Farbs @farbs.org Game! Dev!
Same Farbs, More Cat Photos:
https://mastodon.social/@Farbs
hale @halefall.net vfx and tech art orb
any pronouns
linktr.ee/halefall
Bad Cog @badcog.bsky.social Game studio founded by a programmer, a professor and a professor turned programmer.
Working on ITAT - a turn-based strategy about forging a cultural identity of a prehistoric tribe.
Wishlist on steam!
store.steampowered.com/app/2447370/It_Takes_a_Tribe
GP @mousefountain.bsky.social
Pioneers of Pagonia ⚒️ @pioneersofpagonia.bsky.social Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of #Pagonia, unite scattered tribes & discover the history of your people. Check it out: pioneersofpagonia.com
Alariko @alariko.bsky.social a failed art account 24 A dude. I do sell prints, please DO NOT contact me about nft stuff thanks. alariko771@gmail.com
Pitxardo @pitxardo.bsky.social 🎮 Solo game dev!
🌍 Working on a planet and life evolution game🦎
▶️ Wishlist Planetary Life now! http://bit.ly/4517iJ3 ◀️
🌙 Discord: http://discord.gg/rN4KFgkVu8
🔗 https://linktr.ee/pitxardo
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Matt Nava @mattnava.bsky.social Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Tom Duff @tomduff.bsky.social Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
- R Rodney Huff @rodneyhuff.bsky.social Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Stephen Hill @selfshadow.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Eli🍊 @cauleyflowers.bsky.social GARBAGE COUNTRY w/ @noio.games, prev: Cloud Gardens, Nexus Studios 🍊 amaze nominated 🍊 watson fellow 🍊 he/him
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
passivestar @passivestar.bsky.social Game Developer and Tech Artist ✨
passivestar.xyz
Tomas Sala @falconeerdev.bsky.social Creator of the Falconeer,, Bulwark, Shipshaper and the Moonpath SKyrim Mods, passionate about games as Art. Honorable Luddite, Chaotic Creative Dad Game Dev, working on Ancient Waves. Creative Cockroach most comfortable behind the fridge.
celestialmaze @cmzw.bsky.social linktr.ee/cmzw
Schippj @schippj.bsky.social Dutch Videogame Art & Tech dabbler
💼Now: Art Consultant @ Pugstorm
🗃Worked on: CoreKeeper, Revita, Elsie
SULLY 🎨 @artofsully.bsky.social 🎮 Indie Game Dev + 🎸 Guitarist!
💼 Senior Tech Artist @ Mojang / XBOX
links.artofsully.com
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Joost Eggermont @joosteggermont.bsky.social art director at Geometric Interactive
Rotterdam based • occasionally lost in Copenhagen
https://linktr.ee/joosteggermont
Rosie Jarvis @rosiejarvisart.bsky.social Freelance environment artist working in games /
/ she / runs a game dev meet up in Nottingham
rosiejarvis.carrd.co
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Manuela Malasaña @xibanya.bsky.social graphics programmer & tech artist. shaded pixels on among us vr, darkest dungeon ii, slay the princess, the seance of blake manor, and more
i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
Lez @leztusi.bsky.social Gamedev, 3D artist, with a sprinkle of animator and 3D vtuber artist.
| Bubsy 4D & Demon Tides' 3D Character Artist
🐦 https://twitter.com/leztusi
🔗 https://leztusi.carrd.co/
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Harry Nesbitt @harrynesbitt.bsky.social Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
Late as usual @lateasusual.bsky.social Developer @ Dillongoo Studios
she/her
old account: twitter.com/lateasusual_
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Matteo Simonetti✨ @kanno.bsky.social Game Dev at Quirkitt! • Working with @hytale
@hbright_studio
prev. @riotgames
@gmodeone
Renaud Forestié @reuno.net 🌞 Creative Director at Ubisoft MTL
🌙 CEO of @moremountains.com
I craft games, tools, prototypes, illustrations and focus on UX and game feel.
🔥 Feel, TopDown Engine, Rainbow 6 Smol, Corgi Engine, Uniform Motion, This is your life now...
