Slang Shading Language and Compiler @shader-slang.bsky.social Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Dhruv Govil @dhruvgovil.bsky.social Software engineer and concert photographer
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Damien Rioux-Lavoie @riouxld.bsky.social R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Francesco @carucci.photography Engineer and Artist.
Engineering Manager @ NVIDIA 👾
Owner @ https://carucci.photography 📸
Master Photographer @ Professional Photographers of America.
Public Speaker.
#gamedev
#photography- A Andrea @andrearendering.bsky.social Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
Angel Angelov @aangelov.bsky.social Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Keith O'Conor @keithoconor.bsky.social CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Nevin @n3vin.bsky.social CS, graphics, game dev, music production, DnB, hardcore.
Graphics Engineer @ avataar.ai
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍
Graphics enthusiasts 👾
European 🇪🇺
Mikkel Svendsen @mikkelsvendsen.bsky.social Nerdy graphics for Cocoon & Inside
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
./gabrieloc @gabrieloc.bsky.social graphics/3d/programming/gamedev
Victortazo @avilapa.bsky.social Senior Graphics Programmer @ R* North. Views are my own.
Alan Murta 🇪🇺 🇺🇦 @alanmurta.bsky.social Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Obaid Nadeem @obaidnadeem.com over engineer @Langbase.com
Tomek Czajecki @tchayen.com EM @expo.dev working on EAS product infrastructure
I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Jhonny Göransson @jhonnygoransson.bsky.social Game engine developer / graphics engineer at @defold - previously at King
John White @aliasbinman.bsky.social Engineer @ Rive . ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Daatarys @daatarys.bsky.social Developer for a 3D CAD software, interested in computer graphics and geometry.
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Greg V. @exceptionalpotato.bsky.social UE graphics engineer at Firaxis, occasional photographer, sometimes cosplayer. Previously at Schell Games. He/him. Born in the USSR, now in west PA. Made a WonderSwan demo once. 🌈❔
♥ @smolcano.bsky.social
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Mallikarjun Swamy @mswamy.bsky.social Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
noah witherspoon @mahalis.bsky.social just lurking so far—I am mostly at https://mastodon.art/@noah
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
@pwong.bsky.social @pwong.bsky.social Interested in video games, real-time rendering, and programming
Past: Web dev and Google V8 contributor
Ian JCV @handle.invalid video game graphics & tools man. do indie sometimes
prev. NDA, NDA, and NDA
ゲーム開発、GFX
EN/JP
phobon @phobon.io Learn creative coding with shaders and Three.js: http://fragments.supply ✨
Design engineer, creative coder & shader artist
Froyok (Léna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Leathe @leathe.dev I always try to learn things around graphics, IT, math and physics
Arttu Peltonen @apeltonen.bsky.social Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
Matt McDonald @lordzargon.bsky.social Rendering performance enthusiast
Principal Tech Artist at Blazing Griffin
Tech Art consulting & outsourcing
Prev: nDreams, Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Alexander Rose @asrose.bsky.social Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
DoctorGurke @doctorgurke.bsky.social Software Engineering, Computer Graphics, Game Dev, Cats
Pudi 🍮 @pudi.bsky.social Tech Artist and Software Engineer | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
🚫 No AI and AI Training 🚫
Zombiedance @zombiedance.bsky.social Shaders, Programming, & Game Dev || Godot Fan [ Not exclusively using Godot tho ]
Prev. Senior Technical Artist @ UNSEEN || My opinions are my own
Steve @stevegwh.bsky.social UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Flogelz 🎶 @flogelz.bsky.social 🌺 Flo | Lvl. 28 | he/him | 🇩🇪 Berlin, Germany
💼 3D & Senior Technical Artist @ Jo-Mei
🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur
🛠️ Unity, Blender, Substance, C#, HLSL
linktr.ee/flogelz
Samuli Raivio @bqqbarbhg.bsky.social Programmer, mostly graphics, he/him
Recently, single-source file FBX importer: https://ufbx.github.io/
Lynn #SaveHytale @scarak.bsky.social 👾 Third Year Game Programming student at BUas
✨ Interested in graphics/ray tracing :]
🐰 Infinite supply of bunny pictures
🌸 video gamez https://stdlynn.itch.io/
Niall L. Williams @niallw.bsky.social Asst. Prof. @ Barnard College (computer graphics + human vision) | Prev: postdoc @ NYU, UNIZAR; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College. I love computer graphics, perception, and cats. https://niall.phd
Mathias Wahlin @fohx.bsky.social Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Mikko Kuitunen @mikkokuitunen.bsky.social Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
Nikhil @lostpixel17.bsky.social 21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy
https://github.com/NikChouhan
@billy-manning.bsky.social @billy-manning.bsky.social Graphics programmer, classical pianist
Vulkan tamer @nickdrisc0ll.bsky.social Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Ali Mohebali @mohebali.bsky.social Game Director @Halfbrick
ex-Unity Graphics Product Management Lead
Chris Ting @ctkairos.bsky.social graphics engineer @ unity3d
Brad Blanchard @linedef.bsky.social Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
Berk Emre Saribas @berksaribas.com Software Engineer at EA - Maxis.
Game, graphics and engine dev.
Aiekick @aiekick.bsky.social Graphic programmer / VFX artist
Lovers of Code and Art in all their forms
Ned @nedmakesgames.bsky.social Graphics programmer, Unity shader tutorial creator, and theme park lover! I work at GOLF+ VR, but my posts are my own. 🏳️🌈 he/him
https://www.youtube.com/nedmakesgames
Chris Cascioli @vixorien.bsky.social Showing up early to the party. Graphics programming | D&D | Critical Role | Star Wars
Richard Shemaka @toast3.bsky.social Graphics @ Turtle Rock Studios
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Atilim Cetin @atilimcetin.bsky.social Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
Win Wang @winium.bsky.social Technical Founder.
Previously at Twitter (...X?), Bridgewater, Square.
GPGPU, functional programming, PL/compilers, distributed systems, performance.
Ex-researcher of quantum computing/error correction.
Accelerating acceleration.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
Aria @ariamokr.bsky.social Graphics Software Engineer.
Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast.
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
Arman Uguray @armansito.bsky.social Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
El Marcel @elmarcel.bsky.social Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Jasper @j-winther.bsky.social Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Zaven @voithoz.bsky.social 🎮 Game dev, graphics programming. ⛩️
·Working on graphics at thatgamecompany | prev. Google Maps, Wing, Google Cloud
Sharing pixel art at @voithoz-art
https://voithos.io
Keven Villeneuve @keven-v.bsky.social Senior Software Engineer. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
Eric Chen @ericmchen.bsky.social PhD student at MIT. Previously at Cornell.
Originally from Queens.
Computer vision, graphics, and machine learning
echen01.github.io
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Anoop Ravi Thomas @createthematrix.bsky.social Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