Nick Crosgrove - Gameplay Engineer for Hire! @occultgamedev.bsky.social Looking for my next gig in games!
Creative & Gameplay Lead at FateBound
Former Senior Gameplay Engineer at Question Games
Husband, Dog Dad, He/Him
Land Chaunax @landchaunax.bsky.social UE Generalist including working with Mass. Creating an advanced large scale StateTree AI behavioural plugin. Based in Ireland. https://linktr.ee/landchaunax
Joe Graf @epiccog.bsky.social Retired Engineering Fellow from Epic Games (20 years of service)
Tiarnán McNulty @tiarnan.bsky.social The Pineapple Prince
Making magic @Rare
Senior Software Engineer, Pirate, and cat toad main
Jon Murphy @burntkona.bsky.social Greying games industry survivor | Principal Technical Artist | Lighthouse Games | Limit Break Mentor 2022-26 | BAFTA Games member | Oldhammer minis | 80s Geek | He/Him
London is Unreal @londonisunreal.bsky.social Check out London Unreal Engine Meetup on Meetup https://www.meetup.com/london-unreal-engine-meetup
Roger Valldeperas @rogercuac.bsky.social Coder and designer of gameplay experiences.
Principal Gameplay Programmer at Giant Squid.
Prev: Messhof | Flat Heroes | TTGames |
Romain Durand @rdurand.bsky.social Founder at Ripostes.games
Previously : New IP at Gravity Well, Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
Matt Workman @mattworkmancine.bsky.social Cinematic Design and MOCAP
Philip Simpson @philamancer.bsky.social Co-Owner & Lead Engineer @ Second Shift Games
Advanced Engineer @ Schell Games
Join our newsletter! ▶️ cutt.ly/Grm2t4Ti
Tore Lervik @hallatore.bsky.social Unreal enthusiast
Creator of MeshBlend & MeshPack
https://meshblend.lervik.com/
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Drakynfly @drakynfly.bsky.social
Christian Murphy 🚴🏻♂️🧑💻🎮✨🧩 @christiancod.es Game Developer - Senior Tools Engineer @SplashDamage
🛠️ Previously @TTGames, Opinions my own, He/Him. http://peoplemaking.games/@grimpunch
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Mike Dereviannykh @mishok43.bsky.social CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Thomas BIDAUX 👁️ 🔜 DICE Europe @icotom.icopartners.com 🙋 Co-founder of @icopartners.com | @crowdfunding-agency.com | @mightymerch.store
👾Supporting self-publishing game companies (Strategy | Marketing | PR)
🙆♂️Crowdfunding specialist (Kickstarter Community Advisory Council member)
@kajeddy.bsky.social @kajeddy.bsky.social
Penpenpenpenpen @toomanypens.bsky.social Game Designer. Lover of sunflowers. Killer of houseplants. Accomplished at taking naps. She/Her/None.
Andras Ketzer @fluidninjavfx.bsky.social FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
June at Gamescom!!! @skaya.bsky.social They/them
Art director @ Indomi
Portfolio 🎨
https://elizabethn.artstation.com/
Previously
Character artist @ Ubisoft SF
@ Sony VASG
All opinions are my own
Julien Esposito @julespo3d.bsky.social Technical Designer at WB Games Montreal - Retweet interesting stuff about Unreal Engine #Gamedev #GothamKnights #UnrealEngine
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Raphael Colantonio @rafcolantonio.bsky.social President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
HEXassin @hexassin.bsky.social ☠️ A very strange game... in development.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Tim Gautier @orryn.bsky.social Ex Sr QA Engineer @ Epic Games
Druid in a concrete forest. Environment Art for myself on my own time (artstation.com/timgautier)
Opinions here are mine
He/Him
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Danny Chapman @rat-face.bsky.social Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
Yann Miguet @yannmiguet-vfx.bsky.social Junior VFX Artist
LinkedIn : www.linkedin.com/in/yann-miguet-vfx
Artstation : https://www.artstation.com/rigando
Mark Hamill @markhamillofficial.bsky.social Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜
sfider @sfider.bsky.social Indie game dev at @loonyware.bsky.social, freelance generalist programmer, and Unreal Engine plugin developer.
