Masataka Hakozaki @mhak.bsky.social Solo indie dev. Posting progress. My Apps: RYUKIN, Wa Kingyo, MeltLand ... Shader lover.
Andrew Helmer @andrewhelmer.bsky.social Rendering Engineer. Taking some time off. Previously Respawn (EA), Google, Luxology (The Foundry). Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Matt Henderson @matthen.com Maths animations, dialogue systems research
Research @ PolyAI, previously Google, Apple, Reka. PhD Cambridge
Edinburgh, UK
Ian McQue @ianmcque.bsky.social artist of sorts
Drew Shields (commissions open) @gnarlyghost.bsky.social Illustrator / Animator
✨⚡️🤖☠️🦂🍑⚡️✨
www.gnarlyghost.com
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Vincent @vincentbcht3d.bsky.social Freelance 3D artist / 🇫🇷
https://linktr.ee/vboichut
Tobias Anderberg @anderberg.bsky.social Building creative apps. https://otone.app · song ideation app for iPhone/macOS. 20+ years C++ & graphics/game engineering. Minimalist with too many interests.
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Milktooth | making Bad Magpie @milktooth.bsky.social indie studio working on Bad Magpie 🐦⬛
play as a magpie with one wing, a missing flock, and an unhealthy obsession with a fallen star
WISHLIST NOW please
https://linktr.ee/badmagpie
Cabel Sasser @cabel.panic.com I work at https://panic.com
Find me at https://cabel.com
📍Portland, OR
Boggo @boggo.bsky.social Principal Programmer @ Media Molecule
he/him
Part-time indie
https://boggo.neocities.org/
Creation tools on Dreams (PS4)
Making https://voxelchant.cc/
Tore Lervik @hallatore.bsky.social Unreal enthusiast
Creator of MeshBlend & MeshPack
https://meshblend.lervik.com/
Alex Ries @alexries.com Concept Artist and Illustrator
Other Worlds: The Art of Alex Ries: Now Funding on Kickstarter! https://bit.ly/403C70b
ArtStation: bit.ly/3W9QtXY
Contact: alexriesart(at)gmail.com
Other Sites: linktr.ee/alexries
Ailantd Sikowsky @ailantd.com Illustration, RT 3D, designer and game developer.
Ancient History, Sci-Fi and Kubrick's 2001.
I have a yellow mechanical pencil.
All rights reserved.
🔻Spain
https://linktr.ee/Ailantd
Darren Bartley @fightpunch.bsky.social Thanks a lot for the support over the years.
Hawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Ben McEntee @benmce.bsky.social run around, draw thing ✦ PDX ✦ Senior Concept Artist @ Gardens🌳 ✦ Contact: benmce.art@gmail.com
https://linktr.ee/benmce.art
Gardens Interactive @gardens.dev A videogame studio growing the future of social roleplay. 🌳 Follow along here and on our website: www.gardens.dev
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Tibo 🪐 making Wild Cosmos (wishlist on steam :3) @heytibo.com 👋 Freelance technical artist https://heytibo.com/
🕹️ Makes games and such http://gtibo.itch.io
🧑🚀 Currently working on Wild Cosmos s.team/a/3051070
🇫🇷🥖 Criminally French
💪 Gym boi
Louis du Mont @louisdumont.bsky.social 3D Artist and Instructor at CGBoost. louisdumont.com
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Jane Ng @janeng.com Director of Doing Nothing. Used to build game worlds and now builds studios. Prev: Ops @ Gardens, Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
🐱 http://www.janeng.com
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
Hillsguy @hillsguy.bsky.social hi hemlo i struggle with developing videogames
my games: https://samael-kethill.itch.io
Grég Angerand @capses.bsky.social C++ & GPU Wrangler at Quantic-Dream. Ex Ubisoft.
Opinions are my own
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Casual Garage Coder @casualgaragecoder.com Indie game developer.
https://casualgaragecoder.com
Support me on:
https://ko-fi.com/casualgaragecoder
Ricky Reusser @rreusser.bsky.social Math, graphics, maps, trail running. he/him
https://rreusser.github.io/notebooks/
Brennan Massicotte @brennanpm.bsky.social Concept artist and art director, sci-fi and horror enthusiast, Homeworld artist and Blackbird Interactive member
https://www.patreon.com/c/brennanpm
https://www.artstation.com/brennanpm
https://www.instagram.com/brennanpierre/
IORAMA @iorama.bsky.social Playful computer things by Finn and Eran
iorama.studio
Frank X. Shaw @fxshaw.com hobby bread baker, cyclist, snowboarder, runner, speculative fiction fan (send book recommendations!). Also: lead communications at Microsoft, USMC veteran, Oregon Duck fan. Personal stuff at https:/www.fxshaw.com
Fabrizio Espindola @fabrizioespindola.bsky.social ⭐ Technical Art made simple ⭐
Unity • Godot • VFX • Math for Graphics
Books, courses & shader breakdowns
Technical Art explained : https://linktr.ee/fespindola
Katie Chironis @kchironis.bsky.social game dev, mom, tired. made elsinore by night. by day, principal game designer working on a frog-type game at teamLFG (sony). previously riot, xbox, oculus, EA
Frame Interactive @frameinteractive.com Independent Game Developer in Vermont, USA.
Working on The Free Shepherd: thefreeshepherd.com
ROUTINE @routinegame.bsky.social ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80’s vision of the future.
