Pedro J. Estébanez — Pedrocorp @pedrocorp.net • Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
• Making a #retrogame for MS-DOS
• http://pedrocorp.net
Xor @xordev.com Building FragCoord.xyz
xordev.com
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Jukka Suomela @jukkasuomela.fi Professor – Department of Computer Science, Aalto University – theory of distributed & parallel computing – https://jukkasuomela.fi
PSX Bunlith 🪄🏳️⚧️ E2 OCT 16TH!!!! 🐰🌱 @b0tster.yeag.gay Everyones favorite yeag girl 😈 Gay af game dev 🔗 Level 99 Nomura belt goth ☠ 33
Buy my merch! yeag.gay
🐇 The Witch Upstairs: youtube.com/watch?v=dtD2IdJ1nVo
🏎 NMKart: b0tster.itch.io/NMKart
🩸 BBPSX: 🙈
🏹 Arcus: b0tster.itch.io/arcus
she/her
minors dni
Xalavier Nelson Jr. @ Full Indie Vancouver @writnelson.bsky.social Running @StrangeScaffold.bsky.social Wrote for MtG, Borderlands 4, I Am Your Beast & more. Lead VA in Hellraiser: Revival. BAFTA nom. Christian! He/Him. Repped by CAA.
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
temmie @tuyoki.bsky.social https://temstuff.neocities.org/- M @millionbob.bsky.social @millionbob.bsky.social
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Ashley @khyperia.bsky.social fractal witch, space dork 🔭 ~ she/her, anxiety (AvPD, GAD), 🖤🩶🤍💜 ~ rust compiler engineer at https://hexcat.nl
my general life posts are here, techy thoughts are on https://mas.to/@khyperia
Mike Kasprzak❓🦈🍁 @distraction.engineer Former professional GameDev (1999+); IGF Finalist (2009); Retro, DIY, Repair, C64 nerd; AKA PoV, PoVRAZOR, VA3POV 📻; They/them; 🍁
Caretake and co-creator of the @ludumdare.com online game jam
Empathy is punk! Trans rights! 🏳️⚧️💜🤘
Stargirl @thea.codes Aka Thea Flowers
Creative technologist, open source advocate
Weirdest engineer @opulo.io
Board @oshwa.org
PSF fellow
Weasel enthusiast
Also:
@theacodes
@stargirl@hachyderm.io
@theavalkyrie
ATLien
Sy Brand @tartanllama.xyz bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Kate @katef.bsky.social If I unfollowed you, it's because you keep posting things without alt text
tef @tef.bsky.social previously: failed mathematician, youtube one hit wonder, blogger, crow photographer, former programmer
currently: unemployed and very tired. tef all lowercase, they/them thank you
Randall Munroe @xkcd.com
Dylan Makes Games @dylancuthbert.bsky.social Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Bob Nystrom @stuffwithstuff.com Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Piotr Esden-Tempski @esden.net fediverse: @esden@chaos.social
Embedded Open-Source Hacker? Founder of 1BitSquared https://1bitsquared.com | Maintainer https://black-magic.org | https://icebreaker-fpga.org
#hardwarehackers #fpga #asic #embedded #risc-v
he/him
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Eric Niebler @ericniebler.com Distinguished C++ nerd at @nvidia, father, @isocpp member, former nomad, and sometimes artist wannabe.
opinions are my own
he/him
Boggo @boggo.bsky.social Principal Programmer @ Media Molecule
he/him
Part-time indie
https://boggo.neocities.org/
Creation tools on Dreams (PS4)
Making https://voxelchant.cc/
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@nurpax.bsky.social @nurpax.bsky.social
Hana Dus�kov� 🏳️🌈 @hanicka.net Hey! It's me! Hana! 花
C++, CTRE, co_curl, SG7 chair, EWG co-chair, constexpr queen, italian greyhound is sleeping in my bed, a victim of bad unicode adoption
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
David Hellman @davidhellman.bsky.social http://davidhellman.art // artist from Arranger: A Role-Puzzling Adventure (video game), Braid (extremely old video game), A Lesson Is Learned But The Damage Is Irreversible (evergreen web comic), Second Quest (graphic novel) // anti-zionist Jew 🇵🇸
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Dan Olson @foldablehuman.bsky.social Documentarian
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
JF Bastien @jfbastien.com Build & scale platform — working on humanoid robotics 🤖
