@blussbus.bsky.social @blussbus.bsky.social Free/Open Source believer. Recovering github user. Engineering/Mathematics/Piano
Thierry CANTENOT @tcantenot.bsky.social Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Nik @nnnenov.bsky.social Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Daniel Wilson @helsig.bsky.social Artist | Excel VBA enthusiast | Math art maker | Science fiction & fantasy writer | World builder
Nigel J W @nigeljw.bsky.social GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Fernando Pérez @fernandoperez.org Open source, open science, AI in science for earth/ice and healthcare. IPython creator, @projectjupyter.bsky.social and 2i2c.org co-founder.
Prof @ UC Berkeley Stats, director of @ucbids.bsky.social, co-director @schmidtdse.bsky.social; LBL scientist.
John “Fred” Connors @johnfredcee.bsky.social Senior Programmer at Double 11. https://johnfredcee.github.io/
🕹️ Gears: Tactics, Dirty Bomb, Bang Bang Racing, Driver: Parallel Lines, Stuntman, T-Mek, Mary Shelley's Frankenstein
I was shipping games when you were shipping nappies! He/Him.
Jouan Amate @jouan.bsky.social Ex-Arkane/Wolfeye/EA.
Now Tools and CI/CD tech lead at Riot.
poly @polyproxy.bsky.social programmer (he/him), reverse engineer.
Gegell @gegellibu.bsky.social
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Edward Dorobek @edwarddorobek.bsky.social Graphics Programmer @ Qualcomm's Snapdragon Game Studios
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
Benji Smith @benjins.bsky.social Programmer/Gamedev/C++ Type Beat Type Person. he/him/his
also on https://mastodon.gamedev.place/@benjins
mostly lurking here, at least for now
James Brown @ancient.bsky.social youtube: https://www.youtube.com/@ancientjames
email: inquiries@ancient-workshop.com
Krystian Komisarek @imaginaryblend.bsky.social #UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
Robert Shenton @miltage.bsky.social Solo game dev. He/him.
Howie Day @howieeday.bsky.social Tech Art Director at Zynga. I love nostalgia! All thoughts my own... and not great? (he/him)
My YT! https://www.youtube.com/@HowieDay82
Lewiston, ID
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Anthony Cowley @acowley.bsky.social Functional roboticist. Robots, Haskell, Rust, nix, emacs, FPV… and the rest of life, too.
Maciej Halber @mhalber.bsky.social I fail at Computer Vision
Stuart Carnie @stuartcarnie.bsky.social InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Paolo Surricchio @rollingshark.bsky.social Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Zohran Kwame Mamdani @zohrankmamdani.bsky.social Mayor of New York City
JMS55 @jms5517.bsky.social Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social 🇩🇪 Game Development sciences student
Tech Art and GDExtension maintainer of the FOSS Godot Game Engine
Documenting the GDExtension system
Editor for Nintendo-Online.de
Tech Artist / Consultant Freelancer
profile pic by @heytibo.eurosky.social
JD @jdmh.bsky.social 3D Artist & Graphic Designer
Art: @BakingTextures.com
https://bakingtextures.com
they/any
Anthony Damiani @adamiani.bsky.social VFX Artist. I expect to mostly talk about politics and geek stuff— media, games, comics.
Brieuc Swales @brieucswales.bsky.social 🏢 Solo game developer at Invisible Ink Studios.
💼 Currently working as a contractor on Tako no Himitsu.
🌐 brieucswales.com
Topotoy Labs @topotoylabs.bsky.social I enjoy pain. That is why I code simulation engines.
My blog: http://brashandplucky.com
Travis Saul @travissaul.com Artist, Tech-Artist, TD, Developer, Illustrator, Husband, & Father. #freelance / #contract #houdini & #python
https://www.travissaul.com/work-gallery
Miljøpartiet De Grønne @mdg.no 💪 Løse klimakrisa, redde naturen og ta vare på alle? Det 𝘦𝘳 mulig!
💚 Grønnere, varmere og smartere
https://mdg.no/blimed/bidra
Maja Öberg @majaoeberg.bsky.social Senior Environment Artist - Avalanche Studios
Award Winning Game Developer
https://www.artstation.com/mayaoberg
Formerly: Crystal Dynamics, 2k Games, Arrowhead Games, DICE LA, Sledgehammer
She/They Hon/Hen
All views are 100% my own
Mohsen @mohsen-t.bsky.social Technical Artist at Splash Damage
Julien Koenen @motor3d.bsky.social Technical Director @ keen games - working on Enshrouded
Emilie Yu @emxtyu.bsky.social Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Laurent Belcour @lbelcour.bsky.social Research Scientist @ Intel
Ian Waters @ianwaters.bsky.social Designing design tools. Developer/ creator of Cavalry.app. Rhubarb enthusiast. Cumbrian. Based in Sheffield, UK.
Michael Freeman @afreeparticle.com High School Physics Teacher. Desmos Fellow. He/him. #iTeachPhysics #EduSky
www.afreeparticle.com
Libo Valencia 🧮 MathPlay @mrvalencia24.bsky.social NYS Master Teacher | Author #MathPlay | Keynote Speaker | #EdTech Consultant ~Spreading the joy of Math Play 🇺🇸🇨🇴 📖 http://amazon.com/dp/1990566561
http://libovalencia.com
Daryl Zuniga @darzu.bsky.social Loves gpu programming, compilers, optimization, and building things from scratch.
https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land
Rendering Engineer at Bitshift Entertainment
Nick Corley @mrcorleymath.bsky.social Math teacher, Desmos Fellow, Desmos Certified Presenter, Amplify- Curriculum Support Specialist, Product Marketing Specialist - Math, Math Consultant, basically anything mathed #iteachmath
Professional Site: https://mrcorleymath.wixsite.com/mathedtech
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.- M Mikael Hermansson @mikael.hermansson.io 🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Desmos Studio @desmos.com We’re on a mission to help everyone learn math & love learning math.
Try our 💚 Graphing + 💜 Geometry + 💗 3D tools
@liswind.bsky.social @liswind.bsky.social Graphics Programmer
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
Morty @morty-40.bsky.social Software engineer by day, creative retro/game-dev by night. Also father of three, casual runner, motorsports fan, and mostly harmless 🇩🇰
Composite: https://apps.apple.com/us/app/composite-image-conversion/id6745785918
#gamedev #pixelart #synthwave
Francisco Seisdedos @seisdedos.bsky.social I’m a 3D visualization professional focus on product and architecture visualization.
To see my work, visit my website:
www.momostudio.pt
Andras Ketzer @fluidninjavfx.bsky.social FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
Daniel @torkar.studio Technical Artist and Programmer, PC hardware enthousiast, and gamer.
Currently Senior Tech Artist at Behaviour Interactive.
Made: Deliver us the Moon and Deliver us Mars.
Opinions are my own.
www.torkar.studio
Nick Seavert @jangafx.bsky.social CEO of JangaFX Software - EmberGen, IlluGen, LiquiGen, GeoGen.
Anti-AI entrepreneur & VFX artist.
Alain Chesnais @alainchesnais.bsky.social Past President of the ACM - acm.org
Past President of ACM SIGGRAPH - https://siggraph.org/
Past Director of Engineering, Maya - https://autodesk.com/products/maya
Riot Nu (Marcus Reid) @riotnu.bsky.social Tech lead on VALORANT
https://linktr.ee/riotnu
João Desager @johnkazart.bsky.social Technical Artist @embarkstudios.bsky.social
| Creator of #ConjureSDF and #MiterBox | he/him
@chipsandcheese.bsky.social @chipsandcheese.bsky.social - T Tim Sweeney @timsweeneyepic.bsky.social
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
Steve Anichini @solidangle.bsky.social CTO and Co-founder of Disbelief, a game studio.
www.disbelief.com
We've worked on: Gears of War: E-Day, Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...
BoyC @boyc.conspiracy.hu Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Dan Piker @danpiker.bsky.social
Anna Suitan @suitanshadow.bsky.social VFX artist, cyber witch, digital sorcerer
https://linktr.ee/Suitanshadow
Keenan Smith @mr-k-default.bsky.social NUA Games Art and Design Graduate, VFX artist at SMG, occasionally draws and paints things. learning now to make games look pretty.
Artstation: https://www.artstation.com/mr-k-default
LinkedIn: https://www.linkedin.com/in/keenan-m-smith/
Miyu ♡ | VFX Artist @miyu-arts0.bsky.social ✨ Realtime VFX Artist
⭐ My portfolio: www.artstation.com/eunicenicole- H HP @hpbillet.bsky.social RTVfx artist, game dev, sometimes animator
French artist
He/Him
Tamy Boubekeur @tamyboubekeur.bsky.social Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Anna Mauro @annamauro.bsky.social Real-time VFX artist
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
SniperJake945 @tearsofjake.bsky.social Computer Graphics Investigator (CGI)
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
L05 @l05.bsky.social Technical Artist, Software Engineer, Immersive Experience Designer.
Principal Technical Artist @ Bad Robot Games
Ahmed Mahmoud @ahdhn.bsky.social Postdoc at MIT (he/him) ahdhn.github.io
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Romero Games @romerogames.bsky.social Galway-based studio, passionate about FPS games.
romerogames.com
@rcmz0.bsky.social @rcmz0.bsky.social
local wizard @aallggooll.bsky.social perusing my orb
@mcapousek.bsky.social @mcapousek.bsky.social
Nyek London @stupidhoroscope.bsky.social Indie game dev gremlin. Making The Last Exterminator:
www.thelastexterminator.com
Guillaume Coiffier @guillaumecoiffier.bsky.social Researcher at Inria Grenoble (CRAFT team)
https://gcoiffier.github.io/
https://team.inria.fr/craft/
Mikkel Fredborg @mikkelfredborg.bsky.social Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
Bruno Galerne @bgalerne.bsky.social Professor in applied mathematics at University of Orléans 🇫🇷 & IUF Junior 2022 on an innovation chair.
Interested in image processing and deep generative models.
I teach generative models for imaging at #MasterMVA.
vlyre @vlyre.xyz i like 3D realtime graphics, quantum computers, Source engine games, and silly goofy things
studying theoretical physics at uni
Ivo Pavlík @ivopavlik.bsky.social
Nick Klingensmith @koujaku.bsky.social XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Khoa Tuan Nguyen @khoant.bsky.social Enjoy learning new things. PhD student at Ghent University Global Campus in Korea.
Daniel Belmes @danielbelmes.bsky.social Film Camera Enthusiast and software engineer.
Elina Tael @elisci.bsky.social 🦖 Researching extinction dynamics in ancient ecosystems & studying Mathematics at the #OpenUniversity from Estonia
🌱 Made a tree-growing sim: https://epcc.itch.io/idu
🎲 Complex systems, probability theory & nonlinear dynamics
♿️ Autoimmune & FMF warrior
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@tomfinnigan.bsky.social @tomfinnigan.bsky.social
Mischan Toosarani-Hausberger @abovevacant.bsky.social Programmer; likes debuggers, emulators, runtimes; works on tools for (embedded) vision+imaging pipelines; contractor for systems-level stuff; optimism is the belief that we can do (a lot) better.
https://github.com/supervacuus
Olli Harjola @olliharjola.bsky.social I made some games (The Swapper & Noita)
@olli_harjola@mastodon.gamedev.place
The Grove 3D @thegrove3d.bsky.social The unique tree simulation that grows the most natural trees ever seen in computer graphics — growing custom trees for 3D visuals, animation and film projects — inside Blender and Houdini. #b3d #houdini
Raph Levien @raphlinus.bsky.social Doing fundamental research in UI and 2D graphics
David Smith @trigpointdave.bsky.social Director at Trigpoint Games. Unreal Engine Programmer (porting), Game Developer, Trail Runner.
https://trigpoint.games/
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Quentin Becker @qbecky.bsky.social Postdoc at EPFL interested in geometry and differentiable physics. Personal website: https://qbecky.github.io.