Jacob Young @jacob3young.bsky.social
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Astrarium Digital @astrariumdigital.bsky.social ✨🎮Helping indie games find their players! 🎮✨
We help indie developers grow wishlists & launch with confidence - games don't fail because they're bad, they fail because no-one sees them.
📅 Let's chat:
https://calendly.com/accounts-astrarium/30min
glTF @gltf.bsky.social GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
Learn more at: https://www.khronos.org/gltf/
Parsa @sighpaa.bsky.social Interaction Designer
https://github.com/parsaa74
https://parsaazari.xyz
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
@sabrecat81.bsky.social @sabrecat81.bsky.social
@pspan.bsky.social @pspan.bsky.social
Furkan Onder @furkanonder.bsky.social Python Triage Member | Focusing on CPython #LKD #Python #ArchLinux #Django #eBPF
https://github.com/furkanonder/
Niels @niels-boehm.bsky.social
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Stephen Whittle @mov-eax-rgb.bsky.social Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
@dvode.bsky.social @dvode.bsky.social
Yujin Ariza @yujinariza.bsky.social creative coder, ar/vr developer, musician, cmuetc 2019. personal account.
yujinariza.com
Annalea L. @annaleatech.bsky.social
@wckey.bsky.social @wckey.bsky.social
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
Siana Gearz @sianagearz.bsky.social Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Corentin Kerisit @corentinanjuna.bsky.social Low level stuff. Forever: zenly anjunadeep amoamoamo
Chad Dore @chaduke.itch.io Game developer currently working on Paddles, Balls, Blocks and Walls! Play it for free at chaduke.itch.io
Sunspark - short film @sunsparkmovie.bsky.social A lonely robot finds companionship in the unlikeliest of places. A solo-made independent animated short film by Danny Bourque. Now playing in festivals. www.sunsparkmovie.com
Jean-Michel Gorius @jmgorius.bsky.social Ph.D. in hardware and compiler design. Interested in low-level programming, computer architecture, and rendering. Recreational programmer.
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Nat - UX & UI Designer @natalt.bsky.social Freelance:
✏️ UX & UI for games, apps & web
🚀 Branding
🎨 2D art & illustration
🖌️ Graphic design
🌐 natalt.design
Émile Grégoire @emgre.bsky.social Software Engineer working in power systems. Rust, retro computers, music, and many things.
« J’aime les choses inutiles
Qui nous font du bien […]
Qui nous font rêver […]
Qui nous parlent au cœur […]
Qui donnent à chanter »
- Sylvain Lelièvre
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Sharun @sharunkumar.com 👨💻Software Engineer | 🎮Gamer | 💻Tech & 🚗Car Enthusiast | 🐱Cat Person
sharunkumar.com
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Isaac Besora @ibesora.bsky.social Software engineer.
Choose my aim, take one step and then the next. It had never been anything else.
Inconformista, utòpic, idealista, ingenu.
A baix a l'esquerra
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd- N @non-defini.bsky.social @non-defini.bsky.social
Tisbella @rosyxbelindaxx.bsky.social 19 💕 Looking for my adventure buddy – find me below! ⤵️ 🎉
https://is.gd/belliseqt500
Silvio Traversaro @traversaro.bsky.social Robotics Applied Scientist
@ami_iit @iCub @IITalk .
Robotics Software @condaforge @RoboStack .
@sltctitou.bsky.social @sltctitou.bsky.social Il faut pêcher Emmanuel maquereau
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1.
https://edw.is/
Spinningcubes @spinningcubes.bsky.social Developer that focus on game engines, AI and multiplayer. Each time a mob in Magicka 2 kills you I get one frag.
http://spinningcubes.com
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Maximo @maxiborga.bsky.social 1/2 of @Videogamo, makers of #NAVEArcade, the traveling arcade cabinet, and #DOBOTONE, our Party Game Console.
https://chaos.social/@maxiborga
@thnom.bsky.social @thnom.bsky.social
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
Happy Sweeney 🇺🇦 @happysweeney.bsky.social Government dev currently enjoying legacy migration
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
Doctor What aka Kevin Neece @doctorwhat1983.bsky.social If A=1 B=2 C=3 then F=6 A=1 T=20 E=5 meaning FATE = 32. Kevin Neece's birthday is 2/9/1983. In Numerology 2 + 9 + 1 + 9 + 8 + 3 = 32. Kevin is haunted by FATE. Award-Winning Director of Ah My Goddess: Let's Save Vic Morrow. Age: 41 Years Old. Austin TX.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Tavian Barnes @tavianator.com Aspiring computer scientist
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Sergi Lazaro @sergilazaro.bsky.social
Jakub Klarowicz @jklarowicz.bsky.social EngineDirector@Techland
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Aleš Mlakar @amjazzbre.bsky.social Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe);
// Coding engines, tools & games since '95!
// Worked on World Of Goo 2.
// Currently working with Metanet on
// N Plus Infinity Times Two!
Rui Coelho @ruicoelho.bsky.social 💻 Game Engine Programmer | 🎧 Norma Jean and ETID | 👾 PC and Switch | 🎾 Back on court | 🎸 Trying electric guitar
Dietmar Hauser 🛸 gamescom @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Brandon Pomeroy @pomeroyb.bsky.social He/him. 3D printing engineer @ Blue Origin, dabbles in computer vision, and VR/gamedev enthusiast. Often has trouble falling asleep.
Federico Busato @fbusato.bsky.social Democratize CUDA optimizations @NVIDIA
CUDA Core Compute Libraries (CCCL)
Former lead of the Sparse Linear Algebra team | Opinions are my own.
@sgoth.bsky.social @sgoth.bsky.social
Kent Barber @kentbarber.bsky.social https://www.gamelogicdesign.com
jako @pjako.bsky.social
@squareys.bsky.social @squareys.bsky.social
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@mattiapenati.bsky.social @mattiapenati.bsky.social
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
@ryuyutyo.bsky.social @ryuyutyo.bsky.social
Proto-Investigator (CZ) @proto-investigator.bsky.social Týpek co v Praze hodně dobře kouká kolem sebe. Pokud se někoho z vás něčím co napíšu dotknu, tak je chyba na vaší straně. Truth is out there.
Ralph Hauwert @unitzeroone.bsky.social I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social 20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Brian E. @leetnightshade.bsky.social ⌨️ Unreal Engine Tools Programmer at WB Games, previously Senior Gameplay Programmer at Singularity 6, Treyarch, etc.
👾 Gamedev is my passion
🐧 Love open platforms, and Godot Engine
😷
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Hana Dus�kov� 🏳️🌈 @hanicka.net Hey! It's me! Hana! 花
C++, CTRE, co_curl, SG7 chair, EWG co-chair, constexpr queen, italian greyhound is sleeping in my bed, a victim of bad unicode adoption
Andrei 🍉 @equalent.net Working on my game engine
https://equalent.github.io
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Izzy Muerte @izzys.casa Occult Programmer and Code Bruja. void* made manifest. "That CMake Expert"
Opinions are my own. 💥🏴💥
Find my webzone at https://izzys.casa
PFP by @tombofnull.bsky.social
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
A. H. Zakai @kripken.com Software engineer (compilers: WebAssembly, Emscripten, Binaryen). Used to study neural networks. Loves fantasy novels and Agatha Christie. he/they
All opinions here are my own, not my employer's (Google).
More in: http://kripken.github.io/blog/about/
rk @rokups.bsky.social
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !