Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Adrian Leyser Sturm @leysersturm.eurosky.social Meteorologist👨🎓
Forecaster & Radar/Tornado Expert
Storm Chaser & Photographer🌪📸
📍Frankfurt Rhine-Main | Germany
Fediverse: https://climatejustice.social/@leysersturm
Leaflet: meteosky.leaflet.pub
Sifa-ID: sifa.id/p/leysersturm.eurosky.social
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
klimareporter° @klimareporter.bsky.social Das erste unabhängige Online-Magazin zu Klimapolitik, Energiewende, Klimaforschung | Podcast klima update° | http://verein-klimawissen.de
@klimareporter@mstdn.social
Stephen Hill @selfshadow.com
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Bundesverband Steckersolar e.V. @steckersolar.bsky.social Der Bundesverband Steckersolar tritt für eine Energiewende ein, von der dank Balkonkraftwerk, Steckerspeicher u.a. alle Bürger profitieren können.
Jetzt mitmachen! https://bundesverband-steckersolar.de/mitglied-werden/
Prof. Stefan Rahmstorf @rahmstorf.bsky.social Climate scientist, professor of Physics of the Oceans in Potsdam. Dad. Opinions my own.
Born at 317 ppm CO2.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Joris Rijsdijk @jorisar.bsky.social PhD candidate computer graphics @ TUDelft. My main interests are real-time rendering, 3DGS, and high-performance GPU programming.
Blog: https://jorisar.nl/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Theodore Kim @theodore-kim.bsky.social Professor of Computer Science, American Studies, and
Ethnicity, Race & Migration @ Yale
(Also two Oscars)
https://www.tkim.graphics
Kai Kupferschmidt @kakape.bsky.social science journalist. author. molecular biologist. curious.
interested in #microbes, #misinformation and all things #blue
contributing correspondent at @science.org
co-host of @pandemia.bsky.social
2024 KSJ fellow at MIT
Signal: kakape.93
Krutika Kuppalli, MD FIDSA @krutikakuppalli.bsky.social ID Physician. Associate Professor. Global public health, pandemic preparedness and response, emerging infectious diseases (COVID-19, viral hemorrhagic fevers, mpox). Former WHO medical officer in Health Emergencies. Section editor PLOS GPH and OFID.
Helen Branswell 🇨🇦 @helenbranswell.bsky.social I cover infectious diseases for STAT (www.statnews.com). 2020 Polk winner. Nieman '11. She/her. I write about H5N1 (in all species), Covid, polio, flu, Ebola, RSV, mpox, STIs. Send me news tips on Signal: HBranswell.01
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Christian Drosten @cdrosten.bsky.social Head of Virology at Charite - Universitätsmedizin Berlin
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Lars Wienand @larswienand.bsky.social Leitender Redakteur Recherche bei t-online. Verifaction & OSINT. Berlin und gern im Westerwald. –
Signal: LarsWienand.99
Threema: https://threema.id/RVSUW5VS
Jen Gentleman @jenmsft.bsky.social I work on the Windows engineering team at Microsoft and help with feedback for Start menu, Settings, taskbar, input + more
You can find me on most of the other social media apps including Twitter and reddit with the same account name @jenmsft
Janek Zimmer @janekz.bsky.social Dipl.-Meteorologe und IT-Mensch bei http://kachelmannwetter.com mit Schwerpunkt numerische Wettervorhersage und Radardaten. Gelegenheits-Stormchaser und Linux-Nerd.
Leonhard Gandhi @energy-charts.bsky.social Senior Scientist
Fraunhofer-Institut für Solare Energiesysteme ISE
https://www.energy-charts.info
https://www.ise.fraunhofer.de
Impressum: https://ise.fraunhofer.de/de/impressum.html
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Anton Schreiner @aschrein.bsky.social Gfx and ML
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Kachelmannwetter @kachelmannwetter.com Offizieller Account von kachelmannwetter.com
Es posten: Clemens Grohs /CG, Peter Hinteregger /PH, Fabian Ruhnau /FR, Lars Dahlstrom /LD, Frank Abel /FA, Silvio Wandel /SW
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Sy Brand @tartanllama.xyz bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Nico Beckert @nicobeckert.bsky.social Redakteur @Climate_Table #Klima #Energie #Industrie #China
Claudia Kemfert @ckemfert.bsky.social Professor Energy Economics and Energy Policy German Institute for Economic Research and Leuphana University
@ckemfert.bsky.social
Volker Quaschning @volkerquaschning.bsky.social 👨💼Professor für Regenerative Energiesysteme (HTW Berlin)
🔆Experte für Erneuerbare Energien, Energiewende, Klimaschutz
📖Buchautor 🎬YouTuber 🎧Podcaster
https://www.volker-quaschning.de
MΛX @m4xc.bsky.social Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Oliver Mackenzie @oliemack.bsky.social Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Grace Bruxner @gracebruxner.bsky.social ive decided to post……. gracebruxner.com for work stuff
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
BalkonSolar (via 🇪🇺sky) @balkon.solar Infos zu #Steckersolar, #Kleinspeicher & #PluginPV aus #Freiburg für DACH!
Lobbying + Tipps + Infos + #energysky
🥈 Klimaschutzpreisträger
📧 info@balkon.solar
🐘 @balkonsolar@freiburg.social
👨💻 https://balkon.solar- R @robwiss.bsky.social @robwiss.bsky.social
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Georgi Nikolov @georgi-nikolov.com graphics programmer
https://georgi-nikolov.com
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Old-School 3D Renders @oldschool3d.bsky.social 3D renders old & old at heart.
Reposting from the original account.
Malte Kreutzfeldt @mkreutzfeldt.bsky.social Beobachtet den Berliner Politikbetrieb.
Mag Zahlen und Fakten.
Redakteur bei @table.media
Jim Kjellin @jimkjellin.bsky.social CTO of MachineGames.
Everything on here is my personal opinion and views.
Jacob Freeman @geforce-jacobf.bsky.social GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
${cyrille_favreau} @cyrillefavreau.bsky.social Scientific visualization at @nvidia. Creator of Quantum of Sol-R, Brayns, BioExplorer, NuonModelVisualizer. Drummer @MontreuxJazz. Marathon swimmer 🐬💦 Opinions are my own
http://www.scientific-visualization.org
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
All opinions my own
Izzy Muerte @izzys.casa Occult Programmer and Code Bruja. void* made manifest. "That CMake Expert"
Opinions are my own. 💥🏴💥
Find my webzone at https://izzys.casa
PFP by @tombofnull.bsky.social
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Steam @steampowered.com Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
SwiftOnSecurity @swiftonsecurity.com computer security person. former helpdesk
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Blur Busters @blurbusters.com The Temporal Company: Everything Better Than 60Hz™
Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz...
Display researcher. Creator of TestUFO.com Motion Tests.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Linus Tech Tips @linusmediagroup.com The official Bluesky of the Linus Tech Tips YouTube channel.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Hardware Unboxed @hardwareunboxed.bsky.social We review PC hardware on YouTube https://youtube.com/@hardwareunboxed
Robert Habeck @robert-habeck.de Ein Mensch. Ein Wort.
https://www.gruene.de/service/impressum
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk