videogame history @vghistory.bsky.social a meditation on videogame (w/ some tech and web) history. donate to my ko-fi: https://ko-fi.com/moshboy/ also find me on mastodon: https://mastodon.social/@moshboy nfaq: https://pastebin.com/vUmrYKx6
Jim Gage @jimgage.bsky.social Programmer, maker, game developer for Metroid Prime and Donkey Kong
a stinky ox 🐂 @stinkyox.bsky.social I am an ox that makes games and lightsynths. Recreational shepherd.
@ajmiles.bsky.social @ajmiles.bsky.social
Aitor Tejedor @aitortejedor.com Expert Cinematics Programmer at Activision.
Prev: Ubisoft Massive, CD PROJEKT RED, Kaia Studios.
Worked on Star Wars: Outlaws, Avatar: Frontiers of Pandora, Cyberpunk 2077.
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Massimo (mirror) @rainmaker1973-m.bsky.social Mirror of https://nitter.net/Rainmaker1973
Engineer. Selecting and curating pictures and videos trying to awaken your sense of wonder. Science, tech, art, weather, space, the unusual around us.
If you own the original, DM
linktr.ee/Rainmaker1973
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jim Kjellin @jimkjellin.bsky.social CTO of MachineGames.
Everything on here is my personal opinion and views.
Edward Dorobek @edwarddorobek.bsky.social Graphics Programmer @ Qualcomm's Snapdragon Game Studios
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
dannyodwyer @dannyodwyer.bsky.social maker of video game documentaries @noclip, alternative game coverage @noclip_2, selling out with style @SecretTape and F1 chat @shiftf1podcast. Irishman inside an American.
Simone Riccardelli @michead.xyz Graphics Programmer
Robin Rademacher @ruberith.dev Physics Programmer @ Ubisoft Snowdrop | Massive Entertainment
Bartlomiej Pohl @bartlomiejp.bsky.social
Sebastien Demers @sebdemers.bsky.social Engine/Graphics Programmer @ Ubisoft MTL
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
@mrtroble.bsky.social @mrtroble.bsky.social https://github.com/MrTroble
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
Joseph Simons @sigmel.bsky.social Graphics programmer and optimizer by day, helping make your games look prettier and run faster. Husband, father, and gamer by night, having fun and living well. Technical Director at Iron Galaxy Studios. 99% chance I can't talk about my current work.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Daqi Lin @daqilin.bsky.social
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Hamburgers @hamburgers.bsky.social Hamburgers
Amanita Design 📣 @amanita-design.net Indie game studio based in Prague, Czechia. Phonopolis (out now!), Happy Game, Creaks, Pilgrims, Samorost, Machinarium, Botanicula, CHUCHEL http://bit.ly/PhonopolisSteam
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Mark Ingram @markingramuk.bsky.social Engineering Director @ DuckDuckGo. Hobby game engine developer. Part-time ultra runner and rock climber.
Matthäus Chajdas @anteru.bsky.social Architect at Intel working on 3D graphics (previously at AMD doing the same)
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Phil Spencer - P3 on Xbox @xboxp3.bsky.social Microsoft Gaming
rob pike @robpike.io Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Hauke Thiessen @haukethiessen.bsky.social Senior Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Daniel Dreher @deescacha.bsky.social Art 🤝 Science 🤝 Engineering
GeForce DevTech Engineer @ NVIDIA
All expressed views and opinions are my own
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
GrapheneOS @grapheneos.org Open source privacy and security focused mobile OS with Android app compatibility.
https://grapheneos.org/
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Mike Froggatt @mwdfroggatt.bsky.social Miku is coming. Look busy.
ミクが来るよ。忙しい振りをしよう。
Former Xbox ATG Intl. manager,
now Principal Engineer again.
元Xbox ATG国際部のマネージャーが
現在はまたプリンシパルエンジニアになった。
Opinions neither Microsoft's nor Miku's
マイクロソフトの意見でもミクの意見でもない
http://www.linkedin.com/in/mwdfroggatt
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Weird Spy Satellite @weirdsatellite.bsky.social Weird Spy Satellite Imagery. A speculative surveillance bot by @samplereality.bsky.social. Posts self-destruct for security reasons.
Julien Koenen @motor3d.bsky.social Technical Director @ keen games - working on Enshrouded
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Colin Geller @teamcolin.bsky.social Laid off Principal Concept Artist at id Software
Working on DOOM: The Dark Ages
https://www.artstation.com/colingeller
Emerson Tung @emersontung.bsky.social Art Director at id Software | DOOM The Dark Ages
Creator of @tankhead-mecha.bsky.social
Artbook available now!
https://tinyurl.com/yc55ws34
Prev: DOOM: The Dark Ages, DOOM Eternal, DOOM (2016), Transformers, WH40K
Xor @xordev.com Building FragCoord.xyz
xordev.com
NEOMECHANICA @neomechanicaa.bsky.social THIΣ STORY IS ΔEDICATED TO ALL THOΣE CYBERPUNKS WH𐍈 FIGHT AGAINΣT INJUSTICE AND CORRUPTION EVERY ΔAY OF THEIR LIVES
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Mel-Frederic Fidorra @mffidorra.bsky.social Engine programmer at id Software | DOOM: The Dark Ages
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Joshua Boyle @tokyopunchout.bsky.social Senior Community Lead Bethesda.
Opinions are mine alone. he/him
DOOM @doom.com DOOM: The Dark Ages | Revelations is now available on Xbox Series X|S, PC & PlayStation 5.
ESRB RATING: M
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Cameron Micka @tcmicka.bsky.social Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Daniel Assunção @danibma.bsky.social Engine Programmer @Realmforge Studios
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Stephen King @stephenking.bsky.social Writer
Balázs Török @m0radin.bsky.social CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
Martin Ecker @martinecker.bsky.social Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
kiki wunders why summers end @kikiwunder.bsky.social Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Andrew Spiering @wackoisgod.bsky.social Director of Engineering @ Stoke Games. Former Lead Engineer at Riot, Unity, Engineer at Blizzard on BNET, SC 2, WoW, Natural Selection 2. These are my own thoughts
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Hongzhu Zhao @hongzhu.bsky.social Senior Technical Artist @ Respawn Entertainment - S Soren Hannibal Nielsen @sorenh.bsky.social He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Rémy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Ihor Szlachtycz 🇺🇦 @iszlachtycz.bsky.social DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Tibor Klajnscek @tklajnscek.bsky.social In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍
Graphics enthusiasts 👾
European 🇪🇺
Senad @senadpalic.de (っ◔◡◔)っ ♥ #cats
Für das @flipperundarcade.de unterwegs