Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
NamaTakahashi @namataka.bsky.social Japanese Indie Dev / #Öoo / #ElecHead
『Öoo』 is Out Now: https://store.steampowered.com/app/2721890/oo/
Jack Conte @jackconte.bsky.social Half of Pomplamoose and Scary Pockets, CEO & Cofounder @Patreon.
@cpichard.bsky.social @cpichard.bsky.social
Maddie @maddie.vision midi fairy 🎹 reverse engineer 👩🏻🔧 game dev
🇵🇭🇦🇺🏳️⚧️🏳️🌈 she/her, plural they/them&
📍 syd, aus
https://maddie.vision
Zeldathon @zeldathon.com 🎮 Playing video games for charity since 2009! • Zeldathon Legacy - Winter 2026 • $3M + raised and counting • Twitch.tv/zeldathon
Daniel Lemire @lemire.bsky.social Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
befores & afters magazine @beforesmag.bsky.social The VFX magazine from journalist Ian Failes. In print, podcast and online.
beforesandafters.com
CSS by T. Afif @css-only.dev CSS stuff by Temani Afif (https://support.temani-afif.com)
💡 https://css-tip.com
🧩 https://css-shape.com
💫 https://css-loaders.com
📝 https://css-articles.com
⚙️ https://css-generators.com
🧱 https://css-pattern.com
🎨 https://css-only.art
✨chipzel @chipzel.bsky.social Video Game Composer・Sound Engineer・Gameboy Musician・Producer・Performer・
Best known for Super Hexagon, Spectra, Dicey Dungeons, JSAB, Cadence of Hyrule DLC
🏳️🌈🇮🇪🇵🇸
🌐 https://linktr.ee/chipzel
aivi @aiviwave.com music fairy (they/them)
aiviwave.com
currently:
🩵 band @aivisura.com
🩵 founder @infloresce.com
🩵 freelance composer
surasshu @surasshu.com #mywork
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Halide + Kino @halideapp.bsky.social The most powerful camera apps for iPhone.
Le Nain @lenain.bsky.social Influenceur Questions pour un Champion, époux de la merveilleuse Maritro, papa du minuscule Minitro. Petit rigolo de la cathosphère selon La Croix, c'est un peu exagéré selon ma Maman.
Chronique Disney @chroniquedisney.fr 🇫🇷⭐️⭐️🇪🇺 Fil du site www.chroniquedisney.fr
Média de fans indépendant et sans publicité.
Chronique Disney est également présent sur Discord :
https://discord.gg/kX7ZX5m4Ks
Sam Rose @samwho.dev That guy who makes visual essays about software at https://samwho.dev.
Developer Educator @ ngrok.com
He/him.
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Les Répliques @lesrepliques.bsky.social Média indépendant
Emilie Yu @emxtyu.bsky.social Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
castpixel ⚧️⚢ @castpixel.bsky.social 🎨 Senior game artist and art director with 20 years of experience | 🎮 Pixel artist & gamedev | Playdate dev | ⚧️⚢
🍉 🇵🇸
Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW
📬 christina.neofotistou@gmail.com
🎨 castpixel.artstation.com
Nσɾα Kxɾυυ 𓆩♡𓆪 comms open @nxrakaru.bsky.social hiya I'm Nora 🦇 sfw/nsfw artist, she/her, self taught, 18+ only plz!!
💜COMMISSIONS OPEN💜
🔗: https://linktr.ee/norakaru?utm_source=linktree_profile_share<sid=a44fc4ac-bbe9-44bb-a8ef-ad92f8174b29
Romero Games @romerogames.bsky.social Galway-based studio, passionate about FPS games.
romerogames.com
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Baptiste GENEST @baptiste-genest.bsky.social Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS.
he/him
baptiste-genest.github.io
Standard Issue Computing @standardissuecomputing.blog a man who unfortunately enjoys video games
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
💟•⋐ʜᴇ𝙍𝙍ү•💟 @cheripi.bsky.social Cherry | She/Her | 1994
💙Franky One Piece's Wife💙
I like old stuff.
Capcom sold me the rights to Power Stone.