Stephen Whittle @mov-eax-rgb.bsky.social Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Ben Zeigler @doublebuffered.bsky.social JZig | DoubleBuffered. He/him/whatever. Gamedev programmer on Unreal Engine 5 with a bonus degree in Psychology. Neurodiverse and trying to make the internet better
Iván @ivanlesan.bsky.social Senior Game AI Programmer at @deck13interactive.bsky.social
Horty Underscore @hortyunderscore.bsky.social swag et agressive ||
contact.horty@gmail.com
https://linktr.ee/hortyunderscore
Brian Fleming ✨ VFX Wizard ✨ @brian-fx.bsky.social Author of an upcoming Fantasy Novel.
Senior Technical VFX Artist (game dev)
✨🌈✨
the_glitch_mage
VES
https://www.artstation.com/fleming
Ex: @SEMC, @FreeRangeGames, @Bungie, @EA
UEFN Fornite Creative Partner use code Brian_VFX
Felipe O. Carvalho @felipe.rs SWE @ dbt Labs. Past: SDF, VoDa, Spotify. Apache Arrow/Databases/Compilers/DistSys. Rust/C++/OCaml/TLA+. 🇧🇷 → 🇸🇪 → 🌎 http://bento.me/felipe / https://felipe.rs
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
DamDamLive @damdamlive.co Je fais des streams sur Twitch.
https://www.twitch.tv/damdamlive
📸 instagram.com/damdamlive
📱 tiktok.com/@damdamlive
📩 contact.damdamlive@gmail.com
Dan Lowe @danlowlows.bsky.social Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
Jon Dadley @jondadley.bsky.social Creator of nostalgic driving game ‘Transmission’ and daft anti-game 'Stage Presence'. Lead Technical Designer @ d3t
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Sam Bloomberg @xbloom.io Principal Gameplay Engineer
Formerly 1047 Games (Empulse, Splitgate Arena Reloaded), Xbox/SQTech/343i (Halo Infinite)
Jonas Kjellberg 🎵🧪 @interactivemusic.bsky.social Music System Designer / Chief Product Officer
Building Reactional; a procedural note by note interactive music system. reactionalmusic.com
Also, composer and technical audio designer.
Tomavatars @tomavatars.bsky.social Creating hazardous non linear music, video games, interactive concerts...
Sound designer, composer, developer, teacher...
Co founder Concrete Games
🔛 The Amen Variations -> an Amen Break game
President 👉 Maison du Jeu Vidéo
https://linktr.ee/Tomavatars
Petskull games @petskullgames.com IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it!
All my released games on Steam : https://store.steampowered.com/curator/43313088
Born in 1969, so probably one of the oldest gamdev's in here?
tapesclub @tapes.club making music, art, games, etc.
https://patrickhart.org
https://tapes.club
Taylan K - Indie dev @taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands.
https://store.steampowered.com/app/4410930/Eilands/
Likes to support fellow devs.
Occasionally a music composer.
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Garry Williams @littlebigpixels.bsky.social 🕹️ Indie game developer.
⚒️ Freelance Game Programmer.
🗺️ I make procedural things with magic and maths.
🌸 Open to work!
Berserker's Domain | DEMO OUT NOW | Retro FPS Roguelike @berserkersdomain.bsky.social I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. Try the DEMO and WISHLIST on Steam: https://steam.pm/app/3277520/
People call me Breakky.
YAWP Games | Wishlist Hexstride now! @yawpgames.bsky.social YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Hexstride: https://store.steampowered.com/app/4661890/Hexstride/
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
ZachSCARY Johnson @zachstronaut.com Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him). Salty.
Cat selfie enthusiast.
Visit: zachstronaut.com
Oliver Lawson @olawson.bsky.social https://kalapaint.app - Working on Kala Paint, powerful new painting software
AD / Artist / TA / Programmer
Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
ZanderK @zanderkepler.bsky.social Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
Alex Trowers @bulkpaint.bsky.social Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality.
