Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
007 First Light @007game.ioi.dk Play a James Bond origin story and Earn The Number in #007FirstLight, by IO Interactive. Available now.
Get now: https://bit.ly/007FirstLightGetNow
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Peter @peter-heil.bsky.social Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
hale @halefall.net ✨🛠️🎨 vfx and tech art orb, gamedev
currently at Don't Nod
any pronouns
linktr.ee/halefall
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Guerrilla @guerrilla.bsky.social 🌷 Amsterdam-based developer of the Horizon franchise; creators of the Killzone franchise.
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
@rtryan98.bsky.social @rtryan98.bsky.social
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Andy Touch @andytouch.bsky.social Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
Jon Rocatis @rockets2000.bsky.social PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.
@c0de517e.bsky.social @c0de517e.bsky.social
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Ayo @ayonw.bsky.social Tech Designer on 007 First Light at IO Interactive, Indie Dev, various other things
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social 🎮 Solo #gamedev aka Findling Games 🪨
🌱🌈🍉
✨ WATERFUL on Steam ✨⬇️
https://store.steampowered.com/app/4414110/WATERFUL_a_tiny_oasis_builder/
Isabella Haro @isabellaharo.bsky.social Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️🌈
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Andras Ketzer @fluidninjavfx.bsky.social FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Alexandria Ocasio-Cortez @aoc.bsky.social Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Sandra Mondahl @zicholi.bsky.social Studio Manager at IO Interactive Malmö |
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Christoph Lang @christophlang.bsky.social Programmer at Mi'pu'mi Games
Danny Becker @dbeckerdesign.bsky.social Video Game Designer, among other things.
Starfield
Fallout
Dishonored
etc.
Samir @combatglue.com Marketing Manager @iointeractive | ex @bloodhunt | My tweets are my own | Partner by @Twitch | Samir@combatglue.com
Nick Price @nickprice.bsky.social Lead Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2026 is my 28th year in the games industry.
GamesBySaul @gamesbysaul.bsky.social Indie Games Developer making stuff!
Technical Designer at IO Interactive 🦆
Making Devlogs on YouTube
Opinions are my own.
Hitman @hitman.ioi.dk HITMAN World of Assassination - OUT NOW. ESRB Rating: MATURE.
Developed and published by IO Interactive.
Krzysztof Kondrak @kondrak.bsky.social Gamedev working at Embark Studios
Lia @liasae.bsky.social French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Dire Prism 🇩🇰 Wishlist Grimfog! @direprism.bsky.social Indie game developer from Denmark - Creating Grimfog, a Black Metal Survival Builder ARPG , together with a small remote team of awesome people.
Cast out as a witch, discover the secrets of necromancy and seek revenge as a lich!
steam.pm/app/3779820
Zask @zaskonthetask.bsky.social
Mike Evans @mikeev.bsky.social GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Kalon Sall @kalonsall.bsky.social Technical Artist @ DONTNOD
Resmi @resmi.bsky.social I do systems programming for games (apologetically)
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.- S Soren Hannibal Nielsen @sorenh.bsky.social He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Hongzhu Zhao @hongzhu.bsky.social Senior Technical Artist @ Respawn Entertainment
TolerLive | Tyler Klimek @tolerlive.bsky.social | Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |
| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
Skill Up @skillup.bsky.social YouTube sellout https://linktr.ee/skillupyt Business only: skillup@night.co
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Shannon 🔜 (SIGGRAPH '26) @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Boon Cotter @booncotter.bsky.social Aussie in the USA | Game Developer | Lead Lighting Artist | Batshit Crazy | These are my words and are not representative of my employer / doctor / therapist / mum.
Ihor Szlachtycz 🇺🇦 @iszlachtycz.bsky.social DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Mavis @tehmavis.bsky.social Cinematic Artist at Larian Studios. 'Fairly sound bloke' according to some other bloke in the Workman's Club smoking area
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Joel Nises @jnises.bsky.social Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Eden Marie @neonepiphany.com She/her. Engineering lead at @xbox.com (Gamertag: Em). I like Kit Kats. Opinions are my own, and also bad. If you use stupid fonts I will cut you. Avi by @pianta.bsky.social 🏳️⚧️🏳️🌈
I like Letterboxd https://boxd.it/1hRkn
Directx @directx.bsky.social
Glenn@ID@Xbox -> Gamescom @triplizard.bsky.social I run marketing for the ID@Xbox program for independent game developers on Xbox. Fan of indie games and vintage synthesizers. I have a Buchla system, a Synthi AKS, Moogs, Korg MS series, Waldorf Quantum, etc. I mostly talk about indie games.
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Luis Vieira @lavz24.bsky.social Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Nitish Victor @nitishvictor.bsky.social Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
SkillerRaptor @skillerraptor.bsky.social Graphics & Engine Programmer
she / they 🏳️🌈🏳️⚧️
Ellioman @ellioman.bsky.social Icelandic Graphics Programmer at ARM. He/Him.
Andrés Valencia Téllez @andresvalencia.bsky.social Senior Graphics Engineer @ Larian Studios
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin- L Daniele Pieroni @lastquest.bsky.social Console and Rendering thingy @ Epic, ex Intel, ex Avalanche Studios, ex Ubisoft, ex more stuff
Matthäus Chajdas @anteru.bsky.social Architect at Intel working on 3D graphics (previously at AMD doing the same)
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Richard Shemaka @toast3.bsky.social Graphics @ Turtle Rock Studios
Arttu Peltonen @apeltonen.bsky.social Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Greg V. @exceptionalpotato.bsky.social UE graphics engineer at Firaxis, occasional photographer, sometimes cosplayer. Previously at Schell Games. He/him. Born in the USSR, now in west PA. Made a WonderSwan demo once. 🌈❔
♥ @smolcano.bsky.social
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Felipe Lira @lirafelipe.bsky.social Graphics Engineer at Arm. Interested in GPUs, rendering and ML. Trying to render the best version of me.
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Julien Heijmans @julienheijmans.bsky.social Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect