Kt Cubb @ktcubb.bsky.social I’m a photographer in LA.
I also make things..
Here to be 🙏🏻
(She/her)
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Mental Vertex @mentalvertex.bsky.social 🎮 Indie gamedev/programmer
🕹️ Currently focused on retro 3D games using custom engines compatible with older systems, using #rustlang and software rendering
🔗 totenarctanz.itch.io
🔗 mastodon.gamedev.place/@mentalvertex
🔗 youtube.com/@totenarctanz
Friday Night @fridayyakuza.bsky.social Finally....at last.
Original mp4 by @Corndog.Ninja
Song: https://youtu.be/SaNmV7Sx5_M?si=-BxqFDgmhK2_-ueY
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
SniperJake945 @tearsofjake.bsky.social Computer Graphics Investigator (CGI)
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Xor @xordev.com Building FragCoord.xyz
xordev.com
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
localthunk @localthunk.com Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
Ben Segovia @bouliiii.bsky.social PS5 raytracing and shader compiler at ATG
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Jeremy Huxley @jeremyhuxley.bsky.social Principal Artist
Giant Skull, prev: Lightspeed LA, Naughty Dog, Instructor for CGMA
Art, Travel and Food
https://www.youtube.com/@Jeremy_Huxley
https://www.artstation.com/jeremyh
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Chad Layton @chadlayton.bsky.social I like building and fixing stuff. Lead Graphics Engineer @ Blizzard.
Mark Zabala 🤖🎧 @markzabala.bsky.social 🔮 Futurist 🌐 Web3 🤖 AI 😎 Metaverse 🛜 IoT
🌿 Solarpunk 💱 FinTech 🌒 Eclipse Chaser 🌘
🎵 Production and DJ 🛸 UAP ☮️♥️🌎🤝 PLURR
📍ATX / Austin, TX USA
🔗 Connect with me: https://linktr.ee/MarkZabala
Prisoner of the Mind @karnlund.bsky.social
Nattie T @illuminattie.bsky.social A few nanas short of a loop.
Friar Tuck @thegoodfriar.bsky.social DJ, music lover, dancer! Long time denizen of underground music and art scenes. NYC based
http://thegoodfriar.com
Taylor Kurosaki @taylorkurosaki.bsky.social CEO, Creative Director, That’s No Moon. Formerly: Call of Duty, Uncharted, Jak, Crash
Sam Murphy @sam-murphy.bsky.social Programmer @ Stellar Entertainment
@suzsqueak.bsky.social @suzsqueak.bsky.social
@thommorrow.bsky.social @thommorrow.bsky.social
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Colin Day @colinday.net Family, friends, community, music, games, stories, bikes, repeat
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Erik @stampy.org I've been called flaterik before in other places
I used to DJ a lot. House and funk. Desert and warehouse. Some mixes at http://soundcloud.com/eriknelson but I’m not really here for promotion
Paul Krugman @pkrugman.bsky.social Ex NY Times, now author of Substack Paul Krugman. Nobel laureate and, according to Donald Trump, "Deranged BUM". Also Research Professor at the City University of New York Graduate Center and senior scholar at the GC-CUNY Stone Center.
@c0de517e.bsky.social @c0de517e.bsky.social
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Tim Soret @timsoret.bsky.social Odd Tales founder
Directing the game "The Last Night"
Art Direction, Cinematography, Tech Art.
Atoms, Bits, Memes, Genes.
Futurism, Humanism.
Lukas Schneider 🌳 @erlkoenig.games 🎮 Indie gamedev
🤝 Available for freelance #unity3d #shader #realtimevfx
Working on a little game with fish, slime and butterflies
https://www.erlkoenig-games.com
Wishlist now: https://store.steampowered.com/app/3034430/All_in_Flux/
Go Play Outside!
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing- S Soren Hannibal Nielsen @sorenh.bsky.social He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Neil Brown @neilbrown.bsky.social Games, Graphics, Tech.
Erwin Terpstra @erwinterpstra.bsky.social GPU performance engineer @ Stream HPC ⚡
Previously: Technical Director @ Grendel Games 🎮
Passionate about graphics, rendering, robotics and AI.
https://erwinterpstra.com
Jason Conaway @gamesengineer.bsky.social Founder & CTO of Exultant Games. Professional video game developer & instructor. Entertaining over 100 million players since 1996.
VFX DannyB @vfxdannyb.bsky.social Servant of the visual arts
https://vfxdannyb.myportfolio.com/
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
SB Divya @handle.invalid author | editor | engineer
(she/any)
📚 science fiction & fantasy
🧠 board member of Ansyme
🎙️ former editor at Escape Pod
💻 machine learning & DSP
🦼 Long COVID / MECFS
sbdivya.com
Charlie Tangora @ctangora.bsky.social Video game programmer from Chicago. Currently Wildflower Games. Previously Yacht Club Games, Naughty Dog, Hello Games. She/her🏳️⚧️
@ramyhg.bsky.social @ramyhg.bsky.social
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
backspc3 @backspc3.clover-work.shop Game dev passionate about graphics and engine programming.
Currently making a 2D engine for Soloonar.
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
David Bui Castanien @david8pizza.bsky.social Low rated, most loved. Currently: Lightspeed LA | Prev: Ops @naughty_dog_inc | Admin @stinkstudios | Intern Army @darkhorsecomics
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Kurt Margenau @kurtmargenau.bsky.social Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 17 years. He/him.
Max Dyckhoff @maxdyckhoff.bsky.social Engineering Director at That's No Moon. Previously Naughty Dog, Blizzard, Bungie.
Matthew Gallant @gangles.bsky.social Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
Ed Pereira @alwayscoding.bsky.social Coding Always. Network Software Engineer. Multiplayer Life.
Obsolete Sony @obsoletesony.com Embark on a journey through the obscure world of forgotten, odd, and obsolete Sony devices.
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.- C Christopher Webb @chriswebb.bsky.social
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
konrad piechota @piechota.bsky.social Hello.
https://piechota.github.io/
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Nitish Victor @nitishvictor.bsky.social Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Alexandre Lahaise @lightvector.bsky.social I am a video game developer by day. I also like games made from cardboard.
Jhonny Göransson @jhonnygoransson.bsky.social Game engine developer / graphics engineer at @defold - previously at King
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Luis Vieira @lavz24.bsky.social Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Ellioman @ellioman.bsky.social Icelandic Graphics Programmer at ARM. He/Him.
Pudi 🍮 @pudi.bsky.social Tech Artist and Software Engineer | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
🚫 No AI and AI Training 🚫
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net