Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Fabien Sanglard @fabinou.bsky.social
Eurosky Sebastian @sebastian.eurosky.social Co-Lead @eurosky.social | Creator of the 3rd party Bluesky apps Flashes @flashes.blue, Skeets @skeetsapp.com & Bluescreen @bluescreen.blue
Jake Lazaroff @jakelazaroff.com nyc-based programmer and designer. alum @recurse.com. azzajew. public transit enjoyer. thoughts on local-first software, atproto, javascript frameworks, web components, css and other web minutiae.
🌐 https://jakelazaroff.com
Scott Jenson @jenson.org UX Strategy: Apple System 7, Newton, & Apple HI guidelines. UX Director Symbian, managed Mobile UX at Google, creative director frog design SF. Head of Product for two startups. Google Physical Web + Android UX research. Semi-retired
Murat (Distributolog) @muratdemirbas.bsky.social Distributed systems,Database systems, Lightweight formal methods, TLA+
https://muratbuffalo.blogspot.com/
dan @danabra.mov tírame magnolias
RustRover, a JetBrains IDE @rustrover.jetbrains.com The Rust IDE, by JetBrains
https://www.jetbrains.com/rust/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Felix Turner @felixturner.bsky.social Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.- J Joe Hellerstein @joehellerstein.bsky.social Computer things @Berkeley and music things elsewhere.
Conrad Ludgate @conrad.cafe Probably writing Rust
https://github.com/conradludgate
https://conradludgate.com
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Pierre-Loup Griffais @plagman.bsky.social Valve coder. Currently working on Steam Deck.
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Bevy @bevy.org Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Daniel Cook @danctheduck.bsky.social Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Dan Schmidt @dfan.bsky.social Co-creator of Ultima Underworld, Guitar Hero, Rock Band, et al. Lead singer & songwriter of Honest Bob and the Factory-to-Dealer-Incentives. These days I mostly play the piano and Go.
Meta Open Source @metaopensource.bsky.social Empowering diverse community through open source technology.
Luca Palmieri @lpalmieri.com Author of zero2prod.com, a book on backend development in Rust, and https://rust-exercises.com.
Building pavex.dev, a new Rust web framework.
Principal Engineer at Mainmatter. Opinions are my own. He/him.
@algo_luca on Twitter.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
FerrousSystems @ferroussystems.bsky.social Ferrous Systems builds stable software in and around Rust. We focus on development, tooling and training for embedded systems and network services. https://ferrous-systems.com
Vitaly Bragilevsky @bravit.bsky.social Head of Rust Ecosystem at JetBrains
Victor Ciura @ciuravictor.bsky.social Technical Lead for Rust Program @ Microsoft • C++ ↔️ Rust Tooling (DevDiv), ex Visual C++ team, ex @caphyon, ex @advinst lead, @ClangPowerTools creator
Ali Motisi @alimotisi.bsky.social Italian/British Game Developer - Founder of @outofthebit.com and @handrockstudio.bsky.social - Loves the Commodore Amiga and #PixelArt
Produced: Full Void - Nanuka | BAFTA Member
Jasper Stocker @jasperstocker.com Procedurally Generated Developer
PlayStation One Obsessive
Occasional Mini Painter
Player of Bass Guitars
Edinburgh, Scotland
he/him
https://www.jasperstocker.com/ <- Portfolio
https://www.psxpaldb.com/ <- PS1 Collecting Database
@boristhebrave.bsky.social @boristhebrave.bsky.social Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Alex Trowers @bulkpaint.bsky.social Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality.
Got a project that needs poking with a stick? Let me know.
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
proc_gen @procgen.bsky.social Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
@zooko2.bsky.social @zooko2.bsky.social
Eskil Steenberg Hald @quelsolaar.bsky.social C programming, creativity and game development.
emilk @ernerfeldt.bsky.social Rust coder, creator of egui.rs, CTO of Rerun.io
Mara Bos @mara.bsky.social Rust dev, Electronics engineer, Author, RustNL, RustWeek organizer, ADHD, Polyamorous, Lesbian, She/Her
Jess Martin @jessmart.in 🛠 Tools for a better tomorrow
🧠 Architect-philosopher
💼 Building https://lifebuild.me
🏠 https://jessmart.in
📍Fuquay-Varina, NC
UCAN @ucan.xyz User Controlled Authorization Networks
A secure, local-first, user-originated auth system
UCAN works offline, online, fully P2P, federated, or with central servers
🏗️ https://github.com/ucan-wg
🗣️ https://discord.gg/zPF6vsZx5T
📆 https://lu.ma/ucan-wg
Grant Sanderson @3blue1brown.com Math videos
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University https://www.cs.columbia.edu/~silviasellan/
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Ruben Wiersma @rubenwiersma.nl Research Scientist at Adobe Research Paris, working on geometry processing and geometric deep learning. Previously Postdoc at ETH Zürich, PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
Local-First Conf @localfirstconf.com Connect with a rapidly-growing Local-First community. Join us for our third edition 12-14th of July 2026 in Berlin. www.localfirstconf.com
Zicklag @zicklag.dev I strive to make great things that people can use and enjoy, all to the glory of God.
