Taki Udon @takiudon.bsky.social Reviews on everything handheld, with a mix of posts on product development.
Co-Founder of R².
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Jeri Ellsworth @jeriellsworth.bsky.social Big nerd. Building things
Trump voters: History won’t be kind to you. Neither will I
Progress isn’t about making you comfortable
007 First Light @007game.ioi.dk Play a James Bond origin story and Earn The Number in #007FirstLight, by IO Interactive. Available now.
Get now: https://bit.ly/007FirstLightGetNow
Andy Touch @andytouch.bsky.social Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Hourly Cosmos @hourlycosmos.bsky.social Photo sharing bot for planetary and deep space images.
Run by @kevinmgill.bsky.social
Content providers added with permission.
Karl @hexaquo.at Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
High Yield @highyield.bsky.social Tech YouTuber. Everything silicon.
https://high-yield.net/
A Sister's Journey - Wishlist now ✨ @asistersjourney.bsky.social Embark on an epic journey in this challenging action metroidvania, and explore a charmingly beautiful and hand-crafted pixel art world!
💜 Wishlist on Steam 💜
https://store.steampowered.com/app/1730790?utm_source=bluesky
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
PlayStation @playstation.com Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
VGEsoterica @videogameesoterica.bsky.social That retro gaming channel that exists and does things and stuff
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
technouveau @technouveau.bsky.social Design the future!: technouveau.net
Xor @xordev.com Building FragCoord.xyz
xordev.com
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
BlenderNation @blendernation.com BlenderNation.com - Fresh Blender News, Every Day.
To get featured, submit your stories here: http://blendernation.com/submit-news/
#b3d #blender3d
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Ansimuz @ansimuz.bsky.social Sharing game assets for devs who can't draw pixel art good and wanna learn to do other stuff good too.
Gamebox Museum @gameboxmuseum.bsky.social The Gamebox Museum is a community powered video game packaging preservation effort. Visit us at gamebox.museum to see our collection in full 3D!
by @michelmohr.bsky.social
Join our Discord server: discord.gg/AfXj96Q7jt
Martin Mauersics @maus-games.at Engine Programmer and Game Developer 🇦🇹 🏳️🌈
https://www.maus-games.at/
🚀 made the colorful shoot 'em up Eigengrau
⚔️ now working on a colorful action-adventure
🚧 always tinkering with a custom game engine
gen AI is stupid 🤖
avatar by Karakalth 🐭
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Dr Becky Smethurst @drbecky.bsky.social Astrophysicist studying how supermassive black holes affect galaxies (s/h). I get overly enthusiastic about space (and cats) on YouTube: http://www.youtube.com/drbecky
@c0de517e.bsky.social @c0de517e.bsky.social
MultiViewer @multiviewer.app Unofficial motorsport (#F1/#IndyCar/#NASCAR/#WEC) desktop application. Watch with multiple screens, watch synced replays, advanced telemetry and more...
➡️ multiviewer.app
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
John Gruber @gruber.foo I write Daring Fireball and created Markdown.
Katie Mack @astrokatie.com Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr.
Personal account; not speaking for employer or anyone else.
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Carl-Henrik Skårstedt @spacemoguls.bsky.social Game Developer, Maker of retro games both new and old! And Paradox Interactive during normal business hours.
https://linktr.ee/spacemoguls
SpaceMoguls.com/Games
Alta/RBS^TSL
Paul Hudson @twostraws.bsky.social I write Swift and write about Swift, but most people prefer my dogs.
Swift Language @swift.org Swift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
ESA Space Science @science.esa.int Keeping you posted on space science activities from the European Space Agency.
Web: http://www.esa.int/science
Privacy Notice: esa.int/connectwithus
#astronomy #space #science
Visual Studio @visualstudio.com The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
@misterfpga.bsky.social @misterfpga.bsky.social
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
jbit @jbit.bsky.social Software Engineer at EA.
Previously coding stuff at TwoBulls/DEPT (Melbourne), Q-Games (Kyoto), and IO Interactive (Copenhagen).
These tweets are my own views.
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Dennis Hansen @protomenace.bsky.social Wanna-be Comic Book Artist & Writer
http://linktr.ee/protomenace
"Jeder nach seinen Fähigkeiten, jedem nach seinen Bedürfnissen"
ANTIFA! Free Palestine!
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app