Luna @moonbase.lgbt 30-something queer with several cameras
she/it
see also: https://pony.social/@luna
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Eurosky Social @eurosky.social Building open social web infrastructure and apps in Europe. Public interest non-profit, part of Modal Foundation.
App: mu.social
Accounts: move.eurosky.tech
Discover: portal.eurosky.tech
Web: eurosky.tech
Help: eurosky.tech/help
Fund: fund.eurosky.tech
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
aki-nyan //nullptr::live @aki.lethalbit.net abyssal witch | deranged catgirl hardware/software engineer + vtuber | that crazy SCSI girl | she/her | 🔞
banner: @rally-nine.bsky.social
www: https://lethalbit.net/
twitch: http://twitch.tv/akinyanya
mastodon: https://vt.social/@lethalbit
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Jackie_Codes @jackiecodes.bsky.social I make indie video games in Godot, I teach people how to do it, and I make videos about the experience.
IWGB Game Workers Union @gameworkers.co.uk The largest union for game devs in the UK.
Work in game dev or TTRPG? Join the union: https://www.gameworkers.co.uk/
Mitamory🍥 @mitamory.bsky.social Just an artist who likes to draw cute anime girls
DM for comms
Support me! → http://patreon.com/Mitamory
☕→ https://ko-fi.com/mitamory
✉️ → mitamory.comms@gmail.com
🔗 https://linktr.ee/mitamory
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
fesshole 🧻 @fesshole.bsky.social Confess your sins anonymously - will the internet absolve you?
Buy show tickets 2025/6: sites.google.com/view/fesshole
Add confession b3ta.com/addfess
Buy book amazon.co.uk/s?k=very+best+of+fesshole&tag=b3ta-21
Run @robmanuel.b3ta.com
Mags D. @magsthepirate.bsky.social Lord High Priestess of Documentation (technical writer in games). I know the good words. Ask me about my cats/fave games. Opinions, lamentably, mine. No Gen AI.
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Malachi Coward @spriteeon.bsky.social Programmer @ Double Eleven Limited | Game Dev | Worked on: Red Dead Redemption, Minecraft Dungeons | https://linktr.ee/Spriteeon
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
MattKC @mattkc.com game undeveloper
https://youtube.com/mattkc
https://twitch.tv/mattkclive
I'm Uni :3 @unicouniuni3.bsky.social Uni, Minuet cat born on March 27, 2020🇯🇵
https://youni.store
✨chipzel @chipzel.bsky.social Video Game Composer・Sound Engineer・Gameboy Musician・Producer・Performer・
Best known for Super Hexagon, Spectra, Dicey Dungeons, JSAB, Cadence of Hyrule DLC
🏳️🌈🇮🇪🇵🇸
🌐 https://linktr.ee/chipzel
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
NN Guesses 2017 Memes @resnextguesser.bsky.social I pass nonsense memes through the 2016 ResNeXt image classification neural network and post its predictions. Images are submissions to the original Twitter bot dating as early as 2017
Bot by @riscy.bsky.social
Austin Kelmore @austinkelmore.com Unionizing the games industry one person at a time. Cofounder of @gameworkers.co.uk, @gameworkersolidarity.com, and @nogamesforgenocide.com.
Game worker, rock climber, cat hugger based in Glasgow, Scotland.
https://www.austinkelmore.com
itch.io @itch.io Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Xor @xordev.com Building FragCoord.xyz
xordev.com
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Bodega Cats @bodegacats.bsky.social https://www.bodegacats.nyc
Hoshino Lina (星乃リナ) 🩵 3D Yuri Wedding prep!!! @lina.yt Hacker & Mad Scientist VTuber!
▶️ lina.yt
💍 @cyan.yt 🩵 | We are @thgirls.yt ✨
ママ : @heripiro.bsky.social |パパ : twitter.com/otozuki_teru
All the links: https://lina.yt/me
John Scalzi @scalzi.com I enjoy pie.
