FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
@d98mapet.bsky.social @d98mapet.bsky.social
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Ranga Krishnan @rangakrishnan1.solidarity.social http://sfba.social/@rangakrishnan1
twitter.com/@rangakrishnan1
#m4bl https://m4bl.org/ “Hindus” are a vote bank created in the 20th century.
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
snabel_a @bygger.bsky.social Om mig: Prøver bare at gøre platformen en smule bedre. Og tester lidt forskelligt af.
Primært fokus på at lave feeds som kan bruges.
God dialog og debat er nogle af de ting, der skaber en god platform.
Laurent Harduin @laurent-ha.bsky.social
Ivo Pavlík @ivopavlik.bsky.social
Rasmus Michelsen @rmichelsen.bsky.social
Darsh Kaushik @darshk.bsky.social MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
tamat @soytamat.bsky.social 3D Graphics, WebGL, WebGPU, Gamedev- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Volodymyr B @sakrist.bsky.social Software Engineer
Dublin, Ireland
Software, people #management, #cycling, #coffee, #cats. some c++, swift, typescript
https://sakrist.com
try my app https://apps.apple.com/us/app/my-daily-habits-tracker/id6741164200
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Drew Whitehouse @drewwhitehouse.bsky.social Scientific Visualisation Programmer.
NCI VizLab, National Computational Infrastructure, Australian National University.
Interested in all things HPC and CG.
Vimeo: https://vimeo.com/user100884632
Instagram: https://www.instagram.com/drew.whitehouse/
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Pete Mc Nally @mcpoly.bsky.social https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@haroldhj.bsky.social @haroldhj.bsky.social
Carl Bateman @carlbateman.bsky.social Creative Coder for hire--mostly web stuff.
ex IBM
https://carlbateman.com/webgl/
qmaqdk 🇪🇺 @qmaqdk.eurosky.social Flippin' them bits
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Anders Nissen @andersnissen.com Professional software developer by day.
Unprofessional programming language nerd and indie game developer by night.
Non-stop dad.
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Brandel Zachernuk @zachernuk.bsky.social Spatial web technologies by day, digitally-embodied cognition enthusiast by night https://linktr.ee/zachernuk
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Mikkel Fredborg @mikkelfredborg.bsky.social Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
Thomas Gilbert @lord-gilbert.bsky.social
Kevin Nørby Andersen @kevinandersen.dk owner and designer at www.superultra.dk
I use physical and digital materials to make tools and products
ex Bang & Olufsen, MIT Media Lab, LEGO
Domenicobrz @domenicobrz.bsky.social - M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
@bsavery.bsky.social @bsavery.bsky.social
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Alberto Jaspe @ajaspe.bsky.social Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.