Ipotrick @ipotrick.bsky.social
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Xiana Carrera @xianacarrera.bsky.social PhD student at Columbia University | Geometry Processing | she/her
kumogami - Super Scram Kitty OUT NOW! @kumogami.bsky.social Check out Super Scram Kitty for Nintendo Switch!
https://impress.games/press-kit/kumogami/super-scram-kitty
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
ericwoh @ericwoh.bsky.social Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Vlad Erium 🇯🇵 @shamanix.bsky.social RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Xor @xordev.com Building FragCoord.xyz
xordev.com
André Lourenço @codingree.bsky.social Game Programmer @ Guerrilla
🇵🇹 in 🇳🇱
Hockey 🏒
Scuba 🤿
Indie gamedev things 🎮
alourenco.dev
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
@satokomaru.bsky.social @satokomaru.bsky.social
Shawn White 🐀 @shawnwhite.bsky.social Tech Advisor Sony | Ex-Guerrilla | Ex-Unity Technologies | Ex-Flashbang Studios | he/him | Opinions are my own | @CapnRat@mastodon.gamedev.place
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@kimvanheest.bsky.social @kimvanheest.bsky.social
Bryan Keiren @bryankeiren.bsky.social Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
Misja Baas @misjabaas.bsky.social Professional escape artist.
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
James Answer @jamesanswer.bsky.social Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
Tim Stobo @eeoor.bsky.social
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Jochem Kuijpers @jchmoe.bsky.social he/him
Sr. Network Programmer @ Nixxes (Helldivers 2)
Prev @ Guerrilla (Horizon Forbidden West, Hunters Gathering)
🩷💛🩵/🖤🩶🤍💜
📍 The Netherlands
🌐 jochem.dev
pfp by @ldbean.com!
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Florian Hoenig @rianflo.bsky.social Expressing your ideology by moving platforms is not really that interesting.
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Gilbert Sanders @gilbertsanders.bsky.social Principal Artist at Guerrilla Games
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D- D adenine @decima.bsky.social
Rhod @rhodjp.bsky.social Video games, Cycling, Kyoto, Cats.
Once built a real working Arwing.
Super Scram Kitty OUT NOW!
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Maarten van der Gaag @mgaag.bsky.social Technical Art Director at Guerrilla Games- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Jake Kazdal @jkooza.bsky.social Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love photographing remaining nooks and crannies of old Japan. Creator and director of AWAYSIS. Spends a lot of time underwater.
Shahid Kamal Ahmad @dancingmonkeys.net “A punk existentialist coder alive to his mortality, standing in wonder at the world”
Code, Games, Words, Coaching, Music and #LFC
Subscribe to my my Substack where I write about lessons from my life in games: newsletter.dancingmonkeys.net
Bram Stolk @bramstolk.bsky.social Game Developer behind "The Little Crane That Could."
Pronoun: He/Him, Noun: anti-fascist.
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Drew Thaler @drewthaler.bsky.social He/him. Tech lead @ RL. Previously: Mesh Communities, Trellis Research, Naughty Dog, PS4 PlayGo, PS3 FIOS, macOS DiscRecording. 26 years making big things.
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Stephen Hill @selfshadow.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Julian Berteling @jberteling.bsky.social ML Programmer @ Guerrilla Games - M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Omer Shapira @omershapira.com Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Dylan Makes Games @dylancuthbert.bsky.social Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.