@jooones.bsky.social @jooones.bsky.social Game engines, cuddles
avolden @avolden.fr Engine Programmer @ Quantic Dream
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Fabien Sanglard @fabinou.bsky.social
Jeff Stewart @object01.bsky.social Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders.
https://github.com/object01
https://www.linkedin.com/in/object01
Support tool R&D! https://buymeacoffee.com/object01
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Ves @vescodes.bsky.social core tech lead @ bulkhead
makin’ games n stuff
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Jean-Loup Amiot @amiotj.bsky.social I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game.
amiotj.com
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Miguel Dorta @miguedorta.bsky.social Making space game: https://store.steampowered.com/app/3256790/Satelital/
Discord: https://discord.gg/ChuNWuj3Z2
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Keith O'Conor @keithoconor.bsky.social CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Tibor Klajnscek @tklajnscek.bsky.social In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
Andrew Spiering @wackoisgod.bsky.social Director of Engineering @ Stoke Games. Former Lead Engineer at Riot, Unity, Engineer at Blizzard on BNET, SC 2, WoW, Natural Selection 2. These are my own thoughts
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
John Linneman @dark1x.bsky.social Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
_NOISEcore @noisecore.bsky.social Ex-Principal Graphics Programmer. Making GPU's go brrrrrr...
Simon Wong @simonwonggfx.bsky.social Rendering Dev at The Coalition, Microsoft
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Ben Bloc @kirub.me Currently Senior Engine programmer @ Rare, videogame lover, home automation hobbyist. Developing games as Engine/Network specialist since before the iPad.
Views expressed are my own. 🇫🇷 #GameDev #GameTech
https://linktr.ee/benjamin.bloc
Juan A. H. Cánovas @yordrar.bsky.social Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Laura Hermanns @loco90.bsky.social She/Her - UE DevTech Engineer @ Intel; Previously @ EpicGames;
Homepage: https://lhermanns.me;
Opinions are my own
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com- T Tim Sweeney @timsweeneyepic.bsky.social
David Pol @davidpol.bsky.social Handcrafted game programming and custom game engines.
https://innercomputing.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Daniel Holden @theorangeduck.bsky.social Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
@richardg4.bsky.social @richardg4.bsky.social 30 years in game development. Working on my own Proc-gen UGC MMORPG for fun and for my kids. Working on consumer electronics to pay the bills but not talking about it.
ForrestTheWoods @forrestthewoods.bsky.social Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
shachaf @shachaf.net
NULL @codemunkee.bsky.social Cybersecurity Researcher | Machine Learning & Artificial Intelligence | OSINT | CTI | Threat Modeling | Apolitical | Working to Democratize Cybersecurity
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Rasmus Andersson @rsms.me Working on Playbit https://playb.it/ . Designer of Figma, Inter, Spotify. Software painter. https://rsms.me/
Ryan C. Gordon @icculus.icculus.org Don't use this service, didn't you learn _anything_ from Twitter?
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Vladimír Vondruš @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Per Vognsen @pervognsen.bsky.social Programming is fun.
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Lukas @darkcisum.bsky.social 💼 @galaxus.ch | SFML Team | 🎮 | 🎻 | DMs open
Also https://swiss.social/@darkcisum / https://twitter.com/DarkCisum
🌍 https://duerrenberger.dev/blog
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Ivan-Assen Ivanov 🇧🇬 @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Daniel Ludwig @code-disaster.bsky.social I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Paul "Paulie" Hughes @pauliehughes.bsky.social 43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
@pragmascript.bsky.social @pragmascript.bsky.social sometimes coding
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Rob "Xemu" Fermier @xemu.bsky.social He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, Millennia, and lots of others.
MIT grad, founder at Irrational Games & C Prompt Games.
Next project: TBD!
Jessica Paquette @barrelshifter.bsky.social compiler engineer from hell
Florian Hoenig @rianflo.bsky.social Expressing your ideology by moving platforms is not really that interesting.
@elmindreda.bsky.social @elmindreda.bsky.social A ball of anxiety that occasionally outputs C code.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social I make bad games.
Tyler Glaiel @tylerglaiel.com Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
lycium @lycium.bsky.social path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Phillip Trudeau @philliptrudeau.bsky.social Gamedev. Do more, keep less. Temporarily embarrassed. Likes music. Working on https://whitebox.systems, worked on http://happenlance.com.
twitter.com/phillip_trudeau
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
2DArray @2darray.bsky.social i make games and silly code demos.
some free gamedev tutorials:
http://demoman.net
buy "Trackminia" on the Playdate:
https://play.date/games/trackminia/
older games:
http://2darray.itch.io
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Aiekick @aiekick.bsky.social Graphic programmer / VFX artist
Lovers of Code and Art in all their forms