@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Michael Saladino @michaelsaladino.bsky.social Video game leader, investor plus a lover of music, film, cooking, science, and fact gathering.
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Olivier Therrien @volfaze.bsky.social R&D Graphics Programmer at CDRIN
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Helmut Garstenauer @helmut-g.bsky.social formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro)
interests: game dev, graphics, physics, .NET, C#
@HelmutG@mastodon.gamedev.place
Fredrik Lindahl @flindahl.bsky.social Co-founder of Polysoup Interactive.
Nebula Game Engine maintainer.
Adjunct Lecturer in Game Development at LTU.
🌭Recently released: s.team/a/3282710 🌭
42yeah @42yeah.is Graphics engineer @ Tencent
Blog: https://blog.42yeah.is
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1.
https://edw.is/
Thomas Geijtenbeek @tgeijten.bsky.social I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
@angeliqueeee.bsky.social @angeliqueeee.bsky.social
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Smbat Voskanyan @thesenpie.bsky.social Game programmer and artist. Currently working on my indie title.
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Peter Budziszewski @peter.budziszew.ski Software engineer, GPU and low level expert.
Tech, politics, dogs, demoscene, random stuff.
Mainly lurking, occasionally replying.
Sydneysider.
Jalal El Mansouri @jelmansouri.bsky.social Software engineer
Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Sebastien Demers @sebdemers.bsky.social Engine/Graphics Programmer @ Ubisoft MTL
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Nikita Krupitskas @krupitskas.bsky.social accelerating rendering
ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
George Bolba @gikster.bsky.social - 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 21, he/him
- From 🇷🇴
Roland Smeenk ᯅ @rolandsmeenk.bsky.social Freelance XR developer, new realities, Meta Quest, Apple Vision Pro, 3D, design, art, play, trends, fun, dutch
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Ruslan Kutdusov @ruslankutdusov.bsky.social Rendering@Saber
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Luis Vieira @lavz24.bsky.social Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
kwon @geckwon.bsky.social prev @ ProbablyMonsters, Ready At Dawn, and Bytedance
Tobias Zirr @tszirr.bsky.social Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Zac Paladino 🌮 @paladizm.bsky.social Engineering Leader | Everything Developer (Passion for Games/Graphics) | Opinions are my own | He/Him | @paladizm@mastodon.gamedev.place | https://www.linkedin.com/in/paladizm
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
James @jams3223.bsky.social Developer & Linux Addict.
Steam Deck Owner.
Hardware is already there; software needs to keep up.
My lifelong dream is to cure illiteracy.
There are 2 kinds of people in this world. Those who are humble and those who are about to be humbled.
Soufiane KHIAT @soufianekhiat.bsky.social Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Seppe Dekeyser @seppedekeyser.be Graduated as Game Dev, now working as Front-end/Full-stack Developer • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com- J @jontxito89.bsky.social @jontxito89.bsky.social
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app