Matthew Bloch @matthewblo.ch https://matthewblo.ch/
Somesal @somesal.bsky.social Amigas & Music
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Lemon Ride @lemonride.bandcamp.com Lemon Ride is the name on everyone’s lips — and no one knows who’s behind it. Blending shimmering melodies with earth-shaking basslines, Lemon Ride crafts a sound that defies definition, balancing emotion and innovation in every track.
༼∩☉ل͜☉༽⊃━☆゚. * ・ 。゚ @jwnzer.bsky.social "being monkeys together is really good for humans"
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Knockout Games @knockoutgames.bsky.social Owned an operated by @aaron-macklar.bsky.social. He punches code until it agrees to work the way it should. Violent, yet effective*.
* No sentient code is harmed in the process of punching it.
http://knockog.com- F fido06.bsky.social @fido06.bsky.social
pixel-forge @pixel-forge.bsky.social https://www.pixelforge-ai.app/
@famasea127.bsky.social @famasea127.bsky.social
JunimoTrashCat - Emilee <3 @moonlitjustice.bsky.social 🥄 Chronic pain spoonie. 🌾 Emotionally invested in Stardew Valley at an unreasonable level. 🎮
@jesperenschede.bsky.social @jesperenschede.bsky.social
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
BlogInspireUSA @bloginspire.bsky.social 💡 Inspiring minds, one post at a time.
🇺🇸 Your go-to hub for American lifestyle, creativity, and digital stories.
🗺️ Exploring the ideas that shape us.
👇 Discover fresh inspiration daily:
🔗 https://bloginspireusa.blogspot.com
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Edward McFarlane @emcfarlane.com Engineer
Jonathan Haberl @jhaberl.com jhaberl.com
@justinpaver.bsky.social @justinpaver.bsky.social Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Scott Melchionda @scoo-capybara.bsky.social He/I am Him, I love everyone that the regime hates. 🏳️⚧️🏳️🌈🇺🇸
Artist, teacher, widower, Dad, D&D
Lefty software running on conservative hardware.
All cruelty springs from weakness. -Seneca
Chad Jessup @adhdev.io Ex-Engineering and stuff at Bungie/ArenaNet/FASA/Microsoft/Nintendo/Monolith/Sony/NOA.
My thoughts, my opinions, and my typohs.
#ADHDev
he/him
turtlespook @turtlespook.bsky.social recovering graphics & GPU programming nerd • 👻✨• i love geometry and physics simulation!
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Glenn Fiedler @mas-bandwidth.bsky.social My AI agent literally identifies as a tree https://rowans-blog.ghost.io
WhaleSignals.APP @whalesignalsapp.bsky.social Real-Time Whale Tracking
https://whalesignals.app/
Tracking 200+ elite whales + 10,000 unknown across 11 blockchains
Stop Chasing the Market.
Follow the Whales, avoid losses, and maximize your profits.
@urbanowicz.bsky.social @urbanowicz.bsky.social - L @lucashappy.bsky.social @lucashappy.bsky.social
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Rasmus Clausen @rasmusclausen.bsky.social Graphics and Games Engineering Student
https://rasmus-clausen.itch.io/
https://www.linkedin.com/in/rasmus-clausen-8b634b11a/
Leand_r @buckethat.bsky.social interested in all things computer graphics
Sergii Biloshytskyi 🇺🇦 @alariq.bsky.social Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
Gilbert Sanders @gilbertsanders.bsky.social Principal Artist at Guerrilla Games
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
_NOISEcore @noisecore.bsky.social Ex-Principal Graphics Programmer. Making GPU's go brrrrrr...
BYP @b-y-p.bsky.social I code stuff sometimes.
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Market Garden Works @marketgardenworks.bsky.social 🔴⚪🟢 🇭🇺 Játékaink:
🔵⚪🔴 🇬🇧 Our games:
https://store.steampowered.com/app/3565620/Tales_of_Isenberg/
https://madandras.itch.io/the-caracas
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
it's actually renee @teriaki.bsky.social Avid person, former game developer, autism mom, guardian of too many fruit trees and Spud the dog, misplaced San Franciscan. Total ally and mildly politically vocal.
William Chyr @chyr.bsky.social Artist and game developer. Directed Manifold Garden, Hotel Infinity, and Strata. Creative Director at Studio Chyr. Adjunct Faculty at Columbia College Chicago.
https://studiochyr.com/
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Thea Shi @thea-shihy.bsky.social
ritchie @ritchie.bsky.social Recovering academic.
I make tools for facial animation and game narrative at JALI.
(@jaliresearch.bsky.social)
posts do not reflect the position of my employer, community, or even myself.
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Jean-Loup Amiot @amiotj.bsky.social I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game.
amiotj.com
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
@bullno1.bsky.social @bullno1.bsky.social
The Last Nordic Tribe @thelastnordictribe.bsky.social The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
Stan IW @staniw.bsky.social Game maker / game engine programmer.
Currently working on Frostbite (Audio) @ EA.
Indie game: @thewakingknot.com https://thewakingknot.com/
Opinions are my own.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Jb Evain @jb.evain.net C# and .NET for game developers at Microsoft. Update is called once per frame. I have friends everywhere.
TexoTempora @texotempora.bsky.social 🌌 𝔸𝕟 𝕠𝕥𝕙𝕖𝕣𝕨𝕠𝕣𝕝𝕕𝕝𝕪 𝕗𝕖𝕖𝕝𝕚𝕟𝕘 𝕙𝕒𝕤 𝕓𝕖𝕗𝕒𝕝𝕝𝕖𝕟 𝕪𝕠𝕦.
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.
JessuMessu @jessumessu.bsky.social ♡An unfixable thought machine ♡
~ Senior QA @ Cast Iron Games
~ Internet Historian
~ Prev @ Rebellion & Jagex
All views and demented thoughts are my own.
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Whittmann @whittmann.bsky.social Software Engineer, Writer, curious about distributed social media applications
Aaron @aaron-macklar.bsky.social I’m pretty good at using a computer. I mostly use one via @knockoutgames.bsky.social.
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
jebi @jebikoh.bsky.social
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
@victhordev.bsky.social @victhordev.bsky.social
Pete Dimitrov @petedimitrovart.com Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him
Creating Game Art educational videos at https://youtube.com/@petedimitrov
AlexH @comeradealexi.bsky.social
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
NΞWΞMKA @newemka.eurosky.social Tooll3 / TiXL enthusiast, I make visual stuff with computers.
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
Datamite @datamite.bsky.social Engine programmer at Riot Games- N @non-defini.bsky.social @non-defini.bsky.social
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Laai Hiuming @lhiuming.bsky.social Rendering (potentially) pretty pixels for games. Previously making gacha game.
Alonso Rosado @alonso-r.bsky.social I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Senior Programmer @ IOI. My opinions are my own.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
poly @polyproxy.bsky.social programmer (he/him), reverse engineer.
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Fix @fhomolka.xyz GameDev | Programmer | C | Odin | Jai | Play Selaco Now:
https://store.steampowered.com/app/1592280/Selaco/
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
@alexrrrr.bsky.social @alexrrrr.bsky.social