Social Media FAQ: https://whatever.scalzi.com/2025/04/16/the-official-john-scalzi-social-media-faq/
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
@crownlullaby.bsky.social @crownlullaby.bsky.social
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
The Dreamcast Junkyard (is 20 Years Old!) @thedreamcastjunkyard.co.uk The World’s #1 Dreamcast Fan Site and Podcast. You Can Find Us on Discord, Facebook, Twitter, YouTube and All Good Podcatchers. Est. 2005.
TheDreamcastJunkyard.co.uk
MatteusBeus - Retro Sega Dev @matteusbeus.bsky.social SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
SUDDEN・DESU @sudden-desu.net レトロゲームを逆アセンブルして調査。メガCD開発キットMEGADEVを作成した。
Retro game disassemblies/research and Megadev, a Mega CD SDK. Occasional posts about life in Japan.
🔗 https://sudden-desu.net
🎉 https://patreon.com/SUDDENDESU
Retro Rich : LOiD 💾 ➡️ MENIFESTING @retrorich.bsky.social Game Producer / Unity Dev • Indie Dev • Programmer of serious games by day, retro games by night • Unity • Amiga1200 • #gamedev #indiedev
Simon Lock (Aergan) @aergan.com Enjoys gaming, computer hardware, computing and partial to cups of tea. I like to un-break things.
Repair threads archived on http://www.aergan.com
𝚂𝚒𝚉𝚒𝙾𝚄𝚂 @sizious.bsky.social IT Project Manager, CRM & Business Intelligence Consultant. Always learning technical expert. Father. #Dreamcast #DreamSDK
SEGA-16 @sega-16.bsky.social http://Sega-16.com is the premier resource for articles on Sega's hardware legacy! "Sega Goes Handheld: A History of the Game Gear & Its Games" available now at Amazon!
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
QuangDX @quangdx.com Founder / Technical Game Design Director @Asobitech.com ☯️
Ex @BitmapBureau.com🕵️♂️
Event organiser @BrilliantIndieTreasures.com💎
Column writer @DebugMag.com📝
BAFTA member😉
ENSEMBLE 2019✊
He/Him🙋♂️
BadTasty | Wishlist THE BAGMAN on Steam @badtasty.bsky.social Indie Dev in Manchester UK. Creating a new 16-bit horror point+click game for the Sega Megadrive, and modern consoles - called "The Bagman"
https://store.steampowered.com/app/3718500/The_Bagman/
I love horror and creepy/weird stuff.
#horror #indiedev
⚙️ ⭐ 🔨 @lezoe.bsky.social all woman born after 1993 know how to do is wash they pussy in tha sink
Broke Studio @brokestudio.bsky.social 🕹 We make and publish new games for old consoles!
➡ Join us on Discord: http://discord.gg/FffVMAuhTX
#nesdev #nes #famicom
#gbdev #gameboy
#segadev #megadrive #genesis
#retrogaming
reinboar @handle.invalid Nitty gritty computer lover
GB/GBA/PSX dev
https://github.com/Reinboar
Jade Marker🏳️🌈🏳️⚧️ - Triangular girlie @jademarker.eurosky.social Likes to draw garfield on mondays and go feral over retrotech
Prev: Unity
Currently focusing on ps1 and a game engine
She/her
Gay as hell
Patreon: https://www.patreon.com/c/JadeMarker
Twitch: https://www.twitch.tv/doyouevenfish
Matt Hughson (NES & GB Dev) @mhughson.bsky.social Game developer making new games for old systems, such as the NES and Game Boy! #nesdev #gbdev
• From Below (NES | 2020)
• Witch n' Wiz (NES | 2021)
• From Below Pocket (GB | 2023)
• Super Sunny World (NES | TBD)
MORE: https://linktr.ee/matthughson
SarahLynne @sarahlynne.bsky.social Homebrew retro dev and general nerd. Creator of Retro Puzzle Maker, nes-starter-kit, and more! All opinions my own.
https://igwgames.com
Ganksoft @ganksoft.com Ganksoft is a small game studio founded around 1997. We create games, tools, and emulators for retro and modern video game consoles, and PC.
https://ganksoft.com/
Pocket Lucho @pocketlucho.bsky.social Arcade freak, developer of video games for retro consoles: Oh Mummy Genesis, Tro-Now, Megagames Almanac, World Cup 1985 and more...
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer 🏳️🌈
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!