antirez @antirez.bsky.social Reproducible bugs are candies 🍭🍬
I like programming too much for not liking automatic programming.
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Matt Henderson @matthen.com Maths animations, dialogue systems research
Research @ PolyAI, previously Google, Apple, Reka. PhD Cambridge
Edinburgh, UK
Ipotrick @ipotrick.bsky.social
Count Binface @countbinface.bsky.social Space politician. ‘’Face of the Establishment’. Sane.
Secret Ambient Club @secretambientclub.bsky.social Ambient music —— Austere, dreamy, serene, post-classical, noisy, experimental.
✢
Daily recommendations on social media + weekly newsletter secretambient.club/links
✢
Website/archive → secretambient.club
Based in Montréal.
Scuff3D Rook @scuff3drook.bsky.social https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Strictly Kev @djfood.org DJ Food • Strictly Kev • Openmind • Ninja Tune • Infinite Illectrik • The Electrik Collage • London, UK
https://djfood.org
instagram.com/strictlykev/
https://mixcloud.com/strictlykev/
Bookings: Ben Child - Hot Cakes ben@hotcakes.info
DeanoC @deanoc.bsky.social Co-creator with @julian_gollop of Chip 'n Clawz
Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Gustavo M. @bustavo.com Software developer. Hardware tinkerer. Artist currently working with pen plotters and math.
bustavo.com
Jerad Maplethorpe @jerad.io Experimenting with pen plotting and algorithmic art → penplotter.art
Backpacker? You need → packstack.io
Zoomacroom Meadow @badpantssituation.bsky.social Cofounder of Aphelion, a creative software company
Artist, synthesizer nerd, musician, software engineer
They / them
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
pb67 @pb67art.bsky.social Generative artist | prints https://pb67art.darkroom.com | books https://www.blurb.com/user/paolob_67 | Website https://www.pb67art.com
Adrian Teodor @submillimetre.com Obscure through brevity
#geometry #art #design
www.submillimetre.com
Alexis André @mactuitui.bsky.social 'Code qizard' said someone.
I create Human Engineered Art.
Japan Generative Art Foundation Director / ジェネラティブアート振興財団理事
Dave Pagurek @davepagurek.com Toronto artist and computer graphics programmer. I help maintain p5.js and its WebGL mode. Will probably answer your graphics questions if you ask 👀
Misha.studio @misha-studio.bsky.social Code-Driven Art & Design. Run by Misha Heesakkers — Generative Artist & Creative Coder from 's-Hertogenbosch, NL + Senior Digital Designer @ Norday Agency
www.misha.studio
Roni Kaufman @ronikaufman.bsky.social Programmer & artist 🎨 he/him
https://ronikaufman.github.io/
Nicolas Barradeau @nicoptere.bsky.social freelance senior creative coder working at the intersection of nonsense and fuck-all
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
Colormotor @colormotor.bsky.social
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Xor @xordev.com Building FragCoord.xyz
xordev.com
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Jeffrey Ventrella @ventrella.bsky.social ventrella.com
MIT Media Lab, artificial life, fractal art, virtual body language, genetic algorithms, cellular automata, visual math
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Cliff Harris (Cliffski) @cliffharris.bsky.social Owner of Positech Games. https://www.positech.co.uk Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
zach lieberman @zachlieberman.bsky.social I make art with code http://media.mit.edu http://sfpc.io http://openframeworks.cc http://eyewriter.org http://yesyesno.com email: zach at http://sfpc.io
@filmicworlds.bsky.social @filmicworlds.bsky.social
Kenny Vaden @kennyvaden.bsky.social Generative artist based in Charleston, SC. My art captures the beauty, turbulence, and horror of our times. https://vadenart.com
Marcin Ignac @marcinignac.bsky.social Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Roberto Ranon @robertoranon.bsky.social 3D Graphics engineer / generativeart explorer
More at https://linktr.ee/robertoranon
Dan Piponi @dpiponi.bsky.social Disclaimer: My opinions are not my own. They're beamed to me by aliens.
Phoenix by Tapbots @phoenix.tapbots.com An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory.
Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix.
https://tapbots.com/phoenix
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Viz Comic @vizcomic.bsky.social Our readers have understood the concept of Buyer's Remorse since 1979.
Buy the Profanisaurus or Subscribe here: https://lnk.bio/vizcomicofficial
@c0de517e.bsky.social @c0de517e.bsky.social
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Benn Jordan @bennjordan.bsky.social Benn Jordan / The Flashbulb
••Recording artist | YouTuber | Researcher••
https://linktr.ee/BennJordan
Paul Taylor @nottmtails.bsky.social Nottingham Forest writer at The Athletic.
Meet you by the left lion.
David Ornstein @david-ornstein.bsky.social Football Correspondent, The Athletic
Forest Transfer Hub @nffchub.bsky.social Nottingham Forest Transfer Hub 🔴🌳📲 | All Your Forest Transfers News And Rumours In One Place | #NFFC
Chris Wallis @chriskwallis.bsky.social Rendering Engineer at The Coalition. Opinions are my own
https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy @troy-s.bsky.social Gadfly of orthodoxy around colourimetric stimuli framings of colour. Colour is cognition. Make things matter.
Bridged over here https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Blake Courter @bcourter.bsky.social Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs).
https://www.blakecourter.com/
Stephen Hill @selfshadow.com
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Tom Duff @tomduff.bsky.social Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Oliver Kay @oliverkay.bsky.social Senior Football Writer @theathletic.com @theathleticfc.bsky.social
Author of Forever Young: The Story of Adrian Doherty, Football's Lost Genius 📖
Daniel Taylor @dtathletic.bsky.social Senior football writer for The Athletic.
📚 Clough, Ferguson, Keegan, I Believe in Miracles 🌳👌🏻 ⭐️⭐️
befores & afters magazine @beforesmag.bsky.social The VFX magazine from journalist Ian Failes. In print, podcast and online.
beforesandafters.com
Bob Mortimer @bobmort.bsky.social
Ben Sims @arycama.bsky.social Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.