Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Rappenem @rappenem.bsky.social Freelance French pixel/digital artist addicted to drawing shiny things!
VFX artist for @hibernianws.bsky.social ✨
Portfolio 🎨 https://rappenem.artstation.com/albums/14800893
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Hugo Coppen @hugocoppen.bsky.social
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Angel Angelov @aangelov.bsky.social Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
Ferri de Lange @ferri-de-lange.bsky.social
Ivo van der Veen @ivovanderveen.bsky.social Year 3 student game programming at BUAS
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
tamara @spheya.bsky.social aspiring niche microcelebrity™ • she/her
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Remi @remiadriaensen.bsky.social Third year game programming student at BUas. Obsessed with real time path tracing
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Andrey Kits @zeronowing.bsky.social Graphics Programmer
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Xor @xordev.com Building FragCoord.xyz
xordev.com
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
SimonDev @simondev.bsky.social
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app