❌️No Minors❌️
cheripi.carrd.co
Artem @cyansquare.art (he/they)
cyansquare.art
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Jason Turner @lefticus.bsky.social C++ Developer, Trainer, Speaker, YouTuber
https://www.youtube.com/@cppweekly
Gleeful Beasts @gleefulbeasts.bsky.social Brought to you by creators from Sans Strings Studios and Sparklegoose!, Sebastien Deguy, Natt Tapley, Joel Veitch, Ryan Corniel, and Zac Veitch. https://gleefulbeasts.com/links/
#animation #comedy #music
Pixar's OpenUSD @openusd.bsky.social Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
https://openusd.org/
Github: https://github.com/PixarAnimationStudios/OpenUSD
localthunk @localthunk.com Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
OnThisDayInGaming @onthisdaygaming.bsky.social I will update you on which games came out on this day in gaming.
Academy Software Foundation (ASWF) @aswf.io The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Know Your Meme @knowyourmeme.com Documenting all of internet culture.
https://www.knowyourmeme.com
Jen @jentroidvania.bsky.social Pixel Artist * Videogame Enthusiast * She/Her * Bi 🌈
https://www.artstation.com/jentroidvania
https://x.com/jentroidvania
eliza🌻 @elizas.website e-girl (engineering girl) • interested in the kind of software nobody writes anymore • making computers at @oxide.computer • love too cheap to meter • nulla crux, nulla corona- E eliza (staging) @eliza.bsky.social @elizas.website’s continuity of posting plan
PlayStation Polygons @pspolygons.bsky.social Appreciator of early PS aesthetics. Ken Kutaragi fan. Experimenter in re-creating 90s-esque jungle and electronic music. Writer at pspolygons.substack.com.
FantasyAnime @fantasyanime.bsky.social Dedicated to classic fantasy RPG video games, retro anime, and other related areas of interest
http://fantasyanime.com
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Nicolas Wirrmann @nicolaswir.bsky.social Technical Artist | Product Manager @ Adobe Substance
Gahadmor @gahadmor.bsky.social Product Director @ Substance 3D | Adobe
Davide Pesare @dakrunch.bsky.social
3Bisset @3bisset.bsky.social I love talking all things 3D especially Substance!
Creative 3D Evangelist & Community Advocate @ Adobe
All opinions are my own
👋🏼💖✨💅🏻🇬🇧🕹️
Camille @camilou.bsky.social Technical Artist/Software Engineer | Prev Treyarch, Lucasfilm Animation, Adobe ,Disney Imagineering, DreamWorks Animation, Disney Animation | Views are my own 🇯🇲🇺🇸
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Gio Nakpil @gionakpil.bsky.social Senior Creative 3D Evangelist & Community Advocate @ Adobe
Lydia Choy @choy.bsky.social Exploring sculpture and ceramics. Former director of Substance Modeler, Adobe Medium, games and film vfx.
Wes McDermott @wesmcdermott.bsky.social Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
Vincent GAULT🔜GDC @cgvinny.bsky.social Senior Technical Artist - Product Advocate at Adobe Substance 3D
Hobbyist photographer
(opinions are my own)
https://linktr.ee/cgvinny
Internal Tech Emails @techemails.bsky.social Internal tech industry emails that surface in public records. 🔍 https://techemails.com
Alex Xu @bytebytego.bsky.social Follow me for system design & book-writing tips. | Author of the bestselling book series: ‘System Design Interview’ | Join 350,000+ Readers: blog.bytebytego.com
Liminal Spaces @liminalspacess.bsky.social There are something so eerie and nostalgic about these places
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
FlippedNormals @flippednormals.bsky.social flippednormals.com - The Only Curated CG Marketplace
Michael Tanzillo @michaeltanzillo.bsky.social Head of 3D Technical Artists at Substance 3D | Adobe.
Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation.
https://linktr.ee/michaeltanzillo
Henning Sanden @henning.bsky.social Co-founder of FlippedNormals.
3D artist and startup founder. I used to work on movies. Live in London.
Character mentorship available:
http://henningsanden.com
derek guy @dieworkwear.bsky.social Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
ACM SIGGRAPH @acmsiggraph.bsky.social
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […]
[bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Compiler Explorer @compiler-explorer.com A website for exploring the output of compilers. aka godbolt.org
Supports C, C++, Rust, Fortran, COBOL and many many more.
Support us at https://patreon.com/mattgodbolt
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@neospark314.bsky.social @neospark314.bsky.social
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.