Dog with Glasses Plushie @dog.labeledrude.online Named "Aria"
45 cm tall
100% polyester
40°C wash cycle
It/its (she/her for cowards)
Made in France
User manual at aria.dog
Art & Nature @capecodfairytales.bsky.social The marriage of art and poetry is my passion.
Rod Breslau @slasher.bsky.social New York, NY
Signal: 919-SLASHER / Slasher.99
Email: SlasherRB@protonmail.com
Thel - Pixel art comms open (2/5) @thelxinoe5.bsky.social Hi!
I'm Thelxinoe or Thelxie for short! I'm a young aspiring 2D and 3D artist. I also dabble in toki pona and VRChat!
@Thelxinoe5 on discord
May occasionally like suggestive posts
21 | EN/SV/TP | He/they
linktr.ee/thelxinoe5
pfp: @isokilo.bsky.social
@mihaivdev.bsky.social @mihaivdev.bsky.social Tech Artist - Game Dev - Pico8 - C64 - Path of Exile addict
Nash Muhandes @nashmuhandes.bsky.social Artist, programmer, musician, singer, producer // Creator of DISDAIN https://store.steampowered.com/app/2113270/DISDAIN/ // Retro FPS fan // Ex GZDoom dev // UZDoom and VKDoom developer // Producer of Zephyrianna https://www.youtube.com/@ZephyriannaCh
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Vsigos @vsigos.bsky.social 🟥 Pixelart. 🟩 Low-poly 3d. 🟦 Ludens.
ご搭乗前に出発ラウンジでお待ちください。
hilkojj @hilkojj.nl Making a retro-styled isometric parking lot simulation game..
🅿️🚘🚗🚙🛻🚐💨
Wishlist on Steam! https://s.team/a/3031880
Discord server: https://discord.gg/tpyrwjGxat
linktr.ee/hilkojj
priscilla page @priscillapage.bsky.social I write about cars, movies, & cars in movies.
words for Hagerty, Arrow Video, Empire Magazine, Polygon, StudioCanal UK, Second Sight, Southwest Review, Lionsgate Limited, etc.
https://linktr.ee/scillapage
innes mck @innes.bsky.social queer craftworker in the Highlands • made a really big video game once but is doing something else now • tha Gàidhlig agam • cannot be killed • cannot be destroyed
innesmck.com
he/they • e/iad 🏳️⚧️
Max (VGCartography) @vgcartography.bsky.social making maps about video games
maps: https://www.deviantart.com/vgcartography/gallery
maps (alt): https://drive.google.com/drive/folders/16uKdhIsnLedeHJ65ZApFO8UooplBcrUC
videos: https://www.youtube.com/channel/UCKb0fgAJTw12acNBJqYzrOg
Fernoir @fernoir.bsky.social Level designer | Saudade Punk | Dreaming of space that doesn't exist | Games are for everybody | He/him
Juan S. Marquerie @jsmarq96.bsky.social VR and Graphics. Intent of efficiency mixed with giant robots.
Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Only interested in stuff made by humans :)
Higlhy dislexic(He/Him)
Jason Scott @textfiles.com Free-Range Archivist at the Internet Archive. TEXTFILES.COM guy. Documentary and Podcast creator. Troublemaker.
David Wright @davidcorrect.bsky.social Cat dad
Addicted to Wizard cardboard (MTG)
Linux enjoyer (NixOS)
Self hosting website haver - https://david-wright.dev
Game Dev in progress - https://flamennight.itch.io/
Fake YouTuber - https://www.youtube.com/@flamennight
Nicole Feng @nicole--f.bsky.social nzfeng.github.io
PhD student @scsatcmu.bsky.social, Geometry Collective
Ben McEntee @benmce.bsky.social run around, draw thing ✦ PDX ✦ Senior Concept Artist @ Gardens🌳 ✦ Contact: benmce.art@gmail.com
https://linktr.ee/benmce.art
Astrofra @astrofra.bsky.social Happy husband, France / Arts & CS / PhD Candidate @ AIAC + LIASD UP8
https://github.com/astrofra
osantana @osantana.me (he/him/ele) Programação (Python), Cultura Maker, Retrocomputação/Retrogaming, Política (comunismo), Autos e Motos, e outras aleatoriedades. Humano real e não uma IA.