🔗 https://jfbastien.com
🔗 https://tlbh.it
📍 東京、日本
Catherine @whitequark.org sorceress
__simt__ @simt.bsky.social Dismantling difficulty in concurrent programming.
@tvaneerd.bsky.social @tvaneerd.bsky.social The sky is blue in my profile pic.
Jessica Paquette @barrelshifter.bsky.social compiler engineer from hell
🤍❤️🤍 🇺🇦 vic𓂿or @viz.bsky.social Carbon-based open sourcerer, code necromancer and a former alien. Author of C++20 std::format and http://github.com/fmtlib/fmt. Opinions are not mine.
Björkus "No time_t to Die" Dorkus @thephd.dev 💀 The C Standard Cannot Be Replaced And Will Never Be Destroyed. 💀
✍ Writing: http://thephd.dev
📷 Avatar KIINGKISMET (https://kiingkiismet.com/)
🖼 Banner WusdisWusdat (https://wusdiswusdat.crd.co/)
Chandler Carruth @chandlerc.blog Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Jason Turner @lefticus.bsky.social C++ Developer, Trainer, Speaker, YouTuber
https://www.youtube.com/@cppweekly
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Grant Sanderson @3blue1brown.com Math videos
czub @shittyidiot.com pronounced like zoob | they/them
🎻🎹 | software dev
@mczub elsewhere
ffxiv: mara kaminagi @ adamantoise
also wtfdig.info
Wibs @wibswobs.bsky.social 3D artisting my way through life with a little doodling on the side • she/her •
Ko-Fi: https://ko-fi.com/wibswobs
Nurikabe World: https://store.steampowered.com/app/2964540/Nurikabe_World/
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Katelyn Gadd @kg.luminance.org 🔞NSFW
.NET, Heaven Lens, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc
icon: sashacall
Opinions mine only
https://luminance.org/
Lia @liasae.bsky.social French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Stephen Hill @selfshadow.com
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Chris Hecker @checker.bsky.social chrishecker.com
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Brandon Sheffield @brandon.insertcredit.com Director of @necrosoftgames.com, panelist on the @insertcredit.com show, recovering journalist, genre cinema enjoyer, and resident of the city of Oakland California.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Sam Littlewood @samlittlewood.bsky.social Graphics, games, embedded & systems. Unix, C, C++, Rust, python, FPGA and microcontrollers. Always happy to answer questions/advise/mentor, if only as a warning to others.
Hoshino Lina (星乃リナ) 🩵 3D Yuri Wedding prep!!! @lina.yt Hacker & Mad Scientist VTuber!
▶️ lina.yt
💍 @cyan.yt 🩵 | We are @thgirls.yt ✨
ママ : @heripiro.bsky.social |パパ : twitter.com/otozuki_teru
All the links: https://lina.yt/me
tobyfox @tobyfox.undertale.com chicken
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
amos @fasterthanli.me hi, I'm amos! 🍃 they/them 🔮 "most level-headed AI user" 🫐 working on something dataflow-shaped 🦀 known for teaching rust and not much else
📚 https://fasterthanli.me
📺 https://youtube.com/@fasterthanlime
Derek Yu @mossmouth.bsky.social https://mossmouth.com/
Tom Fulp @tomfulp.newgrounds.com I run Newgrounds, co-founded The Behemoth, made a game about The Room and I'm currently making Nightmare Cops!
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Ben Porter @eigenbom.bsky.social Game developer for life. I made MoonQuest and many other things. AAA gamedev by day. On the web at https://bp.io. Also https://mastodon.gamedev.place/@eigenbom.
Change my profile pic: https://bp.io/app/avatar
Historically: https://twitter.com/eigenbom
Juha Hiekkamäki @hiekkama.bsky.social Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!