X @reuno
Tibo 🪐 making Wild Cosmos (wishlist on steam :3) @heytibo.eurosky.social 👋 Freelance technical artist https://gotibo.fr/
🕹️ Makes games and such http://gtibo.itch.io
🧑🚀 Currently working on Wild Cosmos s.team/a/3051070
🇫🇷🥖 Criminally French
💪 Gym boi
Cyan✨ @cyanilux.bsky.social 🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
Unity ShaderGraph Tutorials - cyanilux.com
Stelios Petrakis @stelabouras.com 📱 Mobile app developer / 🕹 Aspiring gamedev / 🎙SSmap podcaster / 🌊 I love water shaders / 🐘 @stelabouras@mastodon.xyz
Colorfiction @colorfiction.bsky.social Gamedev | Art Director @ Critical Reflex
(0°N 0°W, Becalm, Ode to a Moon, HPS1, Dread X 5, +)
🏠 www.colorfiction.co
🎮 colorfiction.itch.io
Lettier @letttier.bsky.social Independent Software Consultant • https://safwur.com • https://lettier.github.io • https://github.com/lettier • https://medium.com/@lettier
oldmanofthefire @oldmanofthefire.bsky.social Artist, gamedev, enigma. Freelancer, open to work.
https://oldmanofthefire.com
azzy ✦ @azra.dev azra reyes
she/ae/it | 22 | ΘΔ
✦ experimentalist | tech artist | deer
✦ art server: https://discord.gg/3rRKaWvY7S
✦ prints: https://www.inprnt.com/gallery/azzy-xyz/
✦ banner by @fiddlehbadger.bsky.social
Josh McDonald (n00sh) @n00sh.bsky.social #Gamedev. Senior VFX Artist. Instructor/mentor @VFXApprentice.
Games, robots, monsters, 90s/00s cartoons.
opinions are my own. come say hi
✨XaraVFX✨ @xara.gg Sr. Technical VFX Artist & Houdini Generalist @ Gears for Breakfast #RealtimeVFX
UE5/Niagara/Houdini/Substance3D/EmberGen
they/them 🏳️⚧️
🇳🇱 (derogatory) / 🇺🇸 (also derogatory)
posts about #gamedev, #osrs, #food
Febucci (Federico) @febucci.com Federico, creating games and helping developers do the same 🫶🏻
Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com
website: febucci.com
tutorials: blog.febucci.com
Kay Volbeda @kaymanv.bsky.social Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
//Skepsisology @skepsisology.bsky.social
https://skepsisology.wixsite.com/website
#Animation// #Rigging // #VFX
Rotating bones and spawning particles since 2011
Tom Colston @tomcolston.bsky.social 3D Artist/Environment Artist @ TriangularPixel
He/Him
https://www.artstation.com/tomcolston
Profile Pic: @ AcnhIeu Picrew!
Owen Deery @owendeery.com Building games / gifs / graphics.
Small Radios Big Televisions http://smallradiosbigtelevisions.com
Radio Viscera http://steam.pm/app/1303480
He/him
Matt Ostertag @matt-ostertag.bsky.social Head of Services at tuatara.bsky.social |
Making things look cool with VFX, shaders, tech art and lighting.
@qbieshay.bsky.social @qbieshay.bsky.social Chaos gremlin - NO NFT - Opinions are my own.
Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer
She/Her
Valentino - Desvelado 🦇 Dev @notvalentino.bsky.social Mi nombre es Valentin
✨ Technical VFX Artist at @DigitalExtremes
🦇 I made Desvelado https://store.steampowered.com/app/2878710/Desvelado/
💻 Engineer in burning pixels✨ 🇦🇷
Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
Dylan @dylanmeville.com Code/Art Wizard @ Everglow Interactive | I made
Party Panic | Now I make waterfalls
Vexastrae @vexastrae.bsky.social artist of all sorts
twt / ig: @vexastrae
JOPPE @joppemin.bsky.social 🔥 Realtime VFX Artist at Ubisoft
💍 @chayajagroep.bsky.social
🇳🇱 Dutch in Berlin 🇩🇪
[ ARTSTATION.com/joppemin ]
@rikoo.bsky.social @rikoo.bsky.social Tech Art at @hvgames
🌋
Game developper that love nice SOLID code 🤖 but has also some great affinity with Tech Art👨🎨
Linktree: http://linktr.ee/erikkubiak
Aurora ➡️gamescom @auroraplz.bsky.social 3D game art | 27 | she/her
🌐 http://linktr.ee/auroraplz
Game Art Graduate at The Game Assembly | 🏳️⚧️ |
|
pfp by neuume
|
commisions open / looking for work
|
mdni 🔞
Lucas Govatos @lucasgovatos.bsky.social Game developer. Created sci-fi exploration puzzle game Epitasis. Check it out on Steam, XB1, and PS4: http://epitasisgames.com ✨🌿
Klemen Lozar @klemen.bsky.social VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com
Nina K 🐟 @ninaklos.bsky.social Technical artist @ Radical Forge 🦝 Game dev, artist #techart #unreal 🐟☀️🌌
prev. Sumo Digital Sheffield, Sumo Leamington, DRStudios/505 games
https://www.artstation.com/ninaklos
no a i 🚫
viki ✨ @alittleredpanda.bsky.social Tech Art & VFX | BAFTA Connect Member
💜 love aerial hoop, banging tunes, and making art with code💜
Currently based in Tokyo 💫 she/they
viki-scull.carrd.co
Niels Dewitte ニルス @nielsdewitte.be VFX Feed : https://bsky.app/profile/did:plc:dncb4exmt7adysozdty3nvld/feed/aaakha4xbndqu
Principal Particle Wizard | http://nielsdewitte.be
VFExtra : https://www.nielsdewitte.be/VFExtra
Admin at http://realtimevfx.com, VFX sketch organizer.
