Simon Willison @simonwillison.net Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Fabrizio Espindola @fabrizioespindola.bsky.social Game Dev & Technical Art
Books and Courses: https://jettelly.com/
Tutorials : https://www.youtube.com/@fespindolav
Louis Pilfold @lpil.uk "the maintainer is a legitimate communist. i will not be supporting this language"
- some yt guy, 2024
I made @gleam.run and I do gymnastics (badly)
they/them or he/him. end fossil fuels. genocide is bad. ride a bike.
Titus 🇵🇸 @wooorm.com unifiedjs · he/him · @igalia.com · https://wooorm.com
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
SimonDev @simondev.bsky.social
Hayden Evans @haydenbeamit.bsky.social Founder of Beam it 💜 & Rust Rec 🦀⚙️
I recruit for Elixir, Erlang & Rust
Beamrec.com
Need help hiring? Beamrec.com/employers
Help with job hunting? Beamrec.com/employability
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Phil Eaton @eatonphil.bsky.social on software infrastructure @theconsensus.dev.
theconsensus.dev
Karl Seguin @karlseguin.com coding
https://www.openmymind.net/
Aaron Patterson @tenderlove.dev Ruby and Rails hacker working at Shopify, living in Seattle
Jason Miller @developit.dev Platform DX at Shopify. Created #Preact. Do more with less.
#JavaScript #PreactJS #React #Frontend #DeveloperExperience #OSS #Coffee #Foxes #Drumming #Metalhead
@redblobgames.com.web.brid.gy @redblobgames.com.web.brid.gy Explaining algorithms with interactive diagrams
melos han-tani @hantani.bsky.social Hello I am making music/games like anodyne, angeline era and @danchidays.bsky.social
email analgesicproductions at gmail
blog: https://buttondown.com/melodicambient/
They/them
Max Nichols @maxnichols.bsky.social He/him. Sr. Game Designer. Prev: Epic, Bungie, Turbine, more.
I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Tynan Sylvester @tynansylvester.bsky.social Creator of RimWorld and author of Designing Games.
Gergely Orosz @gergely.pragmaticengineer.com Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
Adam @adamgryu.bsky.social 🎮 i make video games and stuff
🐦 created http://ashorthike.com
(he / him)
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
João Desager @johnkazart.bsky.social Technical Artist @embarkstudios.bsky.social
| Creator of #ConjureSDF and #MiterBox | he/him
karpathy @karpathy.bsky.social AI @ OpenAI, Tesla, Stanford
Ryan Fleury @rfleury.bsky.social Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Matt Stark @mattstark256.bsky.social the game designer behind Viewfinder. he/him 🏳️🌈
Darío @dariosamo.bsky.social Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Panthavma @panthavma.bsky.social Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social 20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
localthunk @localthunk.com Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
Daniel Mullins @dmullinsgames.bsky.social Indie game developer who made Pony Island, The Hex, and Inscryption. Currently working on Pony Island 2: Panda Circus!
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Friedemann Allmenröder @friedemanna.bsky.social ✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Alex Jarosz @akjarosz.bsky.social Helping game devs and creatives finish projects and create in more sustainable ways.
Psychologist, game designer, coach.
Support for burnout, students, and creative work.
↓ Book a discovery call
Thomas Feichtmeir @cyangmou.bsky.social Pixel artist & graphics consultant. Tactics game & fantasy fan.
Currently art director for tinyBuild (Streets of Rogue 2).
Credited on Blasphemous, Songs of Conquest, Symphony of War, Dome Keeper, Vampire Survivors and more.
#pixelart
Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com Writer, game designer, artist | Making SIGNET CITY | WISHLIST NOW - https://bit.ly/SC-Steam
Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | BAFTA, IGF, DICE + TGA nominee | PhD | they/them |
Riley Neville @riley.sbug.games Game designer at @sbug.games
Buy Wirm! https://store.steampowered.com/app/1934870/Wirm/
Mary Rose Cook @maryrosecook.bsky.social Staff-level engineer at Notion. Previously at the Recurse Center, Airtable and Ableton.
Tim Davison ᯅ @timd-ca.bsky.social Scientist • Apple Design Awards Finalist • CellWalk
computer graphics • phd • biology • visionOS
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Anatoly Shashkin💾 @dosnostalgic.bsky.social MS-DOS gaming enthusiast, YouTuber, admirer of cats, RU in NY.
Ask me about DOS games! Tell me your DOS game memories!
I repost and swear a lot.
(He/Him)
YouTube: youtube.com/dosnostalgic
Web: dosnostalgia.com
Tip me: https://ko-fi.com/dosnostalgic
Fronkon Games @fronkongames.bsky.social Indie game developer and asset store publisher https://fronkongames.github.io/
A. H. Zakai @kripken.com Software engineer (compilers: WebAssembly, Emscripten, Binaryen). Used to study neural networks. Loves fantasy novels and Agatha Christie. he/they
All opinions here are my own, not my employer's (Google).
More in: http://kripken.github.io/blog/about/
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Richard Meredith @rtm223.me Game developer @foldedfox.games | Previously: Bad North, Little Nightmares, LittleBigPlanet | He/Him
http://mastodon.gamedev.place/@rtm223
Rune Berg @runeberg.social Sr Dev @RiotGames. Khronos OpenXR advisory panel member. Worked on SteamVR & OpenXR @valvesoftware, @unrealengine.
Aeva @midnightsisters.org Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Alice Averlong 🏳️⚧️ @alice.averlong.com Mad Scientist and Necromancer, she/her 🏳️⚧️🏳️🌈
AuADHD creature of elemental internet
collector of keysmashes
used to be called Foone, before the war
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Andrea Int. @andreintg.bsky.social Game dev / tools
Co-founder unbound_io
Made a unity plugin called clayxels
Designed an escape-roguelike called nauticrawl
Mostly posting my hobby projects here.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Alexander Bruce @demruth.bsky.social I made Antichamber. Now I'm making something else.
Sørb @soerbgames.bsky.social I am an indie game developer and post about all kinds of game art, physic simulations, animations and generally dope aesthetics.
-> https://soerb.games
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Jason Turner @lefticus.bsky.social C++ Developer, Trainer, Speaker, YouTuber
https://www.youtube.com/@cppweekly
ncnvrgnt @inconvergent.net procedural & graphics artist
parallel programmer
advisor at the office of alternative geometry
website | https://inconvergent.net
gallery | https://img.inconvergent.net/plot/
a game | https://boxtype.app
store | https://buy.inconvergent.net
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
TURBODAWG 🌭💨 @turbodawg.com 🇨🇦 designer & artist & gamedev
running🏃🏻♂️, climbing 🧗🏻♂️
gamedev by day gamedev by night
turbodawg.com
plzbuymy.art
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Rollthered @rollthe.red posting random stuff here that would not go well on twitters algo but i still wanna share
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Shannon 🔜 (SIGGRAPH '26) @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Tobias Anderberg @anderberg.bsky.social Building Otone · a zero-friction audio notebook for musicians on iOS/macOS.
Minimalist with too many interests.
https://otone.app
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Liza Knipscher @lize.bsky.social Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Pedro Medeiros @saint11.art Co-founder of @coldbloodinc.studio
Artist of Celeste, TowerFall and +70 free pixel art tutorials
WISHLIST NEVERWAY → http://steam.neverway.co/
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/- M Mikael Hermansson @mikael.hermansson.io 🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Xor @xordev.com Building FragCoord.xyz
xordev.com