yag @yagich.bsky.social #1 bsky hater
she/it
gamedev generalist
i guess im also working on a level editor now
Kieran HJ Connell @kieranhj.bsky.social Software developer & Engineering Manager. Formerly Rare, Xbox, HoloLens. Now helping invent the future of AI at Google DeepMind by day.
Developing retro games & demos by night for BBC Micro & Acorn computers as kieran^Bitshifters. #demoscene
Romain Durand @rdurand.bsky.social Founder at Ripostes.games
Previously : New IP at Gravity Well, Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
philpax @philpax.me creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc
a better world is possible · 🇦🇺🇸🇪🏳️🌈
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Tom Waters - Shallow Thinking Games @shallowthinking.bsky.social Solo dev, former Rockstar and Argonaut. Tiny plastic guys enthusiast. Purveyor of retro textures. Currently building a small narrative-focused first person exploration game.
Available for work!
https://everlink.tools/ShallowThinking
Ray “Tracing” Chen @latencyhiding.bsky.social 3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
Tarwin Stroh-Spijer @tarwin.art Maker of Things.
He / Him.
🧍 http://tarwin.art
📍 SF _ Melbourne
👤 @tarwin@mastodon.social
👤 @tarwin
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
Golan Levin @golan.bsky.social Artist, researcher, educator, instigator. Chaotic Good.
Craig Kolb @craigkolb.net Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Meta / Owen @metaderg.bsky.social 🏳️🌈Exiled🇫🇷 now in 🇨🇦 Qc, Derg/Ass/Leggy, Party animal, 90s fps nerd, Left ✊. lvl 38 - He/Him / Artist in game industry. Love drummachines, FM Synths, distortions and weird computer noises. Very food motivated !
Artemio Urbina @artemio.bsky.social MDFourier, 240p Test Suite, ArcadesMX, http://junkerhq.net
Collaborations: Policenauts Translation, CPS2 desuicide, ScoreVG, SDatcher
https://youtube.com/@artemiourbina
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Dieting Hippo @dhippo.net i make games and maps and things
https://dhippo.net
https://dietinghippo.itch.io/
Mastodon: @dietinghippo@mastodon.social
he/him
pfp by @bransonreese.bsky.social
alia @00alia00.bsky.social Game Design & Code
Don't Starve, Oxygen Not Included.
Into: #Coffee, #Rationality, #ProcGen, #CA, #rustlang, #日本語, #Voxels, #Sim, #IndieDev, #WestCoastSwing (spotify:00alia00/playlists)
00alia00.wordpress.com/
@sunny.garden/@alia
ForgottenBloodGame @forgottenblood.bsky.social Maruko | Solo dev behind Forgotten Blood a dark exploration adventure game, wishlist on Steam: https://store.steampowered.com/app/4130560/Forgotten_Blood/
My Artstation:
https://www.artstation.com/erriuk
Eyepatch Wolf @eyepatchwolf.bsky.social professional youtube disaster
Support me here: https://eyepatchwolves.com
R H @flinflonimation.bsky.social Programmer, in Winnipeg, made a couple video games. Worked in VR. Open to freelance for Godot tech art. He/Him
Some games here: https://rhill.itch.io
Created Godot Egg Tools: https://rhill.itch.io/godot-egg-tools/
Aaron Giles @aarongiles.com Author of DREAMM, JPEGView, and Connectix Virtual Game Station. Former MAME maintainer/contributer. Ex-LucasArts, ex-Microsoft. AI sucks.
cammy @cammydev.bsky.social 21 | 🏳️⚧️ she/they
Artist, 3D modeler, animator and trying to be a game dev.