ーーーーー
He/Him
Raph ⭐🌊🌠 @raphb.bsky.social ✨ VFX Artist ✨ 🏳️🌈🏴☠️ @/rareltd
Vincent Aalbersberg @vincentaalber.bsky.social Indie dev. I make interactive apps and films for museums, as well as video games.
Currently Making In the Same Boat : https://store.steampowered.com/app/2548410/In_the_Same_Boat/
CaballolDev @caballoldev.bsky.social
Hungryproton @hungryproton.bsky.social Hobbyist game developer, I make add-ons for the #GodotEngine !
https://linktr.ee/hungryproton
Andrew (Never Rest Studio) @neverreststudio.bsky.social Independent game developer
@NeverRestStudio on Twitter
he/him
Linsey Raymaekers @linseyray.bsky.social 🌱 #SoloDev working on a cozy nature restoration game 🌷✨
🏛️ #Houdini procedural modelling
💼 Prev: Unity dev at wooga
🏳🌈 she/they
📍 Berlin | linseyray.github.io
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com 👹 Wishlist Oniros now! https://s.team/a/4332670 💤
🧙 Indie developer @smallleapstudio.com
🖌️ Loves stylized rendering
Personal: http://kelvinvanhoorn.com
Company: https://smallleapstudio.com
pfp by Tibo
#GameDev #IndieDev #Godot #Shader #VFX #TechArt
im rob @bobacupcake.bsky.social tech artist/gamedev!! he/they. i made games and #art and music!! currently at ko_op!!
website: bobacupcake.com
email: rob@bobacupcake.com
ruby0x1 @ruby0x1.ca narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
Hayden Scott-Baron @docky.games Game Designer.
Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
Chris Sayers @notsolittlec.bsky.social ✨ Lead VFX Artist ✨ @ AnchorPoint | Ex- Blizzard | Mediatonic / EpicGames | 🏳️🌈
@mandyjacek.bsky.social @mandyjacek.bsky.social Artist | Heero Enthusiast
🇨🇦 ✨
blog.mandyjacek.ca
status.cafe/users/mandyjacek
Sirhaian @sirhaian.com - Senior VFX Artist @ Riot Games (League PC - Game Modes)
- Dev behind When the Darkness Comes
- 32yo, from Belgium, speaks French
- Profile Picture by Steve Zheng
More links: https://sirhaian.com
Jakob Wahlberg @jakobwahlberg.bsky.social I like making games.
Gameplay, Animation, Tech Art & low effort graphics.
Made Go Mecha Ball.
Prevously: Image & Form, Moon Studios
Rafles✨Gamescom @srrafles.bsky.social Main VFX Artist in Windblown, Go Mecha Ball and Shotone Fighters. Working on many secrets. Formerly League of Legends, Ubisoft, Arcanium, Storybook Brawl. Cats, animation and food. Opinions are my own. He/him
https://www.rubfish.com/home
Lazy Eti @lazyeti.bsky.social Your friendly neighborhood gamedev,
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
Ryan Miller @ryanmiller.ca Game Development Generalist Dad 👾 Senior Technical Artist at Sago Mini 🎮 Founder of Ontario Game Testers 🧑💻 Handheld gaming enthusiast 🤟
Chris Radsby || Game Dev @chrisradsby.bsky.social -Co-Founder of Bloom & Gloom
-All-around Dev but specialized in Art/TechArt
-GameDev for 14+ years for Sony & Ubisoft, PowWowEnt
I love video games, I love making them & would love to get to know more like-minded people!
https://linktr.ee/chrisradsby