Edwige Lelievre @edwigelel.bsky.social Game director of "The Abbess Garden", a cozy & historical gardening game๐ฟ
Steam page https://store.steampowered.com/app/3411970/The_Abbess_Garden/
Newsletter https://mdstudiogames.com/newsletter/
Dr and researcher CHCSC lab, Univ of Versailles ๐
(she/her)
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Giuseppe "Juice" Modarelli ๐น Tides of Revival RPG @gmodarelli.com Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
๐ฆ Official account: https://vulkan.org/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
j*j*jonah @jjjonah.bsky.social https://ceoclicker.carrd.co/
coming soon coming soon coming soon
SimonDev @simondev.bsky.social
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Hawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Karrie Shao @karriebear.bsky.social โ Writing Warren Spectorโs next game
โ๏ธ BAFTA & Nebula-nominated writer & narrative designer of Pacific Drive
๐ BAFTA Breakthrough 2024
โญ Marketing: SCMedia
๐ค Host: IGF 2026, League of Legends Season One
โ shao.karrie@gmail.com
๐ง karries.carrd.co
Caspian Whistler @cazwis.bsky.social Creative Director & Founder of A Profound Waste of Time.
Graphic Designer aiming to be a jack of all trades, master of some.
Games Industry Gathering @thegig.bsky.social Welcome to #TheGIG - an exclusive and inclusive networking community for games industry professionals with over 8000 global members.
http://games.industrygathering.com
Teddy Dief @teddydief.com Director/Designer of Videogames
โ Hyper Light Drifter
โ We Are OFK
โ Glitch City LA
โ prev: Square Enix, XBox, Disney
โก IGF & Peabody Winner
โ https://linktr.ee/teddydief
Fawzi Mesmar (ููุฒู) @fawzi.zone Creative Director on BGE2 @Ubisoft Award winning game designer, author, public speaker, serial expat, 1 of @thehabibis.show opinions are my own. he/him. ๆฅๆฌ่ชOK๐โโ๏ธ
karla reyes @kreyes121.bsky.social She/her. Game developer. Creative director @anima-interactive.com. DJ/radio presenter. Lucid dreamer
๐ต๐ญ๐ฌ๐น New Yorker meandering between London and LA
https://www.anima-interactive.com/takeusnorth
Tim Oxley @timoxley.bsky.social Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived ๐ฆ๐บโ๐ธ๐ฌโ๐บ๐ธ
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him
Lars Thieรen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@c0de517e.bsky.social @c0de517e.bsky.social
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Xor @xordev.com Building FragCoord.xyz
xordev.com
Sรฉb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
๐ด https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
๐ http://mastodon.gamedev.place/@seb_degraff
Andrew Schneider ๐ฉ๏ธ๐ @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
AdamCYounis @adamcyounis.bsky.social
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From ๐ท๐ด
transmutrix @transmutrix.bsky.social ๐ฎ programmer / game dev / game preservationist
๐ป transmutrix.com
๐น๏ธ https://transmutrix.itch.io
Contact:
๐ transmutrix@hey.com
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Alex Griffin ๐ต @forbiddencactus.bsky.social Gamedev ๐พ | Photography ๐ท | Adventure ๐งโโ๏ธ
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
ๆฅๆฌ่ชใงใใ๏ผ๐ฏ๐ต
๐ฆ๐บ in ๐ธ๐ช
Froyok (Lรฉna Piquet) @froyok.fr "For those who come after" - Gustave
Aka Lady Bloom. โ๏ธ๐ซ๐ท
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
๐ง๐ช๐จ๐ฆ
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Nathan Reed @reedbeta.bsky.social ๐ Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Victoria Tran โจ @victoriatran.bsky.social โจ Comms Director @ Innersloth/Outersloth/Among Us
โจ Wholesome Games organizer
โจ Forbes 30u30, Adweek's Creative 100
โจ Get my book Mastering Community Management: https://www.victoriatran.com/book
โจ My newsletter: https://www.victoriatran.com/newsletter
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Harry ๐ฌ @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
๐ซ Anti-AI/NFT ๐ซ
Gamedev, Shader and VFX Journeyman; making things pretty with code โจ
๐จ: cara.app/harryalisavakis
๐: halisavakis.carrd.co
๐ : halisavakis.com
A Profound Waste of Time @apwot.bsky.social Award winning indie magazine, celebrating games as an art form. ๐ Est. 2016
www.apwot.com
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Bart Wronski ๐บ๐ฆ๐ต๐ธ @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Navonil (Neil) Mukherjee @wedusk.bsky.social Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
Twitter account: @wedusk101
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
tobyfox @tobyfox.undertale.com chicken
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Max Mraz @maxmraz.bsky.social Game developer, founder of Moth Atlas: Ocean's Heart, Yarntown, and more.