https://cammydev.neocities.org/
I love my wife!!! ❤️ @cicadayl.bsky.social ❤️
pfp by tacoman
ynoham @ynoham.bsky.social Indie solo-developing retro-3D shooter Gunmetal Gothic. “why-no-ham”
https://discord.gg/vYgVAejVnG | https://ynoham.com
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
mudlord @mudlord.bsky.social Boomshoots/grayhat code hacking/creative coding
Want source code? Decompile/disassemble.
https://mudlord.neocities.org
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
David Aerne @meodai.bsky.social Self-employed Design & Interaction Developer at Elastiq Ltd.
Independent researcher exploring color perception, palette tools, and interface design through prototyping.
Raph Levien @raphlinus.bsky.social Doing fundamental research in UI and 2D graphics
2DArray @2darray.bsky.social i make games and silly code demos.
some free gamedev tutorials:
http://demoman.net
buy "Trackminia" on the Playdate:
https://play.date/games/trackminia/
older games:
http://2darray.itch.io
Thibault @thibault.de-villele.fr
Queen's Domain⚔️ - DEMO OUT NOW @queensdomain.bsky.social Retro-fantasy action RPG ⚔️
Fight strange monsters
Fly with your sword
Explore a mysterious island
DEMO OUT NOW⬇️
https://store.steampowered.com/app/1799840/Queens_Domain/
Stephen Ware @sgware.bsky.social I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling, old school symbolic AI, and game dev. http://cs.uky.edu/~sgware
compbluewiz @compbluewiz.bsky.social Hobbyist artist, hobbyist programmer, and many other things.
https://lit.link/compbluewiz
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Alexander Brandon @funkyrustic.bsky.social Audio director, composer, sound designer, voice actor. Unreal, Deus Ex, Skyrim, Jazz Jackrabbit 2, Wasteland 3, Job Simulator
Makkon @makkon.bsky.social Ben Hale. He/They. Senior Environment artist at UnknownWorlds, working on Subnautica 2. prev ILMxLab. 2d/3d artist. Rock enthusiast. Music composition hobbyist.
https://makkon.itch.io/
https://cara.app/makkon
🚫AI/NFT
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art
Anaël seghezzi @anaelseghezzi.bsky.social Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
#NoAI
Hauke Thiessen @haukethiessen.bsky.social Senior Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Teemu Sarapisto @tsarpf.bsky.social CS/ML PhD research in high-dimensional time-series @helsinki.fi
Before: 7y of C++/JS/VR/AR/CV/ML at Varjo, Yle, Reaktor, Automattic ...
After dark: modular synthesizers & electronic music
Ben Recht @beenwrekt.bsky.social Blog: https://argmin.substack.com/
Webpage: https://people.eecs.berkeley.edu/~brecht/
The Irrational Decision: How We Gave Computers the Power to Choose for Us. (Princeton) https://press.princeton.edu/books/hardcover/9780691272443/the-irrational-decision
Tachyon @timeistachyon.bsky.social 2.5D Puzzle-Boomer Shooter blended with modern tactical combat and time-manipulation puzzles, set in an alternate Soviet America. By Adrenaline Junkie. | Discord: https://discord.gg/XjjpVX5t2b | https://adrenalinejunkiegames.com
Mental Vertex @mentalvertex.bsky.social 🎮 Indie gamedev/programmer
🕹️ Currently focused on retro 3D games using custom engines, using #rustlang and software rendering
Working on Omega Transmission
🔗 https://store.steampowered.com/app/5277420/Omega_Transmission/
🔗 totenarctanz.itch.io
Alexandre @kooparse.com Working on something that will see the sunlight one day; but we must be patient.
Johan Edstedt @parskatt.bsky.social PhD student @ Linköping University
I like 3D vision and training neural networks.
Code: https://github.com/parskatt
Weights: https://github.com/Parskatt/storage/releases/tag/roma
Lewpen @lewpen.bsky.social I make things.
