Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in ๐จ๐ต ๐ฌ๐ง
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Lionel Lemariรฉ @hikey.org Rendering, ray tracing, Metal API.
Froyok (Lรฉna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. โ๏ธ๐ซ๐ท
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Frederik Vanhoutte - Winterbloed @winterbloed.be Generative geometrist, medical radiation physicist, pronouns: he/him
Sometimes at night, I find myself behind the computer. When I finally blink, a mess of code is drawing random structures on the screen. I spend the rest of the night staring.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.- S @savage309.bsky.social @savage309.bsky.social
Ana Mihuศ @amihutz.bsky.social โด Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci โด
Andrea Int. @andreintg.bsky.social Game dev / tools
Co-founder unbound_io
Made a unity plugin called clayxels
Designed an escape-roguelike called nauticrawl
Mostly posting my hobby projects here.
Elke Stangl (elkement) @elkement.art ~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am taking some time off the internet!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Physics PhD, worked on: Heat pumps, superconductors, cyber security.
Creating art based on physics, math, and engineering.
https://elkement.art
ChristinaC.๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev ๐ณ๏ธโโง๏ธ
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in ๐ธ๐ช
mastodon.gamedev.place/@ChristinaCoffin
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Maximilian Tarpini @maxtarpini.bsky.social It's all about Wรทmยฒ and WรทKg ๐๐ดโโ๏ธ
www.rombo.tools
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Anna Podedworna @akreon.bsky.social Concept artist & illustrator ๐ฎ๐ต๐ฑ
Riot Games/ CD Projekt RED/ Wizards of the Coast/ Flying Wild Hog/ Jagex
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Jeff Russell @j3ffdr.bsky.social Founder at www.marmoset.co
Graphics Programming
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.socialโฌ, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Shinji Ogaki @shinjiogaki.bsky.social Autodesker
Bart Wronski ๐บ๐ฆ๐ต๐ธ @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Aras Pranckeviฤius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Jess @jesserintaylor.bsky.social Portfolio :
https://www.artstation.com/jesserintaylor
Psychoticstate @psychoticstate.bsky.social I like taking pretty pictures ๐ค
Amateur photographer, all photos are mine unless reposts.
Lifelong liberal, #safespace, goth on the inside, strangely obsessed with star wars
No DMs please
๐๐ธ
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
@anderslanglands.bsky.social @anderslanglands.bsky.social
Iraville @iraville.bsky.social Ira Sluyterman van Langeweyde,
Illustrator with a passion for watercolors, autumn, nature, birds and cozy things
๐ณ๐๐
https://linktr.ee/iraville
Alberto Jaspe @ajaspe.bsky.social Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. ๐ถ๐ถ she/her ๐๐น
Eric Lengyel @ericlengyel.bsky.social โข Creator of Radical Pie equation editor, Slug Library, C4 Engine
โข Math / gamedev author
โข Geometric algebra researcher
โข Former Naughty Dog, Apple, Sierra
Hazel Dang @hazeldang.bsky.social ๐ BG Painter at Giant Ant| Past: Titmouse, Bardel, Atomic
๐ Email: hazelvdang@gmail.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Sabine Hossenfelder @hossenfelder.bsky.social German Physicist
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Erika @rrika9.bsky.social GPU compiler dev, reverse engineer, mostly in Glasgow
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Cat Hicks @cathicks.bsky.social Mother. Maker. Gulf Coast > California.