • Games | #FutureEmbodiedLearningTechnologies (FELT) | juliachatain.com | she/they | 🇸🇬🇨🇭🏳️🌈
James Darpinian @jdar.bsky.social
@froml.bsky.social @froml.bsky.social Creative Director working @Invoke
Ex Ubisoft ( Siege, For Honor…)
PvP lovers
Game maker by day
Beatmaker by night
Nicolas Silva @nicosilva93.bsky.social
Kirill Dmitrenko @dmikis.bsky.social Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Ashley Gullen @ashleygullen.bsky.social Founder of Scirra and lead developer of Construct. Fan of JavaScript and web technologies.- D @danginsburg.bsky.social @danginsburg.bsky.social
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Wumpf @wumpf.bsky.social Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Le CinématoGrapheur @cinematographeur.bsky.social Vulgarisation artistique des blockbusters et films populaires sur YouTube.
www.youtube.com/c/lecinematographeur
Très actif aussi sur Letterboxd : https://boxd.it/4Eb7f
Bartosz Ciechanowski @bciechanowski.bsky.social https://ciechanow.ski
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Chris Blume @programmax.net Retired software engineer. Volunteering as chair for the W3C PNG Working Group.
Formerly Google & Twitch.
John Anderson 🇨🇦 @janderz8.bsky.social I’m an Associate Professor at Carleton University in the department of Cognitive Science, interested in aging, bilingualism, cognition and cognitive/brain reserve/compensation, neuroimaging, multivariate stats, R, methods, and visualizations
@mehmetoguzderin.bsky.social @mehmetoguzderin.bsky.social
Fernando Serboncini @fserb.com Eng Manager @ Tailscale.com
Termo: https://term.ooo
Canvas Rocks: https://canvas.rocks
Duoban: https://duoban.co
More: https://fserb.com
Florian DENIS @floriandenis.bsky.social Photographe animalier français, avec une passion particulière pour les insectes/araignées et reptiles/amphibiens.
https://instagram.com/fdenisphotos
Tom Greenaway @tcmg.bsky.social Googler & Gaming Entrepreneur
Creator of the award winning mobile game Duet, the Google I/O Adventure conference experience, and helped design GameSnacks. WC3 co-chair for web gaming. http://tomgreenaway.com
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Philip Jägenstedt @foolip.org Long live the web! Engineer on Google Chrome, ex-Opera.
Rick Byers @rickbyers.toot.cafe.ap.brid.gy Web Platform engineer at Google on the Chrome team, helping the open web to thrive.
Opinions are my own, not my employer's.
[bridged from https://toot.cafe/@RickByers on the fediverse by https://fed.brid.gy/ ]
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Trevor David Black @trevordblack.bsky.social He/Him
Work in video games, ain't tellin my employer
Vulkan, Xoogler
Graphics Engineer and gamedev, photographer, sportster.
Mentor, DMs open.
William Candillon @wcandillon.bsky.social Maker of the “Can it be done in React Native?” YouTube series
http://youtube.com/wcandillon
Théophile Wallez @twal.org Post-doc researcher at CISPA, working on secure group messaging & machine-checked security proofs.
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app