@boxingbruin.bsky.social @boxingbruin.bsky.social N64 Indie Game Developer
📺 Working on an original N64 game #pickle64
📼 Pickle64 Discord: https://discord.gg/EV6HbzmVM8
voidpointer @voidpointer0.bsky.social SELECTED
🖳 16-bit soul
💾 gamedev / storytelling / music / :wq
👨🏻💻 wearing different hats at Bit Golem
🐧 Asahi + Hyprland <3
#indiedev #gamedev
Remedy Entertainment @remedygames.com Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. #CONTROLResonant coming September 24th 2026. Pre-order now! Header by @valentinapaz.com
Now working on Control RESONANT and Max Payne 1 & 2 Remake.
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Tom Betts @tomnullpointer.bsky.social UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Roy Theunissen @roytheunissen.com Game developer working on my first independent game ODINSPRING
I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
Agecaf @agecaf.bsky.social He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
ZanderK @zanderkepler.bsky.social Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
Adrien @amathlog.bsky.social Lead Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Oliver Lawson @olawson.bsky.social https://kalapaint.app - Working on Kala Paint, powerful new painting software
AD / Artist / TA / Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
ZachSCARY Johnson @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Salty.
Cat selfie enthusiast.
Visit: zachstronaut.com
Berserker's Domain | DEMO OUT NOW | Retro FPS Roguelike @berserkersdomain.bsky.social I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. Try the DEMO and WISHLIST on Steam: https://steam.pm/app/3277520/
People call me Breakky.
YAWP Games | Wishlist Hexstride now! @yawpgames.bsky.social YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Hexstride: https://store.steampowered.com/app/4661890/Hexstride/
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
Garry Williams @littlebigpixels.bsky.social 🕹️ Indie game developer.
⚒️ Freelance Game Programmer.
🗺️ I make procedural things with magic and maths.
🌸 Open to work!
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Taylan K - Indie dev @taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands.
https://store.steampowered.com/app/4410930/Eilands/
Likes to support fellow devs.
Occasionally a music composer.
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
tapesclub @tapes.club making music, art, games, etc.
https://patrickhart.org
https://tapes.club
Petskull games @petskullgames.com IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it!
All my released games on Steam : https://store.steampowered.com/curator/43313088
Born in 1969, so probably one of the oldest gamdev's in here?
Jonas Kjellberg 🎵🧪 @interactivemusic.bsky.social Music System Designer / Chief Product Officer
Building Reactional; a procedural note by note interactive music system. reactionalmusic.com
Also, composer and technical audio designer.
Tomavatars @tomavatars.bsky.social Creating hazardous non linear music, video games, interactive concerts...
Sound designer, composer, developer, teacher...
Co founder Concrete Games
🔛 The Amen Variations -> an Amen Break game
President 👉 Maison du Jeu Vidéo
https://linktr.ee/Tomavatars
Mist Realms @mistrealms.bsky.social Indie Game Developer:
https://www.mistrealms.com/
Adrian Brightmoore / The World Foundry @theworldfoundry.com #Gamedev
Eetu Martola @eetumartola.bsky.social All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
Keith Evans @kaynsd.itch.io Keith. Technical Designer & Game Developer. [he/him/his]
C# Programmer and Systems Architect.
Procedural Generator Generator.
Technically Swedish Now.
Dilettante and Dabbler. Possibly a Wizard.
Mastodon: [@kaynSD@peoplemaking.games]
Itch: [kaynsd.itch.io]
Fernando Ramallo @fernantastic.bsky.social Technical Artist, Creative Tools Developer, Musician
🌄 Panoramical 🎨 Doodle Studio https://byfernando.com
Jasper Stocker @jasperstocker.com Procedurally Generated Developer
PlayStation One Obsessive
Occasional Mini Painter
Player of Bass Guitars
Edinburgh, Scotland
he/him
https://www.jasperstocker.com/ <- Portfolio
https://www.psxpaldb.com/ <- PS1 Collecting Database