GLOBAL Visibility aéPiot - by aePiot.ro @globalvisibility.bsky.social SEMANTIC WEB - https://aePiot.ro - https://allGraph.ro - https://aePiot.com - https://Headlines-World.com - INDEPENDENT SEMANTIC INFRASTRUCTURE Web 4.0 where knowledge is generated locally, shared freely, and never collected, tracked, or controlled.
aliasbotta.bsky.social @aliasbotta.bsky.social living in ℵ₀
Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Furkan Onder @furkanonder.bsky.social Python Triage Member | Focusing on CPython #LKD #Python #ArchLinux #Django #eBPF
https://github.com/furkanonder/
@stefanofrontini.bsky.social @stefanofrontini.bsky.social
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
@frogwatcher00.bsky.social @frogwatcher00.bsky.social Design Technologist @ frog.co- B @bluecatgreen.bsky.social @bluecatgreen.bsky.social
@angiulett.bsky.social @angiulett.bsky.social - K Roberto Demozzi @kromm.bsky.social Husband, father, Software developer in Besenello, Italy
Scott Graham 🍁 @scot.tg https://scot.tg/
https://mstdn.social/@sgraham
https://twitter.com/h4kr- B @babanin.bsky.social @babanin.bsky.social
@icuken.bsky.social @icuken.bsky.social
@gasperstukelj.net @gasperstukelj.net
Rasim Akhunzianov @rakhunzy.bsky.social 3D reconstruction, volumetric video
Drew Petersen @kirbysayshi.com Long ago put a lightsaber into a green music app you might use.
Formerly @KirbySaysHi on a site I used to use via Tweetbot.
Writing occasionally over at kirbysayshi.com.
@marcos-j-dominguez.bsky.social @marcos-j-dominguez.bsky.social
@ebosca.bsky.social @ebosca.bsky.social
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Jean-Philippe Bempel @jpbempel.bsky.social Sr Sw Eng @Datadoghq, optimize software running on JVM. Love performance topics and mechanical sympathy supporter. Java Champion & @javamissionctrl committer
@nkeywal.eurosky.social @nkeywal.eurosky.social
@fvictor-acad.bsky.social @fvictor-acad.bsky.social
@mlabeyrie.bsky.social @mlabeyrie.bsky.social
@simontreny.bsky.social @simontreny.bsky.social
Graeme McCutcheon @graememcc.bsky.social Software developer, lapsed Mozilla contributor
graememcc.co.uk
Jalal El Mansouri @jelmansouri.bsky.social Software engineer
Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
Rémi Génin @remigenin.bsky.social Expert graphics programmer
remi-genin@github.io- C ChickenMan @chickenman.bsky.social all luck no skill
@ssebastien.bsky.social @ssebastien.bsky.social
Balázs Török @m0radin.bsky.social CTO, Co-owner of @autonomaton_dev
In free time, gamer dad and photographer
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
@gannaloro.bsky.social @gannaloro.bsky.social
Mythique @mythique.bsky.social Programmer working for a small company (mainly working with Unity and C#). Interested in programming, game dev, art and electronic music.
Kelvin Edmison @kedmison.bsky.social Good at software. Bad at self-promotion.
@prescientsentinel.bsky.social @prescientsentinel.bsky.social - K Deniz Özkan @kdenizozkan.bsky.social
@sinxxer.bsky.social @sinxxer.bsky.social
Ed Duarte @ed-duarte.bsky.social Senior Software Engineer 📍 Zürich
EdDuarte.com
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
@tlipcon.bsky.social @tlipcon.bsky.social
Lejuanjowski @spjuanjoc.bsky.social Signal 11, segmentation fault.
Esperando el meteorito.
Solo vengo por los memes.
Nos rompemos igual.
So turn the music up and let go
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
antirez @antirez.bsky.social Reproducible bugs are candies 🍭🍬
I like programming too much for not liking automatic programming.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Encelo @encelo.github.io An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.
Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
Jonathan Rose Dunlap @jonathanrosed.bsky.social I'm researching regenerative ecology and building tools for community.
|
Adobe and Tachyon alum, Ann Arborite 🦦🛖🇺🇸
@nocturndragon.bsky.social @nocturndragon.bsky.social
Sanctus @sanctusxyz.bsky.social Procedural & Material Artist
Creator of Sanctus Library Addon for Blender 3D
#b3d #geometrynodes
Max Klyga @neku42.bsky.social The honored shit king of the past
Gauthier @gauthier-cassany.bsky.social Software Engineer, Game Developer
@monsieurwoof.bsky.social @monsieurwoof.bsky.social
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Evgeny Lazin @lazin.bsky.social VP of Undefined Behavior at redpanda.com
Scheveningen 🐚
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Charles Lefebvre @frozeninmtl.bsky.social Made in France. Exported to Australia. Frozen in Montreal.
Senior AI programmer @EpicGames
Richard Rouse III @richardrouse.bsky.social Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
@olegoandreev.bsky.social @olegoandreev.bsky.social
luminary210.bsky.social @luminary210.bsky.social I am mostly interested in aerospace engineering, mathematics, and computers. I'd rather stay anonymous until better times come around.
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
@nenb90.bsky.social @nenb90.bsky.social
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Yiannis Papadopoulos @ipapadop.bsky.social Dad. Software person. HPC, C++, some AI. AMD RAD. Opinions are my own and do not represent my employer. Also at http://mastodon.acm.org/@ipapadop
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@super-self.bsky.social @super-self.bsky.social - J @jakubfiser.bsky.social @jakubfiser.bsky.social
Kurt Bixby @kurtbixby.com He/Him
Software Engineer | Runner | Game Enthusiast
Semi-recovered FFXIV addict
Yohah Molkoh @ Lamia
@sidharthsaha.bsky.social @sidharthsaha.bsky.social
@pixelscience.bsky.social @pixelscience.bsky.social
JF Major @jfmajor.bsky.social Co-founder at Tribute Games
Andy / FluffyFreak @fluffyfreak.bsky.social Senior Software Engineer. He/Him. I make games. Gameplay, networking, rendering, tools, optimisation. Generalist parachuted into projects for 20+ years.
Green party member 💚 bit of a lefty.
https://Join.greenparty.org.uk
Rebuilding an old sailing boat
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Daniel Lozano Valdés @danlozano.bsky.social (remote) software engineer @meta / @whatsapp;
cyberpunk, computers, cameras, coffee;
📍austin, tx. — 🇲🇽
danlozano.net
a chaos of fools @achaosoffools.bsky.social saving apples for ryuk and 002
Jakub 'Bento' Bentkowski @bentoudev.bsky.social Senior Animation Technology Programmer at Techland.
All opinions are my own.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
El Marcel @elmarcel.bsky.social Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍
Graphics enthusiasts 👾
European 🇪🇺
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
SlainBeauty @anyaof7890.bsky.social "That Which Nourishes Me, Destroys Me."
Dystopian survivor-explorer, Audiobook enjoyer, gamer, & just a gal in between various hellscapes.
Wolf Wolfswinkel @wolfwolfswinkel.bsky.social Computer programmer, percussionist, ...
#Netherlands
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
𓆏 Now on vinyl | The Wild At Heart 🌳🪈🍃🌳 SFR12A @stumpyfrog.bsky.social Indie video game music label. Released IGF grand prize winners A Short Hike & Umurangi Generation on vinyl. Proudly presses to wax whatever's good. StumpyFrog.com
Luke Kasz @lukekasz.com Obsessed with creativity and novelty
Joshua T. Fisher (playmer) @playmer.bsky.social In my spare time #gamedev, mostly a core engine person. @playmer@social.treehouse.systems. He/Him. Avatar By @AC_Flare (Twitter). Work at Microsoft, tweets are my own.
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Simon Rajotte @simonrajotte.bsky.social http://www.simonrajotte.com
@sdyds.bsky.social @sdyds.bsky.social
@ncason.bsky.social @ncason.bsky.social
Ben Darfler @bdarfler.com Engineering Leader, Father, Meditator, Elected Official, He/Him
Currently, Eng Director at Honeycomb.io
Bananaft @bananaft.bsky.social Graphics programmer, tech artist, gamedev, and very glad to see you.
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com