Wishlist Tombwater!:
https://store.steampowered.com/app/3308200/Tombwater/
mothatlas.co
Fatal Fawn Games ๐ชฒMy Little Spider out Nov 7th๐ชฒ @evantor.bsky.social Game dev doing too much <3
My Little Spider ~cozy idle game~
Scorchwalkers ~climate-pocalypse deckbuilder~
Rebel Transmute ~classic Metroid-like with heart~
Get my games: https://linktr.ee/fatalfawngames
Discord: https://discord.gg/kxX453xQMX
(he/him)
Ari Arnbjรถrnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at @NaughtyDog.com from Taiwan.
Math. Physics. Graphics. Game AI. Bunnies ๐ฐ
Gamedev Blog: http://AllenChou.net/blog
MudBun: https://LongBunnyLabs.com/mudbun/
Securas @securas.itch.io I like making games.
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Angel Ortiz @angelortiz.bsky.social I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Bodie Lee @lunarraygames.bsky.social Pixel Artist & Game Developer. Made Timespinner, a 2D Time Travel Metroidvania
Now making its sequel! www.timespinner2.com
Anders Elfgren ๐น Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
โ๏ธ DiscoGarage Games
๐
JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
๐น Tides of Revival: Grand RPG
๐ Open World Gamedev
nick kaman @smashynick.bsky.social Aggro Crab small business tyrant
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
nicebyte @nicebyte.bsky.social the only good anime pfp acct ยท http://gpfault.net
Gagonfe๐ณ๏ธโ๐ @gagonfe.bsky.social 25 years old | Game Designer, Programmer and Game Creator.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net- T Tim Sweeney @timsweeneyepic.bsky.social
Daniel James Freer @dfree.bsky.social Pixel artist and game developer
Making Pipsqueak! Follow the Kickstarter: https://www.kickstarter.com/projects/pipsqueakgame/pipsqueak
Previously made RITE
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Eric Lengyel @ericlengyel.bsky.social โข Creator of Radical Pie equation editor, Slug Library, C4 Engine
โข Math / gamedev author
โข Geometric algebra researcher
โข Former Naughty Dog, Apple, Sierra
Marcus Skov @marcusskov.com UI/UX Designer โข Prev The Game Band, Rare, Sumo, Frontier โข Phantom Camera Author โข ๐ฉ๐ฐ
Godot Conference @godotcon.bsky.social Yearly gathering of @godotengine.org developers from around the world! โ๏ธ๐บ๏ธ
๐
23-24 of April
๐ Amsterdam, The Netherlands
๐ https://conference.godotengine.org
Godot Engine @godotengine.org Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
Julian @schneckerstein.bsky.social -10x Code-Person @symmetrybreak.bsky.social
Working on Misgiven and Tasty Grass Shader
ๆกไบ ๆฟๅ / Masahiro Sakurai @sora-sakurai.bsky.social ใฝใฉ(Sora)ไปฃ่กจ ใฒใผใ ใใถใคใใผ/ใฒใผใ ใใฃใฌใฏใฟใผ
ใๆใฎใซใผใใฃใใๅคงไนฑ้ในใใใทใฅใใฉใถใผใบใใชใฉ๏ฝก
ใจใใใใใขใซใฆใณใไฝใฃใฆใฟใพใใ!