Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Fabien Sanglard @fabinou.bsky.social
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
@vittorioromeo.bsky.social @vittorioromeo.bsky.social
Visuwyg @visuwyg.bsky.social Game developer by day, game developer by night. Making DERELIKT https://store.steampowered.com/app/3810510/DERELIKT/
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Robert Hodgin @roberthodgin.bsky.social Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Joyce [MinionsArt] @minionsart.bsky.social Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jacob Freeman @geforce-jacobf.bsky.social GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Rohan Sawhney @rohansawhney.bsky.social http://www.rohansawhney.io
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Mallikarjun Swamy @mswamy.bsky.social Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Jasper @j-winther.bsky.social Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Cyan✨ @cyanilux.bsky.social 🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
Unity ShaderGraph Tutorials - cyanilux.com
Navonil (Neil) Mukherjee @wedusk.bsky.social Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
Twitter account: @wedusk101
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Stephen Hill @selfshadow.com
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
loosche @loosche.bsky.social RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.
Paolo Surricchio @rollingshark.bsky.social Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Andrey Kits @zeronowing.bsky.social Graphics Programmer
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Ganesh B R @theganeshbr.bsky.social Gfx driver dev | Interests: Rendering, Game Engines and Learning Algorithms | Opinions here are my own!
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Anton Schreiner @aschrein.bsky.social Gfx and ML
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Vignesh Gunasekaran @vigneshgunasekaran.bsky.social Graphics programming @ CD Projekt Red
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen