mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) ❤#animals.
Opinions r from an alien operating inside my head👽
Sakthi @sambarpowder.bsky.social vfxman
Jordan Sarnovsky @jsarnovsky.bsky.social Former Content Designer at ZeniMax Online Studios for 7 glorious years | Storyteller by trade and unending Cinephile | Make all the critters pettable |
She/Her. This is mostly an account I use for professional networking.
SaraLovesArchery @saralovesarchery.bsky.social https://www.youtube.com/@SaraLovesArchery
Heather Dove @squeetimes.bsky.social Technical Artist @ Disbelief | Traveler | Pun Enthusiast
Miguel Pozo @pragma37.bsky.social Stylized Rendering nerd.
Viewport & EEVEE module dev at Blender.
#malt3d (http://github.com/bnpr/Malt) creator.
Lazy Nezumi @lazynezumi.com Guillaume (he/him).
Indie software developer of Lazy Nezumi, an app that adds pen stabilizers, ruler guides, and scripting to Photoshop, Clip Studio, and other art apps!
https://lazynezumi.com
All reposts are from amazing human artists! (NO genAI)
Aaron Jacobs @aaronmjacobs.com Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
@rookandpossum.bsky.social @rookandpossum.bsky.social
@possum-the-opossum.bsky.social @possum-the-opossum.bsky.social
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Wilhem Barbier @wbrbr.bsky.social Graphics engineer, currently working on Marmoset Toolbag. Previously: PhD @ IRIT, R&D intern @ Adobe, Unity
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Layla Ali @sephiraex.bsky.social Intermediate Narrative Designer on Soulframe @ Digital Extremes
Artist. #FreePalestine
Edward Dorobek @edwarddorobek.bsky.social Graphics Programmer @ Qualcomm's Snapdragon Game Studios
Lia @liasae.bsky.social French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Raphael van Lierop 🇨🇦 @raphlife.bsky.social He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
Rémi Verschelde @akien.bsky.social @godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Josh Caratelli @joshcaratelli.bsky.social Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
William Donnelly @wdonnelly.bsky.social Research scientist at EA SEED. Former theoretical physicist.
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Aaron @aarontechanim.bsky.social 🕹️ Gamedev / AI-Hater
🦴 Senior Technical Animator at UNSEEN Tokyo
↩️ Ex Claymore Game Studios
🎲 PnP/Tabletop Enthusiast
aaronkemner.com
Juan S. Marquerie @jsmarq96.bsky.social VR and Graphics. Intent of efficiency mixed with giant robots.
Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Only interested in stuff made by humans :)
Higlhy dislexic(He/Him)
Magnus 🌱 @haffisnatten.bsky.social Technical Game Designer, 3D Artist & Unreal Generalist | Enjoyer of art made by humans | He/Him
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Camille Martel @cmartel.bsky.social Rendering programmer/pixel witch at Spry Fox. she/her
konrad piechota @piechota.bsky.social Hello.
https://piechota.github.io/
Dan Johnson will design games for food @coil.bsky.social Schipperke owner @PNW
Game Systems Designer, one half of Secret Dinosaur and also the other half (previously Blizzard, Bungie, Irrational, etc)
Hire me! https://linktr.ee/djdesign.dev
#GameDev
he/him
Michelle Flamm @kaieta.bsky.social Senior Game Designer (Systems) formerly Echtra, Bioware, Zenimax, Obsidian, and more. Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Jamie @jamieraen.bsky.social Senior Game Engineer. Work at BioWare on Dragon Age and Mass Effect. Pet dad, rpg lover and occasional DM. They
memstomp @memstomp.bsky.social
Chrism @chickenkeeper.bsky.social Maker of things, do-er of stuff | Art | CG | Programming | ❤️🔥
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
nin @bolinuy.bsky.social Programmer and game designer
www.nin.com.uy
Andrey 🤔 Upadyshev @oliora.bsky.social C++ and art! C++, coding, modern art, architecture and politics. Ex AWS, currently HFT. Born and raised in St.Petersburg, got a new home in NL
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Maciej - Mackerski @farplane.bsky.social Lead Game Designer @blooberteam
Combat and Game Designer of #silenthill2remake #silenthill
previously Designer of #terminatorresistance @TeyonGames
I love video games from late 90's and early 2000's
🚫 NO Gen-AI 🚫
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
*Off Bluesky for August* Email me!
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com
Zi @majormcdoom.bsky.social Canadian indie VR dev / founder @cozycubegames.bsky.social.