Links & Bio Page: https://zicklag.dev
GitHub: https://github.com/zicklag
Making @roomy.space
Rust Language @rust-lang.org A programming language empowering everyone to build reliable and efficient software.
Website: https://rust-lang.org/
Blog: https://blog.rust-lang.org/
Mastodon: https://social.rust-lang.org/@rust
Jepsen @jepsen.mastodon.jepsen.io.ap.brid.gy Breaking distributed systems, one fault at a time.
[bridged from https://mastodon.jepsen.io/@jepsen on the fediverse by https://fed.brid.gy/ ]
Dominik Tornow @dominiktornow.bsky.social Founder Resonate HQ | Distributed Async Await | Thinking in Distributed Systems | https://dtornow.substack.com
Simon Willison @simonwillison.net Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
dig @dig.bsky.social building https://iroh.computer to connect all peers together
@rklaehn.bsky.social @rklaehn.bsky.social Independent hacker, currently working with @dig.bsky.social and @b5.bsky.social on iroh
Iroh @iroh.computer IP addresses break, dial keys instead.
I'm iroh.computer from the folks at n0.computer, a modular networking stack in Rust 🦀
IPFS @ipfs.tech Building blocks for a better web. Open protocols to store, verify, and share data across distributed networks 💎.
https://ipfs.tech
b5 @b5.bsky.social Worker crayon at n0.computer, we make iroh.computer
kepano @stephango.com making @obsidian.md
Lukas Hermann @lukashermann.dev Building https://stagetimer.io & https://rundownstudio.app ⋆ Bootstrapping to $1M ARR → Then $100M ARR → Then Moonshot Project ⋆ Daydreamer
(Previously @_lhermann on the old place)
Stock_Bonvivant @stockbonvivant.bsky.social Börse 📈 Vermögensaufbau 🤑 Quality Investing💸 An der Börse ist alles möglich – auch das Gegenteil 🔄 #Aktien #ETF #Sparplan #KeineAnlageberatung- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Stephen Hill @selfshadow.com
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Tiny Glade 🏰🌿 @pouncelight.bsky.social #TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Sebastian Röhl @roehl.dev 🛠 Building an independent app business in public
🟪 Making the best habit tracking app out there: habitkit.app
💡 Sharing my learnings about development, marketing and sales
Christian W. Röhl @cwroehl.bsky.social Citoyen | Investor | Aktivist für Investment-Kultur | Job: Chief Economist @ Scalable Capital | #Aktien #ETFs #Fonds | Personal Views | Keine Anlageempfehlungen
Sumit @sky.ofsumit.com 🚀 Founder of Parqet.com
🎙️ Host of Minimal Empires
@levelsio @levels.io 💾 Pieter.com est. 1994
📸 PhotoAI.com $120K/m
🏡 InteriorAI.com $38K/m
🛰 RemoteOK.com $37K/m
🌍 Nomads.com $35K/m
🎁 levelsio.com $23K/m
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
The Allocator @theallocator.bsky.social Single Family Office Investment Lead | Long Term Capital Allocator | Tennis Player | Health | Not Financial Advice
Andrew Glassner @glassner.com I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic. andrewglassner.substack.com 🏳️🌈 🇨🇦
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Loro @loro.dev Reimagine state management with CRDTs
https://github.com/loro-dev/loro
Ink & Switch @inkandswitch.com An independent research lab exploring the future of tools for thought.
We envision a new computer that amplifies human intelligence. A system that helps you think more clearly, collaborate more effectively, and is available anywhere and anytime.
Kyle Mathews @kyle.bricolage.io Likes building things. Founder/CPO @electricsql. Founder @ Gatsby
Matt @tantaman.com https://rocicorp.dev/
Sam Willis @samwillis.uk Building sync and streams Databricks & Neon.
Prev co-founder @electric.ax - acquired.
Started http://PGlite.dev, co-creator of Tanstack DB @tanstack.com.
zx @zxch3n.com Founder of @Loro.dev
https://github.com/zxch3n
Anselm Eickhoff @anselm.io Thinking about code & design. Play is the only humane form of work. Founder of @garden.co - creator of Citybound & @jazz.tools