Got a project that needs poking with a stick? Let me know.
Agecaf @agecaf.bsky.social He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether.
https://store.steampowered.com/app/2678290/EternAlgoRhythm/
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
Vuntra City @vuntracity.bsky.social City exploration game in development for VR and flat screen.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/tGkfMtggRx
Revision Demoparty @revision-party.bsky.social The largest demoscene event.
Live from the E Werk at Easter, at several streams and global Satellite events near you!
Sam Swain @sam.apparance.uk A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
Blaine Hodge 🍁 @nullterm.bsky.social Stinger Games one man show developing 🌊🏉🏒
Oskar Świerad @techartaid.com Tutorials, articles, UE5 ➡️ http://techartaid.com
unreal🌱garden @unreal-garden.com Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
Tim Hobson @timhobson.bsky.social Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises.
I mainly post about Trek, tv/film props, and my hobby making replicas of various props.- C Camille @camillek.bsky.social
Dustin DeVoe @ddevoe.bsky.social Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
Cody Albert @codyjero.me Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Matt Stafford @wraiyth.bsky.social Head of Engineering at mod.io, helping developers implement UGC support and distribution in their games.
Technical Director at Pub Games, maintaining Primal Carnage: Extinction.
Primarily working in C++, #UnrealEngine, #dotnet, #csharp
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Trent Polack @trentpolack.bsky.social looking for a new place to make video games.
Previously: Expert Gameplay Designer/Associate Design Director at CD PROJEKT RED, Housemarque (Returnal, Saros), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
Julien L'Heureux @julienlheureux.bsky.social Lead tools programmer (PCG) on Unreal Engine at Epic Games. Opinions are my own.
Worked on Rainbow Six: Siege (Destruction tech), many Ubisoft titles and ML/AI/Gameplay.
Game Camp @gamecamp.fr 🎮 The great video game professional gathering in France
Event organized by @game-in.org and SNJV
🔗 https://linktr.ee/gamecampfrance
Rhys Elliott @superhys.bsky.social Head of market analysis at Alinea Analytics.
Ex-Newzoo & Nielsen. Analysis in IGN, BBC, Giant Bomb, The Guardian, GameSpot, GIBiz and more.
Lives on a canal in the Netherlands, but spends most of the time looking at screens instead.
Very Welsh.
YoavCodes @yoav.codes Technical founder. Building new stuff at my startup lab https://blackboard.sh | 20+ years in early startups | prev: 7 years at webflow
You might have met me as Jeff, Joab, or Larry.
#startups #ziglang #typescript #bun #electrobun #webflow
colour-science @colour-science.bsky.social Colour Science for Python
Jobye Karmaker @jobyek.bsky.social 🏢 Principal Env Artist @WildlightEnt
🎓 Env Art Mentor @skilltree_inc
⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto
✨ Dabbles in cooking/photography
Enrique Patiño @blackurco.bsky.social Making pixels do things.
Liz @elizabehth.instanced.actor Systems Engineer || Game Developer
LOVE games with fascinating technical capabilities!
Based in the Puget Sound of Washington state
Fluxer.app: liz
PropHaus @prophaus.bsky.social 3D Art for Games // UnrealEngine
FAB ➡️ https://www.fab.com/sellers/PropHaus
LinkTree➡️ http://linktr.ee/prophaus
Markus Schütz @m-schuetz.bsky.social Rendering Point Clouds @ TU Wien
Michael Green @dangerousbrew.bsky.social Video Editor/VFX Artist
Zagan @zagandev.bsky.social Technical Artist
Mike Rose @mikerose.bsky.social That guy from No More Robots
mike at nomorerobots dot io
@nomorerobots.io
Alberto Jaspe @ajaspe.bsky.social Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Science Étonnante @scienceetonnante.com Compte officiel de la chaîne Youtube "Science étonnante"
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Ryan Fleury @rfleury.bsky.social Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
Giovanni Ballerini @justgiovanni.bsky.social Gamedev, Tech-Artist, Game lover, and A.I. Enthusiast.
Also, on mastodon:
@JustGiovanni@mastodon.gamedev.place