Wishlist 🐧Penguin Festival🐧: https://store.steampowered.com/app/3552090/Penguin_Festival/
Past: Owlchemy Labs. Proud husband and shiba dad.
- 🚫 gen AI
- 🚫 genocide
- ✊ trans rights
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Jonathan Haberl @jhaberl.com jhaberl.com
Angel Ivanov @b1uf0x.bsky.social VFX Supervisor
https://www.artstation.com/eeyore
https://www.instagram.com/shadeofblu/
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Chelsea Oxendine Davila @gloomypuff.bsky.social Game Dev 🎮 Artist 🎨
Indigenous🪶 LGBTQ+ 🌈
Dropout @dropout.tv a comedy streamer with all of your favorite shows
🧔♂️ Game Changer
📢 Make Some Noise
🎲 Dimension 20
🫂 Very Important People
🐷 Smartypants
dropout.tv
Sam Reich @samreich.bsky.social 🧢 CEO: Dropout
🎤 Host: Game Changer, Make Some Noise
🌸 he / him
Ross Bryant @rossbryant.bsky.social 🌹Performer: Improvised Shakespeare Co. / Dropout / UCB
Writer: MST3K
Streamer: Glass Cannon Network / Push the Roll
Cartoonist
Actor on TV sometimes
Laura Hermanns @loco90.bsky.social She/Her - UE DevTech Engineer @ Intel; Previously @ EpicGames;
Homepage: https://lhermanns.me;
Opinions are my own
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Ivo Pavlík @ivopavlik.bsky.social
@manubebek.bsky.social @manubebek.bsky.social
shawn @whileromeburns.bsky.social VFX Artist and Programmer from Brooklyn. Houdini evangelist. @WhileRomeBurns@mastodon.gamedev.place
Nelarius @nelarius.bsky.social Maps @ Mapbox 🗺️ | Ray tracing ✨ | Voxels ◽️
My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
FrameRitual @frameritual.bsky.social I only share the frames I personally admire. No AI • No collabs • SFW
If you’d like your work to be removed, feel free to contact me.
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Juan Sosa @juansosa.es Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next 🖖
He/Him/Your Grace 🇪🇸 🇮🇨
Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
BattleAxeVR @battleaxevr.bsky.social Indie VR game studio. Veteran AAA 3D coder w/ 20 games shipped: Rockstar (GTA V), Ubisoft, WB, Funcom.
uncle leyla ✨ @leylses.bsky.social game dev, office goth, yapper supreme.
🧿 she/they, ENG/RUS
personal acct, posts like a stepdad.
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
Apes of the Screen @apesofthescreen.bsky.social Solo dev working on A SIMPLER WORLD, a tiny cozy building game.
Out now on Steam! https://store.steampowered.com/app/2243890/A_Simpler_World/
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Wax Lion @waxliongames.bsky.social New York based game developers
linktr.ee/waxliongames
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
dslightingengine @dslightingengine.bsky.social DSLightingEngine is a renderer replacement for DS2/DS3.
Discord : https://discord.gg/uwaXYDmTyS
Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine
LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Amit Ofer @oferamit.bsky.social Rendering Software Engineer at EA. Previously at Skybox Labs, Ubisoft, Intel. My opinions are my own.
Matt Verkuijlen @mattverkuijlen.bsky.social Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers.
https://matthijsverkuijlen.com/
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Daniella Zeman 📼 VIDEOHOLE EPISODE 2 OUT ON STEAM @noodleverse.bsky.social 1/3 of Jofisoft on Videohole Episode 2 📼
Former Environment Artist on Civilization 7 🌍
Videohole.net
https://www.artstation.com/daniellazeman
https://www.instagram.com/noodleverse/
If I see AI I block on sight. Pfps included.
Neverway - PROLOGUE OUT NOW! @coldbloodinc.studio Neverway is a blend of horror, life sim, and action RPG.
Follow here for the latest announcements! 🩸
☆ Play the prologue on http://steam.neverway.co
☆ Discord: https://tinyurl.com/neverway
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Luke Simms @lukesimms.bsky.social Product Marketing @digitalextremes.com | Director @calgarygamedevs.bsky.social | Previously: Product @sabergames.bsky.social
Views are my own.
Jean-Michel Gorius @jmgorius.bsky.social Ph.D. in hardware and compiler design. Interested in low-level programming, computer architecture, and rendering. Recreational programmer.
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!