Developer: Lunar Software
Publisher: @rawfury.bsky.social
Wishlist now: https://store.steampowered.com/app/606160/ROUTINE/
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Devin Kelly-Sneed @devinks.bsky.social making games and music
worked on Psychonauts 2 and Keeper
pfp by @michaelfirman.bsky.social
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Nick Klingensmith @koujaku.bsky.social XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Governor JB Pritzker @govpritzker.illinois.gov Husband and father. Proudly serving as Illinois’ 43rd governor.
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Purpzie 🐦 @purpzie.com Artist, programmer, wholesome nerd, & professional silly goose. VR & bird enjoyer. Creature of many forms.
🐦 She/her, 24
🔗 https://purpzie.com
🎨 PFP by @cookiedoves.bsky.social
🪶 Banner by me
❤️ Trans rights. Fuck GenAI. Destroy ICE. Views are my own.
Moonrise Engine @moonriseengine.bsky.social Blazing fast free 3D Engine running on the Web ,Mobile and Desktop. Open Source and free.
www.m00nrise.com
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Shaun Mooney @mooneysart.bsky.social Concept guy, co founder of machinefun games - @machinefun.bsky.social
https://cara.app/mooney
Topotoy Labs @topotoylabs.bsky.social I enjoy pain. That is why I code simulation engines.
My blog: http://brashandplucky.com
Harry Nesbitt @harrynesbitt.bsky.social Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Gregory @dreamwieber.bsky.social Apple Design Award Nominee, 2026. Art & Code. Gardener. Maker of things. Creator of Metaballs, Vibescape for Apple Vision Pro, and Polychord for iPad. Ex - Design & Engineering @ Google.
Governor Gavin Newsom @governor.ca.gov 40th Governor of California.
Building a California for All.
Gavin Newsom @gavinnewsom.bsky.social Husband and father. 40th Governor of California. Former Lt. Governor of California. Former San Francisco Mayor. Personal account.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
The Verge @theverge.com Covering life in the future
Subscribe here: https://www.theverge.com/subscribe
Jen Gentleman @jenmsft.bsky.social I work on the Windows engineering team at Microsoft and help with feedback for Start menu, Settings, taskbar, input + more
You can find me on most of the other social media apps including Twitter and reddit with the same account name @jenmsft
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
George Broussard @georgebsocial.bsky.social Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
BondSarahBond @bondsarahbond.bsky.social Momma 👧🏾👦🏾 | President of Xbox 💚🎮 | Needs green tea 🍵 | Likes sparkly shoes 👠 | Loves games and the people who make them.
XBOX @xbox.com Gaming since 2001
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Pete Mc Nally @mcpoly.bsky.social https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
djee @djeedai.bsky.social Developer of awesome game techs. Some #rustlang too. Opinions are own.
Also on Mastodon : https://mastodon.gamedev.place/@djee
Phil Spencer - P3 on Xbox @xboxp3.bsky.social Microsoft Gaming
Havok @havokbuzz.bsky.social Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
Grant Sanderson @3blue1brown.com Math videos
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Walaber @walaber.com JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Eelke Schipper @eelkeschipper.bsky.social Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Nick Carver @nickcarver.bsky.social Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, Phoenix Labs, Wildlife, FRD. Inventor of the Crumpwich.
Kᴜʀᴛɪs @trombone.bsky.social MRTK, Unity, and OpenXR.
Qualcomm - XR.
Formerly @microsoft.com - Mixed Reality.
Washington - MS CS.
Georgia Tech - BS CS.
⚽⚾
Opinions are my own.
Xogot: Godot on iPad and iPhone @xogot.bsky.social Xogot brings the Godot Game Developer Editor to the iPad and iPhone as a truly native iPadOS experience.
https://xogot.com
Jules Miocene @miocene.io Product Designer. UX Engineer. Pure CSS Animator. Speaking about CSS and designing in the browser. Web Google Developer Expert.
https://miocene.io
https://youtube.com/@julia_miocene
📍Amsterdam
Aaron Parnas @aaronparnas.bsky.social J.D. from GW Law ⚖️ | Attorney | Your go-to news source | Strategist | Views are my own | Retweets ≠ endorsements
All other platforms: https://linktr.ee/aaronparnas
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
SimonDev @simondev.bsky.social
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Sean Murray @nomansbsky.bsky.social Hello Games founder. Light No Fire, No Man's Sky, Joe Danger, The Last Campfire
https://www.nomanssky.com/
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Jackson @arnoux-rae.bsky.social design engineer focused on emergent tech • http://jacksonbarnes.net
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Campbell 🐛 Making Critterrarium! 🐌 @critterrarium-game.bsky.social full time Indie Game Developer/Artist since 2017 💪
Now making Critterrarium, a Creature Builder for the modern age! 🐞
Try our alpha builds!! or just support us!
at patreon.com/Critterrarium
Also join our community on discord!
https://discord.gg/JVjqxCkKhK
On This Day in Simpsons History @dailysimpsons.bsky.social #OnThisDay in #TheSimpsons history, Simpsons-related news and memes. NOT AN OFFICIAL FOX/DISNEY ACCOUNT.
Nicolas Mattia @nmattia.bsky.social Software engineer with a knack for functional programming, build systems and graphics.
https://nmattia.com
CNN @cnn.com Asking the hard questions and bringing unique perspectives from across the globe. This is CNN.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!